So far, we’ve determined the DC’s for
common and uncommon monsters, and determined that any creature published in the
first Pathfinder Bestiary will be classified as either common or
uncommon. We’ve seen that creatures like dragons and elementals are now
more easily identified because of their frequency. What remains is to set
the DC for rare and very rare creatures, and figure out how to classify their
Frequency.
Continuing with the idea that we can
sort monster Frequency by Bestiary publication, my next decision was to give
any creature in the Bestiary 2 a Frequency of rare. Bestiary 2 was pretty
much all of the legacy monsters that couldn’t fit in Bestiary 1. Some of
the creatures were still iconic, but not as iconic as those in the first
Bestiary. After crunching some numbers, I realized that there just
weren’t enough monsters with a Frequency of rare, so I expanded my
classification to all monsters published in Bestiary 2 and Bestiary 3. In
my proposed new system, rare creatures can be identified with a DC 20 Knowledge
check. So, let’s take this baby for a drive and see how she handles:
Once again, we will examine the
extremes to see how the system performs. Our test subjects for this round
will be a hippocampus (CR 1) and a nightwave (CR 20). On the low end of
the spectrum, the hippocampus could be identified using the old rules with a DC
11 Knowledge (Arcana) check. Using the new rules, the DC increases to
20. At the top of the food chain, the nightwave is a DC 30 Knowledge
(Religion) check, whereas under the new rules, the DC decreases to 20.
Just to double-check, let’s have a look at a middle-range monster, like the
behemoth hippopotamus, weighing in at a Challenge Rating of 10. Old
rules: DC 20 Knowledge (Nature). New Rules: DC 20 Knowledge
(Nature). The median result is identical and the variance at either
extreme is equal at +/- 10. So far, it’s still skewing towards easier
DC’s. But that will change once we get to very rare monsters.
I have some thoughts about very rare
beasties. The ‘very rare’ classification implies that most people have
never even heard of such creatures, let alone seen one. Because
they are so very rare, precious little is known about them. Only the most
erudite of scholars could identify one, and even rarer is the scholar that
could tell you about their abilities. Very rare monsters should evoke a
sense of mystery, of something alien that very few intelligent beings
have ever come across. “What the fuck is that?!?” should be the reaction
of most characters, turning hopefully to the group wizard. Who responds
with “I have no fucking idea.”
This is not to say that very rare
creatures are unidentifiable; there should be a chance of success, even if it
is exceedingly small. Setting a DC of 30 seems like a good target
number. A first-level character with a rank in Knowledge and an 18
Intelligence would still have no chance to figure out a very rare
creature. And that fits in with the overall vision I have for monster
lore. A character with only a small amount of learning in a Knowledge
skill should not be able to identify a very rare creature, regardless of its
Challenge Rating. As that character gains experience and continues their
studies (i.e. takes more ranks in their Knowledge skill), the chances of
success improve incrementally until they reach a reasonable chance for success
(i.e. greater than 50%) at around 10th to 12th
level. By that time, if our character has maxed out their ranks in the relevant
Knowledge skill, they have become that erudite scholar, capable of recognizing
even the most esoteric of creatures.
We still have a lot of monsters
left, all of whom must fall into the very rare category. We’ve used
Bestiary 1, 2 and 3 for our common, uncommon and rare categories, so now
everything else falls into the very rare box. This includes all creatures
from Bestiary 4, 5 and 6 and also any creature that was included in an
adventure path bestiary. We also should include any monster from a
third-party publication, such as the Tome of Horrors (Frog God Games) or
the Midgard Bestiary (Kobold Press). That seems like a lot of
monsters. Maybe the majority of them. Maybe a large
majority. Let’s check it out to see if that impression is correct.
I’m going to use the Mummy’s Mask
adventure path as our sample. If I reference the source book for each
monster encountered in the adventure path, I find that 28.5% of all monsters
come from Bestiary 1, 42.1% are drawn from Bestiary 2 or 3, and the balance
(29.4%) come from other publications. Therefore, our fear that most
creatures will fall into the very rare category is unfounded. The
distribution works out somewhat evenly.
A consequence of the decision to
set the DC at 30 is that monster lore checks for very rare creatures become
harder. A lot harder, especially at low CR’s. We gather up a
troodon (CR 1) and a lotus tree (CR 20) as our lab rats. Troodon – old
rules DC 11 (Nature). New rules DC 30 (Nature). Ouch! For our
lotus tree, the old rules yield a DC 30 Knowledge (Nature), while the new rules
produce the same result. So, for most very rare creatures, it becomes
harder to identify them, and in low-CR cases, much harder.
But if we loop back to common and
uncommon monsters, the reverse is true. Low-CR creatures remain at pretty
much the same DC, and high-CR creatures become much easier to
identify. As a whole, the new system appears balanced with respect to the
old.
We have an alternate rule system that
is balanced, and keeps the same chances for success at monster lore checks, but
redistributes them from Challenge Rating to Frequency. Our design goal
was to base monster lore checks on the Frequency of the creature, which I
believe we have done. Some checks are harder, others are easier and our
chances of success are based on how pervasive the creature is in the campaign
setting instead of how hard it is to fight. Achievement unlocked!
Next time, we’re going to add some
layers of complexity to the system. We need to talk about environment and
how it affects Knowledge checks. We also need to tackle monster
templates, and variant versions of monsters. And we need to discuss the
metaverse. Ah yes, the metaverse…
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