tag:blogger.com,1999:blog-12567747545290527472024-03-12T19:11:22.665-07:00Gauntlets of Blogre PowerGreetings and welcome! My name is Fubbles (not really), and I have been a GM for various TTRPG systems for almost 30 years. In my spare time (or when I'm not too busy at work) I think a lot about table top RPG's, and often write down my thoughts. One day not too long ago, the thought of blogging occurred to me. So, here we are.Fubbles the baby cowhttp://www.blogger.com/profile/04744696424017626819noreply@blogger.comBlogger22125tag:blogger.com,1999:blog-1256774754529052747.post-44390459973328427172021-02-27T17:01:00.000-08:002021-02-27T17:01:31.546-08:00Campaigns update Greetings! Long time, no talk. I don't have any intriguing topics to discuss today. Instead, I'd like to update you all with the status of various projects that I've been working on for the past few months:
<b>HERO LAB coding
</b>I've been chipping away at coding various Hero Lab projects. Here's where I stand:
6 Godling Feats - 42.8% complete
8 Dragonrider Feats - 75% complete
9 Inquisitor Feats - 100% complete
Adept Godling - 29.4% complete
Advanced Races Compendium alterations - 87.2% complete
Assassin rework - 82% complete
Battle Lord validation - 28.6% complete
Binder - 2.5% complete
Genius Guide to Bravery Feats - 54.2% complete
Cackle of the Gnolls - 93.9% complete
Legendary Cavaliers - 20.2% complete
Clever Godling - 33.6% complete
Divine Channeler (validate) - 16.2% complete
Dunes of Desolation - 6.2% complete
Eldritch Godling - 64.3% complete
Genius Guide to Expanded Favored Class Options - 100% complete
Fortunate (rebuild of the Luckbringer class) - 17.7% complete
Everyman Minis: Gnoll Options - 88.9% complete
House Rules - 100% complete
Everyman Minis: Mesmerist Feats - 100% complete
Mighty Godling - 39% complete
Psychological Maneuvers - 43.2% complete
Legendary Rogues - 96.6% complete
Everyman Minis: Sleeping Rules - 100% complete
Spellpoints Compilation - 44.9% complete
Survivor - 100% complete
Treasury of the Pharaohs - 14.3% complete
Unchained Monk Archetypes - 9.6% complete
<b>Curse of the Crimson Throne
</b>All content for book 6 created in Roll20.
<b>Mummy's Mask
</b>All content for book 2 created in Roll20.
<b>The Reach of Empire (Against the Aeon Throne, book 1)
</b> All content created in Roll20. Character management tool still to be determined.
Fubbles the baby cowhttp://www.blogger.com/profile/04744696424017626819noreply@blogger.com0tag:blogger.com,1999:blog-1256774754529052747.post-8152442544911691592020-08-31T20:07:00.001-07:002020-09-27T14:03:36.039-07:00Duality: An alignment alternative<p> Alignment in Pathfinder or D&D is a heated topic. Some curse its existence, and hope to see it banished with each new edition of their preferred game. Others will swear by it and claim that the game can't be played without it. It's hard to find folks that don't have a strong opinion about alignment. I used to be an alignment apologist. I would find intricate ways to justify its usefulness in the game, finding all kinds of convoluted arguments to use a system of nine categories to describe the variety of human moral and ethical belief. Until recently, I never stopped to ask if the d20 alignment system did the job it was intended to do.</p><p>The Pathfinder Roleplaying Game defines alignment as "<i>A creature’s general moral and personal attitudes...Alignment is a tool for developing your character’s identity—it is not a straitjacket for restricting your character. Each alignment represents a broad range of personality types or personal philosophies</i>". 5th Edition Dungeons & Dragons says alignment "<i>broadly describes (a creature's) moral and personal attitudes. Alignment is a combination o f two factors: one identifies morality (good, evil, or neutral), and the other describes attitudes toward society and order (lawful, chaotic, or neutral)." </i>2nd Edition Pathfinder does nothing to change the alignment system from 1st Edition. In fact, alignment as a system of codifying character morality and beliefs hasn't changed at all since 1st Edition Advanced Dungeons and Dragons, published in 1979. </p><p>As a mean sof defining very broad elements of a character's personality and social views, I guess alignment works. At least it gives a player six choices that can be combined into 9 different alignments. You get good versus evil, law versus chaos, and "I don't give a shit" (neutral along both axes). That's all very fine and well, but does describing your character as "Chaotic Neutral" really aid you in deciding what your character's personality is? The interpretations of each of the nine alignments varies wildly in the gaming community, and has even changed over the course of successive iterations of the game. The 2nd Edition Dungeons & Dragons Player's Handbook describes a Chaotic Neutral alignment as follows "lunatics and madmen tend toward chaotic neutral behavior."</p><p>The other issue with alignment is that it forces you to play in a setting where Good and Evil are real and tangible forces in the world. And those forces are defined by a Judeo-Christian code of morality. Generosity is good, greed is bad. Anger is bad, serenity is good. Good guys protect the innocent and helpless, bad guys rob and steal and pillage. If that's the kind of game you want to play, then alignment probably works for you. </p><p>Lately, in the games that I've run, I've been drawn towards portraying a world where morality is relative. The world of mortals represents the merging of all cosmic forces and ideals, but isn't truly a reflection of any of them. It is a world where conflicting ideologies clash, change, transform, survive, die and are reborn. It is the battlefield upon which the ideals of the cosmos wage war for survival. Furthermore, it is a world where Abraham, Moses, Joshua, Jesus and all the prophets, apostles and saints never existed. Indeed, the entire concept of monotheism doesn't exist, because gods are real. There is conclusive proof that multiple gods exist and take an active part in the lives of mortals. In such a world, the concepts of Good and Evil are relative to the observer. There is no Bible or Qoran or Talmud, which all tend to align on the topic of what is Good versus what is Evil. Rather, there are multiple holy texts, one or more for each god, that define what is desirable behavior in the world and what is against the philosophy of the relevant god.</p><p>Think of two faithful people in such a campaign world. One worships the god of hearth and home, community and family. The other worships the god of war, battle and conflict. The disciple of the god of home and hearth believes in stability, cooperation, and individual sacrifice for the betterment of the greater community. This ideals are considered "Good" to this believer. Anything opposed to these ideals would be labeled as "Evil." Meanwhile, the war god worshiper believes that victory in battle is the ultimate judge of right and wrong. He believes that conflict tears down old ideas and makes way for new ones. They believe that change is constant, and that the world is always in flux. Does he consider himself "Evil" just because his beliefs directly oppose those of the god of Community? Of course not! From his perspective, the tenets of the Community god are "Evil", because they directly oppose his own beliefs. In this kind of world, every mortal is the hero of their own story.</p><p>In order to create a system that codifies the moral and ethical beliefs of the mortal world, we must first discard "good" and "evil" as useful terms. "Good" is simply what you believe, and if others believe the same things, then they are "Good" too. Anyone that believes something opposed to your beliefs is "Evil", and therefore should be opposed. Instead, we need to look closely at the Abrahamic faith's definitions of what constitutes good and what is evil, and find suitable replacement words that are not fraught with our real-world's moral context. I offer my apologies to any Buddhist or Hindu readers out there; I was raised a Christian, so my religious knowledge mostly extends to Christianity, it's precursors and it's cousins.</p><p>For Catholics, there are seven seven "deadly sins", which provides us with a good jumping-off point. These deadly sins are pride, anger, greed, gluttony, lust, envy, and sloth. The general theme of these seems to be selfishness, or "self-full-ness" (yeah, I just made that word up). Maybe we can summarize these "sins" as the belief that it is more important to better yourself than others. Or maybe that your welfare comes before that of others. Something like that might work. But to strip out real-world connotations of words like "selfish" or "self-centered", we need to find replacement ideas that aren't so laden with moral judgment. </p><p>The opposed ideals to the seven deadly sins would therefore be the opposite of the sin, i.e. humility, serenity, generosity, temperance, love, contentment and diligence. If the sins describe selfishness, then their polar opposites would describe the opposite: Selflessness. But we still have a problem, because "selfish" and "selfless" have moral connotations of their own in our world. Selfless is good, selfish is bad, and therefore "Evil". Instead, we need to find words that don't bog us down in real-world religious moral codes. How about this: "Selfless" implies taking care of others before taking care of yourself. This notion can also be described as "sacrifice" because one gives of themselves to help others. The contrary ideal, therefore, would be a word that describes someone who is more interested in giving to themselves. "Self-fulfilling" is a bit clunky, so what about calling this ideal "fulfillment"? Thus, to a person who holds sacrifice as a core belief, fulfillment would be evil. Conversely, a believer in fulfillment would consider sacrifice to be evil.</p><p>After settling on satisfactory replacements for good and evil, I turned to the other primary alignment axis: Law versus Chaos. Connotation once again reared its ugly head when I looked at Chaos. In today's modern, organized and structured society, the term 'chaos' has taken on a negative meaning. So once again, I need to find another word that means the same thing, but isn't viewed so differently. 'Change' occurred to me, but I didn't think it reflected the best antonym of 'law', so I decided on 'flux' as the replacement for Chaos. As for "Law", I never really considered it to be the best representation of the concepts it was meant to portray, so I made a decision to rename it 'order'. Boom! Law and Chaos are done.</p><p>So far, I've replaced Good, Evil, Law and Chaos with four ideals named Sacrifice, Fulfillment, Order and Flux. Great! Now what?</p><p>Since the gods of a campaign world are the primary means by which morality is dictated to mortals, I thought that maybe I would have a look at the cleric domains that exists in PFRPG. Hopefully, I could find opposing domains that would line up in neat pairs and my work would be complete. Sadly, it didn't turn out that way. Some worked out nicely: Air and Earth turned out to be great opposites, as did Fire and Water. Life and Death were no-brainers, and it turned out that Community paired well with Travel. The rest of them required some work; some domains just needed to be renamed so that they would better reflect their opposition to another domain. Some domains didn't seem to have a counterpart, so I created them.<br /></p><p>I don't want to turn this post into a lengthy discourse on morality. My aim was to describe the thought process that led me to the system I am now going to detail. I call it Duality. The concept for Duality is based strongly on the <b>Removing Alignment </b>section of <b>Pathfinder Unchained</b> (pp. 100-101).</p><p>The core principle of Duality is that for every attitude, idea and belief that a creature holds, there is a competing, opposite attitude, idea or belief. These beliefs are referred to as <i>ideals</i>. An ideal is a character's personal commitment to a moral, ethical or social philosophy, a belief that determines what that character believes about themselves and influences how they interact with the world around them. They are the principles that inform the character what is "good" behavior and what is "evil". Ideals are the line drawn in the sand over which the character shall not cross. It is the hill they will die upon to defend and uphold. In essence, they are a code of personal conduct the character commits to, and holds dear to their heart.</p><p>One key point to remember about ideals is that while they still attempt to categorize morality, ethics and social beliefs, the list below is only a sample. A player is free to create and define their own ideal, so long as it also defines the ideal's opposition as well. Second, like alignment, ideals are a framework that players can use to help flesh out their character's personality. But ideals are more granular and less vague than alignment. They provide a broader, more specific selection of choices, each of which is designed to require less interpretation and more inspiration for character development. Lastly, ideals should never be used as a requirement for a race or class; unlike alignment, ideals are strictly role playing tools (but we'll talk about the rules implications of that later).</p><p>So, without any further rambling, here is the Duality system:</p>
<table border="0" cellpadding="0" cellspacing="0" style="width: 340px;"><colgroup><col span="2" style="mso-width-alt: 3441; mso-width-source: userset; width: 73pt;" width="97"></col>
<col style="mso-width-alt: 5205; mso-width-source: userset; width: 110pt;" width="146"></col>
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<td class="xl63" height="19" style="height: 14.4pt; width: 73pt;" width="97">
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<col style="mso-width-alt: 5376; mso-width-source: userset; width: 113pt;" width="151"></col>
<col style="mso-width-alt: 7566; mso-width-source: userset; width: 160pt;" width="213"></col>
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<td class="xl65" height="19" style="height: 14.4pt; width: 104pt;" width="139"><b>Ideal</b></td>
<td class="xl65" style="width: 113pt;" width="151"><b>Opposes</b></td>
<td class="xl65" style="width: 160pt;" width="213"><b>Domain</b></td>
</tr>
<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt;">Accord</td>
<td>Conflict</td>
<td>None</td>
</tr>
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<td height="19" style="height: 14.4pt;">Art</td>
<td>Labor</td>
<td>None</td>
</tr>
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<td height="19" style="height: 14.4pt;">Cold-blooded</td>
<td>Warm-blooded</td>
<td>Scalykind</td>
</tr>
<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt;">Community</td>
<td>Travel</td>
<td>Community</td>
</tr>
<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt;">Conflict</td>
<td>Accord</td>
<td>War</td>
</tr>
<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt;">Creation</td>
<td>Destruction</td>
<td>Artifice</td>
</tr>
<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt;">Dark</td>
<td>Light</td>
<td>Darkness</td>
</tr>
<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt;">Death</td>
<td>Life</td>
<td>Death</td>
</tr>
<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt;">Decay</td>
<td>Renewal</td>
<td>Decay (subdomain)</td>
</tr>
<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt;">Defense</td>
<td>Offense</td>
<td>Protection</td>
</tr>
<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt;">Destruction</td>
<td>Creation</td>
<td>Destruction</td>
</tr>
<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt;">Discovery</td>
<td>Knowledge</td>
<td>Revelation (subdomain)</td>
</tr>
<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt;">Equality</td>
<td>Privilege</td>
<td>None</td>
</tr>
<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt;">Fate</td>
<td>Luck</td>
<td>Fate (subdomain)</td>
</tr>
<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt;">Flux</td>
<td>Order</td>
<td>Chaos</td>
</tr>
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<td height="19" style="height: 14.4pt;">Fulfillment</td>
<td>Sacrifice</td>
<td>Evil</td>
</tr>
<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt;">Guile</td>
<td>Strength</td>
<td>Thought (subdomain)</td>
</tr>
<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt;">Honesty</td>
<td>Trickery</td>
<td>Truth (subdomain)</td>
</tr>
<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt;">Humility</td>
<td>Pride</td>
<td>None</td>
</tr>
<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt;">Knowledge</td>
<td>Discovery</td>
<td>Knowledge</td>
</tr>
<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt;">Labor</td>
<td>Art</td>
<td>Toil (subdomain)</td>
</tr>
<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt;">Liberation</td>
<td>Servitude</td>
<td>Liberation</td>
</tr>
<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt;">Life</td>
<td>Death</td>
<td>Growth (subdomain)</td>
</tr>
<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt;">Light</td>
<td>Dark</td>
<td>Light (subdomain)</td>
</tr>
<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt;">Love</td>
<td>Lust</td>
<td>Love (subdomain)</td>
</tr>
<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt;">Luck</td>
<td>Fate</td>
<td>Luck</td>
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<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt;">Lust</td>
<td>Love</td>
<td>Lust (subdomain)</td>
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<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt;">Madness</td>
<td>Stability</td>
<td>Madness</td>
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<td height="19" style="height: 14.4pt;">Magic</td>
<td>Science</td>
<td>Magic</td>
</tr>
<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt;">Moon</td>
<td>Sun</td>
<td>Moon (subdomain)</td>
</tr>
<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt;">Offense</td>
<td>Defense</td>
<td>None</td>
</tr>
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<td height="19" style="height: 14.4pt;">Order</td>
<td>Flux</td>
<td>Law</td>
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<td height="19" style="height: 14.4pt;">Pride</td>
<td>Humility</td>
<td>Glory</td>
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<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt;">Privilege</td>
<td>Equality</td>
<td>Nobility</td>
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<td height="19" style="height: 14.4pt;">Renewal</td>
<td>Decay</td>
<td>Healing</td>
</tr>
<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt;">Sacrifice</td>
<td>Fulfillment</td>
<td>Good</td>
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<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt;">Science</td>
<td>Magic</td>
<td>None</td>
</tr>
<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt;">Servitude</td>
<td>Liberation</td>
<td>None</td>
</tr>
<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt;">Stability</td>
<td>Madness</td>
<td>Memory (subdomain)</td>
</tr>
<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt;">Strength</td>
<td>Guile</td>
<td>Strength</td>
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<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt;">Sun</td>
<td>Moon</td>
<td>Sun</td>
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<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt;">Travel</td>
<td>Community</td>
<td>Travel</td>
</tr>
<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt;">Trickery</td>
<td>Honesty</td>
<td>Trickery</td>
</tr>
<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt;">Void</td>
<td>Weather</td>
<td>Void</td>
</tr>
<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt;">Warm-blooded</td>
<td>Cold-blooded</td>
<td>Animal</td>
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<tr height="19" style="height: 14.4pt;">
<td height="19" style="height: 14.4pt;">Weather</td>
<td>Void</td>
<td>Weather</td>
</tr>
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</tbody></table><div style="text-align: left;"><span><span> </span></span></div><div style="text-align: left;"><span><span> </span></span></div><div style="text-align: left;"><span><span> </span></span> <br /></div><div style="text-align: left;"><br /></div><p><i><br /></i></p>Fubbles the baby cowhttp://www.blogger.com/profile/04744696424017626819noreply@blogger.com0tag:blogger.com,1999:blog-1256774754529052747.post-13037765889979266032020-08-27T12:10:00.001-07:002020-08-27T12:11:37.349-07:00The Player's Perspective: Creating Characters<p> Before I finish off the series on adding tension to your game with a post about social interaction, I have two posts that I want to commit to the digital archive: The first is some thoughts about character creation and how to approach it differently. The other is about a possible system to replace alignment. The former is offered below.</p><p><b>How we engage with the game</b></p><p>The ways that we conceive and create characters are as varied as people are. Some gain inspiration from TV, movies or novels and create a character from a particularly interesting persona. Others may decide on a race and class, and build their character around those two central elements. A single name, such as "Sprinkles the Barbarian" could generate a character concept (it did for me). As a player, you may be tempted to create your character independently from the rest of the players in your campaign. I encourage my players to play the character they want, and not feel shoehorned into playing what the group lacks (i.e. a cleric). But if you do so, you should still consider some important points that will help improve both your enjoyment of the game and the enjoyment of the players gaming with you.</p><p>To start, let's talk about the different ways that we engage with the game and how we can ask questions and make decisions about our character from those perspectives. I can think of three different ways we approach a game and interact with it:</p><p><b>We are individuals playing a game</b></p><p>Like any game, roleplaying games have rules. The rules may feature prominently during play, or they may reside in the background and inform how play progresses. Either way, an understanding of the rules is a necessary element to effectively play the game. The rules tell us what abilities we have, what our strengths and weaknesses are and, based on our choices, what we can and cannot do. In effect, we choose a collection of rules for our character, and then apply those rules in the game with the aim of being effective.</p><p>When approaching a roleplaying game, we should be looking at what the game's core activity is. It's not hard to figure out that in Pathfinder, the core activity is combat. You defeat monsters by engaging them in combat, and by defeating them, you gain experience points and treasure that help you become more effective in combat. If you are preparing to play a published Adventure Path, your character will not be effective if you don't give them at least some abilities that benefit them in combat. It is natural, I think, to recognize this and tend towards building a character that is as effective in combat as the rules allow them to be. If I'm creating a fighter, I would have a high Strength, choose feats like Power Attack, Weapon Focus, Improved Initiative, and Improved Critical; if I make a wizard, I would be sure that he knows how to cast <i>magic missile</i>, <i>grease</i>, <i>glitterdust </i>and <i>darkness</i>; all of these selections accomplish the goal of making my character effective in combat. </p><p>In short, there's nothing wrong with creating effective characters. Efficacy leads to success, and success leads to fun. Why else would we play a game but to have fun? This tendency, nay, <i>impremis</i>, to make effective characters can be taken to extremes, however. While games like Pathfinder's <i>core </i>activity is undeniably combat, it is not the game's <i>only </i>activity. In earlier posts, I've written about how both Dungeons & Dragons and Pathfinder describe three modes of engagement with their game. Combat is certainly the most prominent, but the creators of these games also call out exploration and social interaction as important elements in a roleplaying game. If we fall into the trap of focusing only on the core activity, we will have a character that is ineffective in other game activities. For example, as my fighter gains levels, I continue to give him feats and abilities that make him more effective in combat. I continue to increase his Strength, I give him bonuses to his Constitution so he has more hit points, and I choose feats like Cleave, Vital Strike, Improved Weapon Focus, Critical Focus, and Weapon Specialization. My wizard selects spells like <i>black tentacles</i>, <i>fireball</i>, haste and <i>scorching ray</i> for the same reasons. But when my combat-effective wizard or fighter is asked to explore a desert in search of an ancient tomb, they have nothing to contribute. If they need to negotiate with a mercenary company to enlist their aid, they bring nothing that can help them with this task. <i>Optimized characters are not always effective characters.</i></p><p>I've fallen into this trap myself, and can tell you from experience that optimized characters are frustrating for two reasons. First, all they can do is fight. If the PCs aren't fighting, your character might as well not be there; there's nothing for them to do. Secondly, combat becomes routine and easy. You mow down row after row of opponents, taking damage but dealing out twice as much. Nothing can stand against you, and as you pile victory upon victory, interest inevitably wanes. Games are meant to present us with a challenge; if the challenge disappears, the game starts to be not fun. Here's a secret that the optimizers don't want you to know: <i>The game isn't built to handle optimized characters. </i>Seriously. And there is a very sensible reason that the game was designed this way: Not every player knows how (or wants to) optimize their characters. The designers need to assume that characters will have at least <i>some </i>abilities that are not focused on hitting things and hurting them. So the challenges that are placed in front of the players assume that the PCs are well-balanced with regards to all modes of play. If your character is optimized for combat, they will not only be effective; they will be <i>too </i>effective.</p><p>So as an individual playing a game, try to keep in mind that there are other modes of play besides combat. How will your character participate in these modes? Would a few ranks in Survival allow your character to be effective during exploration? How about some love for Diplomacy, Bluff and Sense Motive? Are there any feats that would allow you more access to skills? How about some feats that aren't combat-focused? Think about all of the activities that Pathfinder encompasses, and try to choose abilities, skills and feats that will allow your character to participate in <i>all </i>of them.</p><p>If you can't quite make that leap of faith, then perhaps look at combat options that don't affect attack and damage bonuses. Look at your character for vulnerabilities, and try to shore those up. My fighter has a pretty shitty Will save: Iron Will might be a good feat choice. My wizard keeps failing checks against Spell Resistance: Spell Penetration to the rescue. My rogue's armor class sucks: Dodge, Mobility and some potions of <i>mirror image</i> would help. Look at your character in a broader perspective. Find gaps and address them. The game is more than attack and damage, it is also the ability to withstand attack and damage.</p><p>The great thing about choosing non-combat abilities for your character is that they allow you to ask "why." "Why does my character have this ability?" "What event in my character's life made this a logical choice?" What does my selection say about my character's personality, fears, ambitions and obstacles?" Which segues us nicely into the second way we engage with a roleplaying game:</p><p><b>We are performers portraying a character</b></p><p>By it's very name, a <i>roleplaying </i>game assumes that the players will take on and perform a <i>role</i>, or persona, when engaged with the game. This takes us out of the rules for the game, and brings us into an improvisational space, where we act and the other players react to our action, along with the world that surrounds our character. <i>This is scary for a lot of people. </i>By nature, we are social creatures because our ancestors were. Primates found that they were more likely to survive and propagate if they lived in groups. Such groups gradually evolved behaviors that were acceptable to the group, as well as those that were not. Unacceptable social behavior risked rejection from the social group, and possibly ostracism, leading to a decreased chance of the ostracized individual's survival. As descendants of primates, we instinctively seek social approval, and shy away from behavior that would bring ridicule or scorn from our social connections. It's understandable, therefore, that many people defer from role playing. Acting unlike ourselves risks appearing foolish to our peers. The average human brain does not want to do this because our monkey brains tell us that it's bad. It isn't unusual to find a player who simply doesn't engage with this aspect of roleplaying games; it's less threatening and risky to just play your character as a collection of bonuses and penalties, numbers collected on a piece of paper or computer screen that dictate your character's chances of success at a given task. </p><p>In order for a roleplaying-averse player to successfully test the waters of improvisation, there must exist a safe space for them to take that first plunge. This requires a GM that encourages roleplaying, and a group of players who welcome and respond positively to it. There cannot be any scorn or criticism, lest that player may never make the attempt again. But here's the thing: If the environment is safe and the player makes the attempt, the outcome will be amazing. Transformative, even. Experiencing no negative consequences to your attempt to portray someone else, you become more willing to make the attempt again. A positive feedback loop emerges as you experiment with ideas for your character, and act them out in front of your friends. The fear of rejection and ridicule recedes, and you begin to gain confidence in your ability to step outside yourself. </p><p>Ensuring that we have a welcoming environment for safe role playing, let's consider our characters from a story perspective. Consider for a moment any good novel that you have read. What about that novel made it "good"? Was it the story? Maybe the setting? Both are likely, but interesting characters probably factored strongly into your opinion. What constitutes an interesting character will vary from one opinion to another, but I think we can agree that one-dimensional characters are boring. I mean, would you read a novel that just detailed the blow-by-blow account of one fight after another? Or one that just documented the spells that a wizard casts against a succession of foes? Of course not! I seek out fiction that offers me characters with goals (and obstacles that get in the way of achieving those goals), with strengths and talents, but more importantly with flaws and defects of character. I look for characters that are complicated and multi-faceted, much like real people. Despite my many, many deficits, creating complex characters seems to be one of my strong suits. A few examples of characters I have created and played:</p><p></p><ul style="text-align: left;"><li>A fighter who participated in an ill-fated rebellion, and suffered a devastating leg injury. Translating this into a rules structure meant that Ormald the Lame had a Dexterity score of 6. Ormald also grew up in a fishing village, the son of a fisherman. Ormald hated fish, and was creeped out by their look, smell and feel. Any time he encountered a fishy-looking monster, he suffered a -2 penalty to attack rolls and saving throws. This was a self-imposed condition, not codified by any rules.</li><li>A gnome barbarian whose rage manifested more like a spastic fit. When not enraged, Sprenkel was polite to a fault. But when he entered his 'rage', he would flail around as though in an epileptic seizure, spouting nonsense phrases in a <i>patois </i>of gnomish and sylvan. He was unfailingly loyal to a fellow gnome adventurer, and eventually left the team when a rift developed between the gnomes and the other player characters. </li><li>A halfling rogue and freed slave who bought his freedom by informing on escaped slaves. Fenton started the campaign with a Lawful Evil alignment, and felt no remorse about benefiting from the capture of his fellow halflings. He enjoyed his freedom a bit too much, though, and ran up a significant gambling debt, forcing him to flee his native city. When the character reached 2nd level, he took a level in oracle, which played out as Fenton being selected by the goddess of freedom and travel to serve as her emissary. Fenton had no idea why Desna chose him and hated it. He referred to her as "Dizzy Twinkletits", and fought her will at every opportunity. In game terms, each time he leveled, I randomly rolled to see if he took a level in rogue or oracle. If he took a level in oracle, his alignment would shift one step towards Chaotic Good.</li><li>A human cavalier who flunks at becoming a paladin of the god of home, family and community. Nonetheless, he holds strong religious convictions, and tries to convert everyone he meets. He acts in accord with a paladin code, but has no paladin abilities. He has a Charisma score of 8, so he fails quite often in his conversion efforts, but he remains positive and undaunted (at least for now).</li></ul><p></p><p>I like to create characters that have internal conflicts or limitations, and see how those resolve in play. I want my characters to have a personal story that may not necessarily align with the campaign plot, but one that also will not derail the campaign arc. There are a lot of ways that you can create interesting and complex characters. You can work from the general to the specific, coming up with a general concept and then selecting feats, abilities and skills that support that concept. You can also work from the specific to the general, choosing your character's mechanics and then asking why your character has those abilities. What events in your character's backstory would make your choices logical and compelling? </p><p>I've found that the Background Generator from Paizo's Ultimate Campaign is a great source of inspiration; if you feel stuck, make a few rolls randomly and see if the results spark the creative muse. A few words of caution, however, when making your character's goals and dreams, fears and flaws: First, make sure that they are unresolved when the character enters play. If the character has reconciled their inner conflict or achieved their goal before play starts, there's no space in-game to explore them. They've already happened, and aren't anything but a footnote that probably won't even get mentioned during the game. Second, find a way to resolve them during the game. If the character doesn't grow and change over the course of the campaign, they become one-dimensional.</p><p>Let's say you have a concept for a character that hates orcs. It's a good starting point. Ask yourself why they hate orcs and then maybe find a class/race combination that would allow your character to express that hatred in a rules framework. Next, find opportunities (working with your GM) to question that hatred. Perhaps an orc saves the character's life, or they witness a community of orcs living peacefully in a human community. Let the character doubt their convictions; test their resolve and give them opportunities to change. "<i>He's the ranger that hated orcs, but gradually changed his opinion of them, even welcoming one onto his team by the end of the campaign</i>" is a lot more interesting than "<i>He's the ranger that hates orcs.</i>"</p><p>I've made a few references to novels, and how we can draw inspiration from them in our efforts to create compelling characters. We need to remember, however, that our character isn't just a protagonist in a narrative; they are one of an ensemble of characters, developing in an emerging, shared improvisation. Give your character permission to grow, learn and change. Allow their vulnerabilities to challenge them. Let them surprise you! Your fellow player characters are going to do things that will threaten your beliefs, expose your fears and allow your virtues to shine. Let it happen. Practice the improv dictum of "Yes, and." Accept what your fellow players offer you, and build upon it. Your characters will be the richer for it, and your enjoyment and engagement with the game will be vastly improved.</p><p>Speaking of your fellow players, it's time to discuss the third way that we engage with a roleplaying game:</p><p><b>We are participants in a social event</b></p><p>A role playing game is a group activity. Well, it doesn't have to be, but most are. One person is the Game Master and anywhere from two to twenty are the players (but may God have mercy on your soul if you have twenty players). This group of people gather in a shared space, be it in person or online, and agree to participate in a cooperative game. That's the deal. If you are playing to tell the story of your character's existential angst in a cruel and uncaring world, write a novel instead. Seriously, roleplaying games like Pathfinder and Dungeons & Dragons are a shared, cooperative experience. Your brooding loner has no place here.</p><p>Much of the experience of a cooperative game boils down to some simple rules which most of us learned in kindergarten. Let's look at a few:</p><p><b>Take turns</b>: Since there is more than one player in your game, you will, by necessity, have to wait until it is your character's turn to do something. When your turn comes around may be dictated by the rules of the game, or it may be free-form. Either way, the spotlight cannot always be on you. Your turn may come around in a few minutes, or maybe a half-hour; regardless, when you are waiting for your time in the sun, sit patiently, quietly and attentively. Try really hard not to disengage from the game when it's not your turn. If you grab your phone and watch YouTube videos the moment after your turn is over, it shows a lack of respect for your fellow players, a lack of interest in their actions, and a disregard for the spirit of teamwork that the game tries to build. When your turn ends, immediately start planning what your next turn's activities will be. Pay attention to what develops when other players are acting. Adjust your intentions accordingly. In our modern world of ever-shrinking attention spans, this can be challenging. If it's not delivered to us in a 30-second soundbite or 80-character tweet, we have a tendency to check out mentally. Computer RPG's may pander to this proclivity, but tabletop RPG's cannot. See if you can exercise your attention skills by staying focused on the game, and the other player's contributions to it. Your GM will thank you for it. I will thank you for it.</p><p><b>Share your toys</b>: In a roleplaying game, we all want to be special snowflakes. We want our character to fight well, to heal well, to find traps well, to bluff well. If we decide to invest in a skill or feat, we want to have a chance to use it. There's nothing wrong with that desire; why else would we have chosen that given ability. And a lot of times, there's skills or feats that we can use without any impact on the other players. Look at the Acrobatics skill in Pathfinder. We can make Acrobatics checks to navigate a narrow ledge, or leap across a chasm, or slip past an enemy, all without taking anything away from the other players. The same can be said for skills like Climb, Escape Artist, Heal, and Ride. But there are other abilities that can steal another player's moment in the spotlight and reduce the amount of fun that player gets out of the game. </p><p>Take the Knowledge skill as an example. During character creation, you decide that your character has some training in history, and therefore you take a few ranks in Knowledge (history). Meanwhile, one of your fellow players' character concept is a historian; their ranks in Knowledge (history) are at their maximum allowable. Along comes a clue that requires a successful Knowledge (history) check to decipher. This presents an opportunity for the historian to shine, but since your character has a few ranks as well, you feel entitled to make a check yourself. Despite the fact that the historian has a better statistical chance of success, you succeed on your check and he fails. You've just taken away an opportunity for the historian be a special snowflake.</p><p>This should be one of the topics that gets addressed during a Session Zero of a campaign. All the players should work together to discuss the things that make their characters special so that no other character intrudes into their "territory." This isn't to say that there can't be any overlap; on the contrary, redundancy can often be a life-saver in a roleplaying game. Go ahead and take a couple of ranks in Disable Device, even if another player's rogue character is a trap specialist. But instead of making a separate roll to disable that nasty pit trap, why not instead use the Aid Another action, giving your rogue a bonus to their chance of disarming the trap, but still allowing that player the chance to make the check and celebrate the success (or mourn the failure)? During Session Zero, find out what makes each character shine, and don't take away opportunities for them to do so.</p><p>If your fighter has the Cleave feat, think about how you can maneuver your enemies into positions that allows the fighter to cleave. If your rogue has the sneak attack ability, try to position your character so that you set up flanking, allowing your rogue to shine. If your wizard likes to lob fireballs into clusters of opponents, don't rush into melee combat and get in the way of the wizard's fireball. Instead, delay your turn so that the wizard can blow shit up, and then charge away! In short, think about what makes each character special, and work to improve their chances to shine. If all the players act in this way, everyone will have their moments in the sun. You'll also find that your rag-tag bunch of homicidal vagabonds are acting like a team instead of a collection of individuals.</p><p><b>Play nicely</b>: As with any social gathering, there is an unwritten expectation that you will conduct yourself in a socially-acceptable manner. This expectation includes being polite, respectful, courteous and controlled. And with this expectation comes a potential minefield when playing a roleplaying game. The expectation of proper social conduct applies to us as individuals playing a game, but not to us as performers portraying a character. While we, as people, are expected to be polite and respectful to our fellow players, our characters are free to be as rude, crass and unrestrained as we want them to be. Some folks have a difficult time distinguishing between the <i>player's actions</i> and the <i>character's actions</i>. Player A's paladin character has a chance to redeem a villain, and wants to offer them a chance to surrender. Player B's assassin has no interest in redemption, and wants to kill the villain. Both characters express their desires, both players wrangle over the final outcome, and it eventually comes down to an initiative roll. Assassin wins, throat of villain is slashed and villain dies. Now the paladin and the assassin have an unresolved conflict that can be played out in game. That's a good thing because it creates the possibility for roleplaying. Who is not in conflict, however, are player A and player B. The assassin's actions in no way reflect player B's regard for player A (or at least it shouldn't). In this scenario, player A needs to remember that we engage the game as both a player and a character, and not mistake their character's feelings towards another character as their feelings towards another player. Player B didn't execute the villain just to piss off player A. Therefore, try to keep these two competing elements separate in your mind. Be a furious paladin, but welcome the chance for character development as a player. Don't get butt-hurt over a game. We play to have fun. If you leave the game more aggravated than when you arrived, you' may be doing something wrong.</p><p>But we're also only human, and we're not always perfect models of social decorum. Maybe we're tired from a long day of work, or maybe our kids were unusually troublesome, or maybe we forgot to take our Paxil this morning. We can't always arrive at the gaming table as the best versions of ourselves. There's a pretty strong probability that sometime during a campaign, two players will come into conflict. <i>Players</i>, not <i>characters</i>. Whatever the cause or issue, resolve the conflict as you would in any social gathering; with respect and politeness. Think of how you would resolve a conflict at work, and use that same approach with your fellow players. Remember that the goal is to resolve the conflict, not escalate it. Unresolved conflicts between players can lead to the death of a campaign. Trust me, I've seen it happen.</p><p>If you happen to game with a romantic partner, conflict between you seems to be more likely. Familiarity breeds contempt, as the saying goes. If so, please keep your domestic drama off-camera. No one wants to hear you bicker with your partner during a game. It's awkward for the other players, and the problem at hand will likely be forgotten before the ride home. At very least, postpone your argument until after the game is over so that you aren't taking away game time from the other players. </p><p><b>Don't be a dick</b>: This Is Rule One. It should go without saying, but sadly there are certain players that either don't realize that they're being dicks, or don't care. Don't create Evil characters unless you have explicit permission from your GM. Don't create your character with goals entirely separate and counter to the team's goals. Don't ruin other players' fun. Don't shit all over another player's character arc because you're bored (this actually happened). Don't fireball your fellow player because "that's what my character would do" (this happened too). Don't threaten to punch your real-life girlfriend in the face (unbelievably, this too). Nobody wants to game with a dick. So don't be that guy. Don't be a dick.</p><p><br /></p><p>If we take time to consider the various ways that we engage with the game, the characters you create will be effective but not overpowered, rich in personality and backstory, and a member of a team working towards a shared goal. The stories that emerge from such characters will be amazing, and you will remember the campaign fondly for years to come.</p><p><br /></p><p><br /></p>Fubbles the baby cowhttp://www.blogger.com/profile/04744696424017626819noreply@blogger.com0tag:blogger.com,1999:blog-1256774754529052747.post-45815407271331782572020-08-15T16:36:00.003-07:002020-08-15T16:36:58.453-07:00Building tension in your game, part 6<!--[if gte mso 9]><xml>
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<p class="MsoNoSpacing">Today I would like to chat about travel through, and
exploration of, wilderness.<span style="mso-spacerun: yes;"> </span>To start,
let’s discuss the goal of this mode of engagement.<span style="mso-spacerun: yes;"> </span>I’ll move on to discuss some of the obstacles
I’ve encountered with wilderness exploration in the past.<span style="mso-spacerun: yes;"> </span>Lastly, I’ll use the Tension Pool mechanic to
see if any of the problems with travel and exploration can be solved.</p>
<p class="MsoNoSpacing"> My experience with travel through the wilderness began
with my high school gaming group.<span style="mso-spacerun: yes;"> </span>The
group had finished <i>Keep on the Borderlands</i> and needed to travel several
hundred miles to their next destination, the Kingdom of Keoland.<span style="mso-spacerun: yes;"> </span>As we were using <b>The World of Greyhawk</b>
as our campaign setting, we had access to the two beautiful poster-sized maps
of the world, with a hex overlay (30 miles to the hex was the scale,
IIRC).<span style="mso-spacerun: yes;"> </span>One of the best parts of that
campaign was the travel between the Felreev Forest and the southern
Dreadwood.<span style="mso-spacerun: yes;"> </span>Granted, we were 15-year-old
kids who just wanted to kick ass and be awesome, but the excitement of learning
what was in the next hex, the risk of encountering a wandering monster that was
overwhelmingly more powerful than the PCs, all combined to make the journey an
adventure in and of itself.<span style="mso-spacerun: yes;"> </span>The idea
that a journey from point A to point B could be an adventure all by itself
became a fundamental aspect of D&D for me.
</p><p class="MsoNoSpacing"> When we talk about exploration as a fundamental mode of
play in fantasy RPG’s, I believe that it is the sense of plunging into the
unknown, of traveling paths untrodden by kindly feet that designers seek to
capture.<span style="mso-spacerun: yes;"> </span>Travel through the wilderness <i>should</i>
be scary.<span style="mso-spacerun: yes;"> </span>Think about all of the things
that could go wrong during a journey:
</p><p class="MsoNoSpacing" style="margin-left: .5in; mso-list: l1 level1 lfo1; text-indent: -.25in;"><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Really, really powerful monster tries to eat
you.</p>
<p class="MsoNoSpacing" style="margin-left: .5in; mso-list: l1 level1 lfo1; text-indent: -.25in;"><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>You run out of food</p>
<p class="MsoNoSpacing" style="margin-left: .5in; mso-list: l1 level1 lfo1; text-indent: -.25in;"><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Your mount runs out of food</p>
<p class="MsoNoSpacing" style="margin-left: .5in; mso-list: l1 level1 lfo1; text-indent: -.25in;"><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Your mount dies or runs away</p>
<p class="MsoNoSpacing" style="margin-left: .5in; mso-list: l1 level1 lfo1; text-indent: -.25in;"><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>You can’t find fresh water</p>
<p class="MsoNoSpacing" style="margin-left: .5in; mso-list: l1 level1 lfo1; text-indent: -.25in;"><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>You can’t find a safe place to sleep</p>
<p class="MsoNoSpacing" style="margin-left: .5in; mso-list: l1 level1 lfo1; text-indent: -.25in;"><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>You run out of arrows/bolts/other ammunition</p>
<p class="MsoNoSpacing" style="margin-left: .5in; mso-list: l1 level1 lfo1; text-indent: -.25in;"><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>You get lost</p>
<p class="MsoNoSpacing" style="margin-left: .5in; mso-list: l1 level1 lfo1; text-indent: -.25in;"><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>The weather sucks</p>
<p class="MsoNoSpacing" style="margin-left: .5in; mso-list: l1 level1 lfo1; text-indent: -.25in;"><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>The terrain sucks</p>
<p class="MsoNoSpacing">There’s probably more, but you get the idea.<span style="mso-spacerun: yes;"> </span>Many of these risks feature lack of resources
as the hazard: You run out of food/water/places to rest/ammo/mounts.<span style="mso-spacerun: yes;"> </span>The remainder feature risks posed by the
environment: Monsters, weather, terrain, disorientation.<span style="mso-spacerun: yes;"> </span>My takeaway from this point would be that if
you (or your players) don’t care for detailed resource management, then wilderness
exploration and travel may not be enjoyable.<span style="mso-spacerun: yes;">
</span>If your group just assumes that you buy enough resources to cover the
duration of the journey, that’s great.<span style="mso-spacerun: yes;">
</span>Briefly narrate the journey, maybe in a montage-style story, and get on
with the adventure at your destination.</p>
<p class="MsoNoSpacing"><span style="mso-tab-count: 1;"> </span>But
if you feel that exploration and travel in Pathfinder is a missed opportunity,
then take my hand and follow me down this hole…</p>
<p class="MsoNoSpacing"> <b>Exploration is important, and here’s how to ruin it.</b>
</p><p class="MsoNormal">Last week, I grabbed a couple of excepts from the D&D
Player’s Handbook and the Pathfinder Core Rulebook that discussed
exploration.<span style="mso-spacerun: yes;"> </span>Both sources seemed to
agree that exploration is one of the main ways that a player interacts with the
game.<span style="mso-spacerun: yes;"> </span>This sentiment makes sense to me;
after all, exploring a dense jungle, searching for a forgotten snake temple,
scouring the desert for ancient pyramids to plunder, sailing the wine-dark sea
in search of new lands to conquer, all of these are common adventure tropes in
books, TV and cinema.<span style="mso-spacerun: yes;"> </span>It makes perfect
sense that a fantasy roleplaying game should include themes of exploration and
discovery.</p>
<p class="MsoNormal">And yet, when playing these kinds of scenarios in
Pathfinder/D&D, the steak just doesn’t seem to live up to the sizzle.<span style="mso-spacerun: yes;"> </span>In my experience, exploration in roleplaying
games falls short of my expectations.<span style="mso-spacerun: yes;">
</span>There’s something quintessential to the trope that is just not
translating into Pathfinder.<span style="mso-spacerun: yes;"> </span>I want to
know what that is, and how I can make exploration more dramatic.<span style="mso-spacerun: yes;"> </span>What is that missing element, and how can we
hardwire it into the game?</p>
<p class="MsoNormal">When characters travel and explore, they are moving from a
place of civilization to a place of wilderness.<span style="mso-spacerun: yes;">
</span>The wilderness may have some small outposts of civilization, such as a
road, a guard post or a roadside inn, but for the most part, nature rules here.<span style="mso-spacerun: yes;"> </span><i>Here there be monsters</i>.<span style="mso-spacerun: yes;"> </span>If you and I, as beings in a mundane world,
endeavor to depart on a journey across the desert, what considerations should
we make?<span style="mso-spacerun: yes;"> </span>Water, certainly.<span style="mso-spacerun: yes;"> </span>Lots of water.<span style="mso-spacerun: yes;"> </span>Food, enough to feed ourselves for however
many days the journey will take.<span style="mso-spacerun: yes;"> </span>Shelter
from the elements, in the form of tents, sleeping bags, sources of light.<span style="mso-spacerun: yes;"> </span>How much does all of this stuff weigh?<span style="mso-spacerun: yes;"> </span>Perhaps we should rent a camel to carry some
of our gear.<span style="mso-spacerun: yes;"> </span>We need appropriate
clothing, loose-fitting, lightweight fabric with a scarf to cover our faces
from the blowing sand.<span style="mso-spacerun: yes;"> </span>Do we need to
feed the camel?<span style="mso-spacerun: yes;"> </span>Probably.<span style="mso-spacerun: yes;"> </span>We better get some saddle bags to carry food
for the camel.<span style="mso-spacerun: yes;"> </span>How will we stay on
course towards our destination?<span style="mso-spacerun: yes;"> </span>Should
we hire a guide?</p>
<p class="MsoNormal">In a mundane world, if any of these considerations are ignored,
the likely outcome of our journey is our death.<span style="mso-spacerun: yes;">
</span>Resource management is vital in surviving an overland journey on foot or
mount.<span style="mso-spacerun: yes;"> </span>One miscalculation or
complication could be the end of us.<span style="mso-spacerun: yes;">
</span>Because we can’t just stop at Sheetz and grab more power bars and Aqua
Fina.<span style="mso-spacerun: yes;"> </span>We have left civilization behind,
and our only provender is what the terrain offers.<span style="mso-spacerun: yes;"> </span>I think that this, more than anything else,
is what makes exploration dramatic.<span style="mso-spacerun: yes;"> </span>The
ever-present tension of something going wrong that could doom the explorer to
starvation, dehydration, exhaustion, disorientation and even death is what
conveys the drama of exploration.<span style="mso-spacerun: yes;"> </span>The
reward is the experience of discovery, of wonder, of finding something truly
new or unique.<span style="mso-spacerun: yes;"> </span>Or maybe it’s just the
reward of arriving at your destination alive.<span style="mso-spacerun: yes;">
</span></p>
<p class="MsoNormal">If the designers of games like Pathfinder and Dungeons &
Dragons really want to make exploration a key component of the game experience,
their respective games should offer rules that create and support this kind of
survival tension.<span style="mso-spacerun: yes;"> </span>The risks and dangers
of exploration should be front and center in the character’s minds as they
undertake each journey.<span style="mso-spacerun: yes;"> </span>“They do, you
dummy”, you respond. “There ARE rules for starvation, dehydration, drowning,
suffocating, environmental hazards, random encounters, getting lost, and all
manner of other dangers involved in exploration.”<span style="mso-spacerun: yes;"> </span>You are correct.<span style="mso-spacerun: yes;"> </span>The rules are there, right in the respective
core rulebooks.<span style="mso-spacerun: yes;"> </span>“So, what’s the
problem?”</p>
<p class="MsoNoSpacing">The problem, <i>mon amis</i>, is magic.</p>
<p class="MsoNoSpacing"> See, we have this daunting journey across the
desert.<span style="mso-spacerun: yes;"> </span>If we don’t plan the journey
perfectly, we could die.<span style="mso-spacerun: yes;"> </span>OR, we could
just make sure we have some magic users in the group:
</p><p class="MsoNoSpacing" style="margin-left: .5in; mso-list: l0 level1 lfo2; text-indent: -.25in;"><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><i>Create water</i> – Sor/Wiz 0.<span style="mso-spacerun: yes;"> </span>1<sup>st</sup> level characters solve thirst.</p>
<p class="MsoNoSpacing" style="margin-left: .5in; mso-list: l0 level1 lfo2; text-indent: -.25in;"><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><i>Know direction </i>– Bard 0, Druid 0.<span style="mso-spacerun: yes;"> </span>1<sup>st</sup> level characters solve getting
lost</p>
<p class="MsoNoSpacing" style="margin-left: .5in; mso-list: l0 level1 lfo2; text-indent: -.25in;"><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-bidi-font-style: italic; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><i>Ant haul, create food and water, endure
elements</i> – Each removes some hazardous element of exploration.</p>
<p class="MsoNoSpacing">There are other examples, but you get my point.<span style="mso-spacerun: yes;"> </span>Especially for 0-level spells, there is no
chance for dehydration or getting lost to even be a concern, because 1<sup>st</sup>
level wizard or cleric can spam <i>create water</i> and <i>know direction</i>.</p>
<p class="MsoNoSpacing"> So, here’s a radical idea that is sure to bring about
revolution: Let’s get rid of 0-level spells.
</p><p class="MsoNoSpacing">Wait, wait!<span style="mso-spacerun: yes;"> </span>Put
that guillotine away!<span style="mso-spacerun: yes;"> </span>Here’s a
replacement feat instead:
</p><p class="MsoNoSpacing"><span style="background-color: #fff2cc;"><b>Mundane Magic</b></span></p><span style="background-color: #fff2cc;">
</span><p class="MsoNormal"><span style="background-color: #fff2cc;"><b>Benefit</b>: You can create a variety of small magical
effects. These effects are not powerful and are treated as spell-like abilities
in all ways. They require a standard action to use, have a range of
Close, and are either instantaneous or have a duration of 1 hour depending on
the effect created.<br /></span>
<span style="background-color: #fff2cc;"><br />
• You may clean, soil, or color up to 1 cubic ft of material per round.<br />
• You may create floating lights the size of candle flames and move them up to
20 ft per round as a free action.<br />
• You may create a spark such as with flint and steel, which may ignite
flammable, unattended Fine objects.<br />
• You may open or close a door or container weighing no more than 30 lbs.<br />
• You may chill, warm, or flavor 1 lbs. of nonliving material.<br />
• You may create a small breeze from whichever direction you choose, strong
enough to rustle clothing and flicker candles.<br />
• You may lift objects weighing up to 1 lbs. and move them up to 10 ft per
round.<br />
• You may create small non-speech sounds, such as that of a mouse screeching,
soft simple harp music, or the hubbub of a whispered conversation.<br />
• You may touch a creature or object and detect whether it possesses a magical
aura. You may use Spellcraft to identify its aura as if using the<i> detect
magic</i> spell.<br /></span>
<span style="background-color: #fff2cc;"><br />
Additionally, depending on your class, you may produce additional effects with
Mundane Magic:</span></p><span style="background-color: #fff2cc;">
</span><p class="MsoNormal"><span style="background-color: #fff2cc;"><b>Arcane casters</b>:<br />
• You can detect the presence of poison in a creature or object.<br />
• You can grant a +1 resistance bonus on all saving throws for 1 round.<br />
• You may make a ranged touch attack, dealing 1d3 acid, electricity, fire, or
cold damage to a target.<br /></span>
<span style="background-color: #fff2cc;"><b>Divine casters<br />
</b>• You can detect the presence of poison in a creature or object.<br />
• You can grant an ally a +1 bonus on their next attack roll, saving throw or
skill check.<br />
• You can produce light equivalent to that of a torch. This effect
lasts for 1 hour.<br />
• You can purify 1 pound of food or 1 gallon of water per caster level.<br />
• You can cause a dying creature to stabilize.<br /></span>
<span style="background-color: #fff2cc;"><b>Psychic casters<br />
</b>• You can detect the presence of psychic auras in a creature or object.<br />
• You can cause a corpse to babble incoherently.<br />
• You can telekinetically launch an object weighing 5 pounds or less as a
ranged touch attack, dealing 1d3 points of bludgeoning damage.</span></p>
<p class="MsoNormal">See what’s missing from the feat?<span style="mso-spacerun: yes;"> </span><i>Create water</i> and <i>know direction</i>.<span style="mso-spacerun: yes;"> </span>If we make those two spells into 1<sup>st</sup>-level
spells, many of the problems with exploration are solved.<span style="mso-spacerun: yes;"> </span>Who knew that such a simple collection of
spells could cause so much damage?<span style="mso-spacerun: yes;"> </span>As a
spellcaster, you can still choose to take know direction or create water, but
now there is a limit to how much you can use them, and you will have to choose
what 1<sup>st</sup>-level spell they will replace in your daily selection.<span style="mso-spacerun: yes;"> </span>Meaningful decisions make for interesting
play.
</p><p class="MsoNormal">Now that thirst and getting lost have become important
considerations again, let’s take some time to discuss how the tension pool
mechanic works in exploration mode.<span style="mso-spacerun: yes;">
</span>Setting a proper time frame for this mode of play is important: adding
1d6 to the pool every ten minutes is clearly not going to work.<span style="mso-spacerun: yes;"> </span>Conveniently, a 24-hour day nicely divides
evenly by 6, making for 6 x 4-hour chunks of a day.<span style="mso-spacerun: yes;"> </span>At the start of the day (let’s say the day
starts at 6:00 a.m.), the GM rolls a full tension pool of 6d6.<span style="mso-spacerun: yes;"> </span>Every time a 1 is rolled, a random encounter
will occur.<span style="mso-spacerun: yes;"> </span>The day is split into morning
(6:00-10:00 a.m.), mid-day (10:00 a.m. – 2:00 p.m.), afternoon (2:00 – 6:00
p.m.), evening (6:00 – 10:00 p.m.), early night (10:00 p.m. - 2:00 a.m.) and late
night (2:00 – 6:00 a.m.).<span style="mso-spacerun: yes;"> </span>If a 1 gets
rolled, the random encounter happens during the specified time.<span style="mso-spacerun: yes;"> </span></p>
<p class="MsoNoSpacing">Random encounters in wilderness exploration are a lot
more diverse than in a location-based exploration because weather and terrain
hazards become much more prominent.<span style="mso-spacerun: yes;"> </span>When
designing a random encounter table, take care to include weather events like
torrential downpours, high winds, dust storms, thick fog, etc.<span style="mso-spacerun: yes;"> </span>Also design some terrain hazards like
crevasses, quicksand, avalanches, tar pits, etc.<span style="mso-spacerun: yes;"> </span>This variety will help keep the challenges
faced in wilderness varied and fresh.</p>
<p class="MsoNoSpacing"> <b>Results</b>
</p><p class="MsoNoSpacing">What have we accomplished with the suggested changes?<span style="mso-spacerun: yes;"> </span>First, by removing a couple of troublesome
0-level spells, we have made wilderness exploration something that must be
planned carefully, allowing players to make important choices that will impact
the success or failure of their expedition.</p>
<p class="MsoNoSpacing"><span style="mso-spacerun: yes;"></span>Second, the tension pool makes random encounters more
likely.<span style="mso-spacerun: yes;"> </span>The possibility of more than 1
encounter per day exists, making players choose how many of their resources
they should spend on any given encounter.<span style="mso-spacerun: yes;">
</span>The Kingmaker Syndrome of one encounter per hex is fixed; characters can
no longer go nova on the one-encounter-per-day, because another encounter may
be lurking just around the corner.
</p><p class="MsoNoSpacing">Lastly, we have divided the exploration day up into
manageable chunks, which creates a design space.<span style="mso-spacerun: yes;"> </span>I don’t know exactly what will be designed,
but just creating them has sparked a few ideas which I may develop in a future
post.
</p><p class="MsoNoSpacing">Happy trails!
</p>Fubbles the baby cowhttp://www.blogger.com/profile/04744696424017626819noreply@blogger.com0tag:blogger.com,1999:blog-1256774754529052747.post-58779248832361675952020-06-03T12:44:00.000-07:002020-06-03T12:44:48.469-07:00The Toxin Specialization for the Assassin Base Class<br />
<div class="MsoNormal">
<span style="font-family: "Georgia",serif; font-size: 10.0pt; line-height: 107%;">We’ve been using the Assassin Base Class (Interjection Games)
in our Curse of the Crimson Throne campaign since we started.<span style="mso-spacerun: yes;"> </span>One of my players (you know who you are) is
playing an assassin.<span style="mso-spacerun: yes;"> </span>When we started the
campaign, I told my players that I would have the class created in Hero Lab ASAP.<span style="mso-spacerun: yes;"> </span>I started working on the class right away and
despite my lack of experience, I made pretty good progress.<span style="mso-spacerun: yes;"> </span>The major obstacle I encountered in coding
was the Toxin specialization.<span style="mso-spacerun: yes;"> </span>For
nearly two years, I tried to make this specialization work in Hero Lab, but to
no avail.</span></div>
<div class="MsoNormal">
<span style="font-family: "Georgia",serif; font-size: 10.0pt; line-height: 107%;"><span style="mso-spacerun: yes;"> </span><o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Georgia",serif; font-size: 10.0pt; line-height: 107%;">The problem was that my player’s concept was based on the
Toxin specialization.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Georgia",serif; font-size: 10.0pt; line-height: 107%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-family: "Georgia",serif; font-size: 10.0pt; line-height: 107%;">So firstly, an apology: To my assassin player, you have gamed
on with your partially-functioning assassin since the campaign began without a
single complaint.<span style="mso-spacerun: yes;"> </span>You have done your
best with your character, despite not having the functionality in Hero Lab for
your core concept.<span style="mso-spacerun: yes;"> </span>I am sorry, and grateful
that you have been so accommodating.<span style="mso-spacerun: yes;"> </span><o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Georgia",serif; font-size: 10.0pt; line-height: 107%;"><span style="mso-spacerun: yes;"><br /></span></span></div>
<div class="MsoNormal">
<span style="font-family: "Georgia",serif; font-size: 10.0pt; line-height: 107%;">To fix this glaring <i>faux pas</i>, I present the following proposed
re-work of the Toxin specialization.<span style="mso-spacerun: yes;"> </span>I
sincerely believe that I can code these abilities into Hero Lab quickly, so
that you can begin using your assassin character as you envisioned her.<span style="mso-spacerun: yes;"> </span>Please feel free to discuss with our other
players and provide feedback.<span style="mso-spacerun: yes;"> </span>Are there
techniques that seem underpowered?<span style="mso-spacerun: yes;"> </span>Overpowered?<span style="mso-spacerun: yes;"> </span>Are there techniques that seem like they are
must-have?<span style="mso-spacerun: yes;"> </span>Ones that you would never
take in a million years?<span style="mso-spacerun: yes;"> </span>I look forward
to your comments.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: "Georgia",serif; font-size: 10.0pt; line-height: 107%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-family: "Georgia",serif; font-size: 10.0pt; line-height: 107%;">So, without further ado, I present to you the Toxin
Specialization, version 2.0.<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 12.0pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";"><br /></span></b></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 12.0pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Toxin Specialization</span></b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";"><o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Craft toxins<o:p></o:p></span></b></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Each morning, whenever the assassin
meditates to refresh her technique pool, she may also spend that time creating a
customized toxin. Each toxin the assassin creates has the following base profile
and may be enhanced further through the application of toxin techniques that the
assassin has learned. <o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">The assassin chooses one of the target attributes listed for her assassin class level in <b>Table: Custom Toxin
Effects by Level</b>. The toxin deals ability damage of the chosen type; other toxin
techniques refer to this as the "primary effect". Once chosen, this primary
effect cannot be changed. <o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Base profile</span></b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">:<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Type</span></b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";"> toxin (injury); Save
Fortitude;<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">DC</span></b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";"> 10 + 1/2 assassin
level + assassin’s INT bonus;<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Onset </span></b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">immediate<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Frequency</span></b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";"> 1/round for 1 round;<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Effect</span></b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";"> see <b>Table: Custom
Toxin Effects by Level</b>;<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Cure</span></b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";"> 1 save<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Special </span></b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Toxins automatically
deals poison damage equal to the toxin’s DC – 10, divided by 2.<span style="mso-spacerun: yes;"> </span>For example, a toxin with a DC of 20 would
deal 5 points of poison damage.<span style="mso-spacerun: yes;"> </span>This
damage is applied regardless of the results of the target’s saving throw.<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Table: Custom Toxin Effects
by Level<o:p></o:p></span></b></div>
<table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184;">
<tbody>
<tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;">
<td style="border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Assassin level<o:p></o:p></span></b></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Target Attribute<o:p></o:p></span></b></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Ability Damage<o:p></o:p></span></b></div>
</td>
</tr>
<tr style="mso-yfti-irow: 1;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">1-2<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-align: center; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Str, Dex, Int<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-align: center; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">1d4<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 2;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">3-6<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-align: center; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Str, Dex, Con, Int<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-align: center; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">1d6<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 3;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">7-10<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-align: center; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">All<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-align: center; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">1d8<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 4;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">11-14<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-align: center; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">All<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-align: center; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">1d10<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 5;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">15-18<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-align: center; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">All<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-align: center; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">1d12<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 6; mso-yfti-lastrow: yes;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">19+<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-align: center; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">All<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-align: center; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">2d6<o:p></o:p></span></div>
</td>
</tr>
</tbody></table>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none; text-indent: .5in;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">At 1<sup>st</sup>
level, the assassin may apply 1 toxin technique to her toxins.<span style="mso-spacerun: yes;"> </span>At 4<sup>th</sup> level and every four levels
thereafter, the assassin may apply an additional technique to her toxin, to a
maximum of</span><span style="color: #161413; font-family: "Georgia",serif; font-size: 9.0pt; mso-bidi-font-family: Georgia;"> 6</span><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";"> techniques at 20<sup>th</sup> level. For
example, a 4th level assassin may apply 2 techniques to her toxin, and a 12<sup>th</sup>
level assassin may apply 4 techniques to her toxin. A toxin, once created,
remains potent for 1 day before losing its potency, so an assassin must prepare
her toxins every day. <o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none; text-indent: .5in;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">When an assassin
mixes a toxin, she infuses the chemicals and reagents in the toxin with magic
siphoned from her own magical aura. A toxin immediately becomes inert if it
leaves the assassin’s possession, reactivating as soon as it returns to her keeping—an
assassin cannot normally pass out her toxins for allies to use (but see the Shared
Toxin technique below). Mixing a toxin takes 1 minute of work.<span style="mso-spacerun: yes;"> </span>The assassin doesn’t need to prepare her
toxins at the start of the day; she can do so at any time, provided she has a
minute of uninterrupted time. Creating toxins consumes raw materials, but the
cost of these materials is insignificant—comparable to the valueless material
components of most spells. <o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Special</span></b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">: The craft toxins
ability is not a technique. Rather, whenever an assassin gains any technique
from the toxin category, she gains craft toxins as a bonus ability.<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 12.0pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Toxin Techniques<o:p></o:p></span></b></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Techniques marked with “*” can be
applied to toxins created with the craft toxin ability.<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Additional toxin (Ex)<o:p></o:p></span></b></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Category: Toxin<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Requires: Assassin 6, any four toxin
techniques <o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Whenever the assassin creates a toxin
with the craft toxins ability, she may produce an additional dose of toxin. Treat
her assassin level as though it were 5 lower for the purpose of determining the
strength of the additional toxin’s primary effect but not for the purpose of
determining targetable ability scores or save DCs.<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Arcane toxin* (Su)<o:p></o:p></span></b></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Category: Toxin<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Weapons coated with a toxin created with
the craft toxins ability are treated as magic for the purpose of overcoming
damage reduction. Additionally, starting at 11th level, those weapons are also
treated as Good, Evil, Lawful, and/or Chaotic for the purpose of overcoming damage
reduction if the assassin’s alignment matches any of those states.<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Assassin's Metabolism
(Ex)<o:p></o:p></span></b></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Category: Toxin<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Requires: brewer's immunity technique<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">The assassin may consume toxins she
produces with the craft toxins ability as though they were cure potions,
healing her for points of damage equal to the ability damage normally dealt by
its primary effect plus ½ her assassin level.<span style="mso-spacerun: yes;">
</span>For example, a 12<sup>th</sup> level assassin consuming a standard (not
produced with the additional toxins technique) toxin would heal for 1d10+6
points of damage. Toxin ingested in this fashion may not be used in conjunction
with the projectile toxin technique.<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Brewer's Immunity
(Ex)<o:p></o:p></span></b></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Category: Toxin<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Requires: Assassin 4<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">The assassin is immune to all effects
of toxins created with the craft toxins ability.<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Corrosive Toxins*
(Ex)<o:p></o:p></span></b></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Category: Toxin<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Requires: Assassin 4<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">The assassin’s toxins deal 1d8 points
of acid damage for every four assassin levels you possess.<span style="mso-spacerun: yes;"> </span>There is no saving throw against the acid
damage, but energy resistance against acid does apply. Otherwise the toxin has
its normal effects.<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Delayed toxin* (Ex)<o:p></o:p></span></b></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Category: Toxin<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">The assassin may choose an onset time
for your toxin of 1 minute, 10 minutes, 1 hour or 1 day.<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Diversified toxin*
(Ex)<o:p></o:p></span></b></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Category: Toxin<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">The assassin’s toxins are able to
affect a second attribute. Choose an attribute other than the one targeted by
your toxin’s primary effect. On a failed saving throw, the toxin now deals 1
point of<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">damage to the chosen ability score.
Starting at 11th level, the poison deals 1d3 points of damage to the chosen ability
score. <o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Drowsy toxin* (Ex)<o:p></o:p></span></b></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Category: Toxin<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">The assassin’s toxin can induce
sleepiness on its target. At 1<sup>st </sup>level, the target gains the Drowsy
(mild) condition for a number of rounds equal to the damage dealt by the toxin’s
primary effect.<span style="mso-spacerun: yes;"> </span>At 6<sup>th</sup> level,
the target gains the Drowsy (moderate) condition instead.<span style="mso-spacerun: yes;"> </span>At 12<sup>th</sup> level, the target gains
the Drowsy (severe) condition instead. This replaces the ability damage of the
primary effect.<span style="mso-spacerun: yes;"> </span>See <b>Everyman Minis:
Sleeping Rules</b> for details on the Drowsy conditions.<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Durable toxin* (Ex)<o:p></o:p></span></b></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Category: Toxin<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">When the assassin coats a weapon with her
toxin, enough of the toxin remains on the weapon to be effective for a second attack.<span style="mso-spacerun: yes;"> </span>The DC for saving throws against the toxin
are reduced by 2 for this second attack.<span style="mso-spacerun: yes;">
</span><o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Flexible toxins* (Ex)<o:p></o:p></span></b></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Category: Toxin<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Requires: Assassin 4<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Toxins produced with the craft toxins
ability may now be contact, ingested or inhaled toxins. Inhaled toxins are
delivered in a 5-foot radius burst. The assassin treats her assassin level as
though it were 5 lower for the purpose of determining the strength of the toxin’s
primary effect, but not for the purpose of determining targetable ability
scores or save DCs.<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Improved Stockpiling
(Ex)<o:p></o:p></span></b></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Category: Toxin<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Requires: stockpiling technique<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">The assassin’s toxins retain their
potency long after they are made.<span style="mso-spacerun: yes;"> </span>Toxins
created by the assassin now remain effective for 4 days after she creates
them.<span style="mso-spacerun: yes;"> </span>They do not count against the
number of toxins the assassin may create each day.<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Lethargic toxin* (Ex)</span></b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";"><o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Category: Toxin<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">The assassin may add additional
conditions to her toxins, as listed in <b>Table: Lethargic Toxin Effects</b>.<span style="mso-spacerun: yes;"> </span>All additional conditions are negated on a successful
saving throw.<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Table: Lethargic
Toxin Effects<o:p></o:p></span></b></div>
<table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184;">
<tbody>
<tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;">
<td style="border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-align: center; text-autospace: none;">
<b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Assassin level<o:p></o:p></span></b></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-align: center; text-autospace: none;">
<b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Effect<o:p></o:p></span></b></div>
</td>
</tr>
<tr style="mso-yfti-irow: 1;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-align: center; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">1<sup>st</sup><o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-align: center; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Dazzled for 10 minutes<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 2;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-align: center; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">1<sup>st</sup><o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-align: center; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Sickened for 1 minute<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 3;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-align: center; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">4<sup>th</sup><o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-align: center; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Staggered for 1 round<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 4;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-align: center; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">7<sup>th</sup><o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-align: center; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Staggered for 1d4 rounds<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 5;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-align: center; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">7<sup>th</sup><o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-align: center; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Nauseated for 1 round<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 6;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-align: center; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">10<sup>th</sup><o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-align: center; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Nauseated for 1d4 rounds<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 7;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-align: center; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">13<sup>th</sup><o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-align: center; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Paralyzed for 1 round<o:p></o:p></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 8; mso-yfti-lastrow: yes;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-align: center; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">19<sup>th</sup><o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-align: center; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Paralyzed for 1d4 rounds<o:p></o:p></span></div>
</td>
</tr>
</tbody></table>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Painful toxin* (Ex)<o:p></o:p></span></b></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">The assassin’s toxin deals poison
damage equal to the toxin’s DC – 5, divided by 2 (for example, 7 points of damage
for a DC 20 toxin).<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Persistent toxin* (Ex)<o:p></o:p></span></b></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">The assassin can increase the Frequency
of your toxin by 1 round per 4 assassin levels.<span style="mso-spacerun: yes;">
</span>For example, a 7<sup>th</sup> level assassin using this technique increases
the Frequency of the toxin to 1/round for 2 rounds, and a 14<sup>th</sup> level
assassin increases the Frequency of the toxin to 1/round for 4 rounds.<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Potent toxin* (Ex)<o:p></o:p></span></b></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Category: Toxin<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">The assassin can increase the DC for
saving throws against her toxins by +2.<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Projectile Toxin*
(Ex)<o:p></o:p></span></b></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Category: Toxin<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Requires: flexible toxin technique,
brewer's immunity technique<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">The assassin gains the ability to drink
any contact or ingested toxin she produces with the craft toxins ability as though
it were a potion. The toxin is held in the assassin’s mouth but she must hold
her breath while doing so (see Suffocation rules in <b>Pathfinder Roleplaying
Game Core Rulebook</b> p. 445). Launching toxin at a creature in this manner is
a ranged touch attack with a range increment of 10 feet, while "cold"
uses of this ability, such as draining toxin into a glass or coating a doorknob
with a dose of toxin, is simply a standard action. The assassin can only hold
one dose of toxin in her mouth at any one time and further doses of toxin are
wasted if ingested.<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Resistant toxin* (Ex)<o:p></o:p></span></b></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">The assassin can improve the Cure for
her toxin to 2 consecutive saves.<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Shared toxin* (Ex)<o:p></o:p></span></b></div>
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<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">The assassin’s allies may now use
toxins that she creates.<span style="mso-spacerun: yes;"> </span>These toxins
lose their effectiveness after 24 hours.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Stockpiling (Ex)<o:p></o:p></span></b></div>
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<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Category: Toxin<o:p></o:p></span></div>
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<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Requires: Assassin 4<o:p></o:p></span></div>
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<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">The assassin’s toxin remains effective
for 48 hours after she creates them.<span style="mso-spacerun: yes;"> </span>They
do not count against the number of toxins she may create each day.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Subtle Tactics (Ex)<o:p></o:p></span></b></div>
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<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Category: Toxin<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Pool Compatible: no<o:p></o:p></span></div>
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<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Range: touch<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Target: creature touched<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Presence Source: targeted creature<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Minimum Presence: 1<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Presence Change: 1<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Execution Time: 1 standard action or an
attack in a full-attack action<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Duration: instantaneous<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">Requires: brewer's immunity technique<o:p></o:p></span></div>
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<span style="color: black; font-family: "MinionPro-Regular",serif; font-size: 10.5pt; line-height: 107%; mso-bidi-font-family: Arial; mso-fareast-font-family: "Times New Roman";">The assassin may make a melee touch attack against a creature
within reach.<span style="mso-spacerun: yes;"> </span>A successful hit deals 1
hit point of piercing damage which ignores damage reduction. If the attack roll
is successful, the target suffers the effects of your toxin, subject to the
normal rules for toxins.</span><span style="font-family: "Georgia",serif; font-size: 10.0pt; line-height: 107%;"><o:p></o:p></span></div>
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<br /></div>
<br />Fubbles the baby cowhttp://www.blogger.com/profile/04744696424017626819noreply@blogger.com0tag:blogger.com,1999:blog-1256774754529052747.post-35396182702395951562020-04-15T11:59:00.001-07:002020-04-15T11:59:47.054-07:00This is harder than it looked...Yeah, I know. I haven't kept to my schedule of 1 post per week. Turns out that while the number of ideas I have for posts hasn't run dry yet, my desire to write them has. Which is, of course, bad for a blog that you want people to read on a regular basis. Since it's been a long time since I last posted, and since my ideas about using the tension pool for wilderness exploration and travel haven't quite solidified yet, I thought that I would spend this time writing about all the stuff I <i>have </i>been doing since the last time we spoke.<br />
<br />
This is a window into the mind of a GM that probably prepares way too much for his campaigns. It's likely that over half of the stuff I'm working on right now will never see the light of day in the campaign, or will not work the way I hoped in actual play and will be thrown into the wastebasket marked 'He Meant Well.' But as I sit here now, writing all of this extra stuff for Mummy's Mask, I think it will add a lot of depth to the campaign; time will tell.<br />
<br />
<b>Customized random magic item tables</b><br />
You know how <i>Ultimate Equipment</i> has all of those tables to generate random magical treasure, right? You know how it has all of the magic treasure published in the <i>Core Rulebook</i>, <i>Advanced Player's Guide</i>, <i>Ultimate Magic</i> and<i> Ultimate Combat</i>, right? As it turns out, Paizo published a few books after <i>Ultimate Equipment</i>. Quite a few, in fact. Significantly, the <i>Advanced Class Guide</i>, <i>Ultimate Intrigue</i> and <i>Occult Adventures </i>all have lots of magic items in them, items that will never see the light of day unless they're added to the lists in <i>Ultimate Equipment</i>.<br />
<br />
The random magical treasure tables include useful items for alchemists, barbarians, oracles, paladins and gunslingers, but none of those classes are core classes for Mummy's Mask. It also has nifty items for halflings, gnomes and half-orcs, but these aren't core races for MM. Additionally, the lists <i>don't</i> include any useful magic items for classes like the legendary cavalier, the channeler, the mesmerist, the psychic and the fortunate, or for races like the jinnborn or gnolls.<br />
<br />
To remedy this, I have carefully curated the random magic items tables from Ultimate Equipment, removed any item that is specific to a non-core race or class, and added in items that are. I've also added items from third-party publications like <i>Treasury of the Pharaoh</i> (Legendary Games) and <i>Dunes of Desolation</i> (Frog God Games) that are very desert or Egypt themed. The list for random weapon type was also altered; scimitars, khopeshes and spears are more common, swords and polearms less so.<br />
<br />
Now, if you are playing a gnoll mesmerist or a jinnborn fortunate, there is at least some chance that a magic item specific to your race or class will appear in the marketplaces of Osirion. <br />
<br />
<b>Customized random encounter tables</b><br />
I've spent the last few blog articles talking about this tension pool thingy, and I needed to create a random table for complications that result from the tension pool mechanic. I plumbed the depths of Pathfinder bestiaries, from Paizo and third -party publishers, grabbed all the desert monsters that I could find, and sorted them by CR. Then, I searched through Raging Swan Press's excellent <i>Urban Dressing</i> and <i>Wilderness Dressing</i> publications, plucking out interesting encounters, events and hazards. Finally, I sprinkled in some environmental hazards such as sand storms, flash floods, heat waves, quicksand, rockslides, etc. What I ended up with was a pretty sizeable collection of complications ranging from CR 1 all the way to CR 17. Since MM is about 1/3 urban adventure and 2/3 wilderness/dungeon exploration, I needed to tailor the encounter charts to the specific environment the PCs would likely be in at any given level.<br />
<br /><b></b>
<b>Hero Lab support</b><br />
It has been a while since I updated you on the progress I've made in coding the races and classes for Mummy's Mask that don't exist in Hero Lab yet:<br />
<b>Legendary cavalier</b>: 6.9% complete<br />
<b>Fortunate</b>: While a Hero Lab file for this class was created, it doesn't appear to be working very well. I need to contact the author and request that they fix it (I paid for it, so it better damn well work!)<br />
<b>Adept godling</b>: 21% complete<br />
<b>Clever godling</b>: 26.3% complete<br />
<b>Eldritch godling</b>: 47.4% complete<br />
<b>Mighty godling</b>: 36.1% complete<br />
<b>Legendary rogue</b>: 95% complete<br />
<b>Gnoll</b>: Not sure how much is complete, but Steve created a good deal of content. Probably around 50%<br />
<b>Jinnborn</b>: Not started.<br />
<br />
I am also coding the spells, magic items and archetypes for these races and classes, although time constraints may force me to ignore things that the PCs won't use.<br />
<br />
<b>Adventure Path deconstruction</b><br />
As I read each chapter of the adventure path, I am highlighting three specific categories: People, places and history. Each named NPC in the adventure path gets put on a list of candidates that could potentially be tied to a PC backstory. Each named place in the adventure path goes onto a different list, which will be used partly as backstory ideas and partly as a database for those PCs who invest in Knowledge (local). Each historical event gets entered into a timeline document, so that when I'm done, I have a chronologically complete history specific to the campaign. This primarily will be used for narration and Knowledge (history) checks.<br />
<br />
Does anyone remember when we talked about monster lore and the new rules created to make it more immersive? As I make my way through reading the AP, I am noting the new DC and applicable Knowledge skill(s) used to recall monster lore, using our new system.<br />
<br />
Lastly, I am making a note of the size of each room or area (using the size categories created for the new searching rules), along with the DC for a cursory search, and the number of rounds it would take one PC to perform a thorough search.<br />
<br />
I am done with most of book 4, and hope to complete books 5 and 6 by the start of summer. Based on our pacing in Giantslayer, I would expect to launch Mummy's Mask by late September or early October.<br />
<br />Fubbles the baby cowhttp://www.blogger.com/profile/04744696424017626819noreply@blogger.com0tag:blogger.com,1999:blog-1256774754529052747.post-60147759031440147282020-02-06T13:20:00.001-08:002020-02-06T13:21:38.057-08:00Building tension in your game, part 5<!--[if gte mso 9]><xml>
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Name="List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 5"/>
<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Closing"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Signature"/>
<w:LsdException Locked="false" Priority="1" SemiHidden="true"
UnhideWhenUsed="true" Name="Default Paragraph Font"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Salutation"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 1"/>
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It was a long and winding road that took us from the
objective of these articles to where we are now, but the drilling-down process
is now done.<span style="mso-spacerun: yes;"> </span>We have identified all of
the time elements in a location based exploration, and can now apply them to
our Mummy’s Mask example (discussed in <a href="https://gauntletsofblogrepower.blogspot.com/2020/01/building-tension-in-your-game-part-3.html">part
3</a> of this series).<span style="mso-spacerun: yes;"> </span>To review, we
have identified:</div>
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<br /></div>
<br />
<ul>
<li><span style="font-family: "symbol"; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Time needed to travel to and from the location.</li>
</ul>
<br />
<ul>
<li><span style="font-family: "symbol"; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Any time element specified in the published
adventure</li>
</ul>
<br />
<ul>
<li><span style="font-family: "symbol"; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Time spent moving from room to room in the
location.</li>
</ul>
<br />
<ul>
<li><span style="font-family: "symbol"; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Time required to complete combat encounters,
traps or hazards.</li>
</ul>
<br />
<ul>
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</span></span></span>Time required to search rooms, either with a
cursory or thorough search.</li>
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All that remains now is to estimate the total amount of time
the characters spend in a location before resting, measure that against the
percentage chance of a random encounter as stated in the Adventure Path and
decide if the risk potential drives the characters to make meaningful choices.<span style="mso-spacerun: yes;"> </span>Let’s do some math! </div>
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<br /></div>
<br />
<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;">1. T</span></span>ime needed to travel to and from the location:
22 minutes<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span><br />
2. Any time element specified in the published
adventure: 1 hour<br />
<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;">3. </span></span>Time spent moving from room to room in the
location: 1 minute<br />
<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;">4.<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Time required for combats, traps and hazards: 5
minutes<br />
<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;">5.<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Time required to search rooms with thorough
search: 15.5 minutes<br />
<br />
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<br /></div>
<div class="MsoNormal">
<b>Total time spent on location-based exploration = 1 hour,
43.5 minutes.</b></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
As a reminder, the random encounter chart at the back of The
Half-Dead City says that there is a 35% chance per hour that the characters
encounter a wandering monster.<span style="mso-spacerun: yes;"> </span>Using the
times determined above, this means that there is only one chance of a random
encounter during their outing, and the chance of that happening is only about 1
in 3.<span style="mso-spacerun: yes;"> </span>Even if the characters decided to
do cursory searches in the entire location instead of thorough searches, it
would only reduce the time spent to 1 hour and 28 minutes, so the chance of a
random encounter remains the same.<span style="mso-spacerun: yes;"> </span>In
this setup, the characters have no meaningful way to change their chances of a
random encounter.<span style="mso-spacerun: yes;"> </span>There is no tension,
nor is there any way to change the chances through player action.<span style="mso-spacerun: yes;"> </span>This will not work for our purposes.</div>
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<br /></div>
<div class="MsoNormal">
If we accept the premise that the party will face 5 APL-equivalent
encounters before they need to rest (as with the Mummy’s Mask example), then we
can infer that each location-based excursion will consume
between one and two hours.<span style="mso-spacerun: yes;"> </span>If the unit
of measurement for random encounters is per hour, the chance of a random
encounter is pretty small.<span style="mso-spacerun: yes;"> </span>In order to
ratchet up the tension, we will see if the tension pool (discussed in <a href="https://gauntletsofblogrepower.blogspot.com/2019/12/building-tension-in-your-game-part-2.html">part
2</a> of this series) can make this more interesting and dramatic.<span style="mso-spacerun: yes;"> </span>Since using hours as a time frame doesn’t get
us where we want to go, let’s reduce our unit of measurement to 10-minute
intervals.<span style="mso-spacerun: yes;"> </span>Now, we add a d6 to the
tension pool after every ten minutes.<span style="mso-spacerun: yes;">
</span>When the pool contains 6d6, we empty the pool and roll the dice.<span style="mso-spacerun: yes;"> </span>A result of a 1 means we get a complication.<br />
</div>
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At first glance, this looks no different than the original
system.<span style="mso-spacerun: yes;"> </span>We still get only one chance for
a complication, rolled at the 1-hour mark.<span style="mso-spacerun: yes;">
</span>By rolling 6d6 and looking for at least one 1, we’ve increased the
probability of a complication from 35% to 66.5%, almost doubling the
chance.<span style="mso-spacerun: yes;"> </span>This gets us part of the way to
our goal.<span style="mso-spacerun: yes;"> </span>By doubling the chances of a complication,
we changed the probability from <i>unlikely</i> to <i>likely</i>.<span style="mso-spacerun: yes;"> </span>This is an important change because the
players will begin to expect a complication instead of considering it an
unlikely possibility.<span style="mso-spacerun: yes;"> </span>Their choices may
change with this change in expectation. Time adds pressure.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
But there are additional differences that will add tension:
Each time that the characters do something that takes a long time to
accomplish, like search a huge or larger room or cavern,
read a journal, decipher foreign writings or have a lengthy debate, add a d6 to
the tension pool.<span style="mso-spacerun: yes;"> </span>If the pool has 6d6 in
it, roll the pool immediately.<span style="mso-spacerun: yes;"> </span>This
allows us to add a consequence for lengthy activities and forces the characters
to weigh the benefits of the activity against the increased chance of a
complication.<span style="mso-spacerun: yes;"> </span>Risk versus reward.<span style="mso-spacerun: yes;"> </span>I sense a theme here…</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Furthermore, if the party engages in any reckless or noisy
activity, such as breaking down a door, smashing a chest, setting something on
fire, triggering a trap, having a loud conversation or argument, triggering a
rockfall, etc., roll the tension pool immediately, regardless of how many d6’s
it contains.<span style="mso-spacerun: yes;"> </span>A result of 1 on any die
indicates a complication.<span style="mso-spacerun: yes;"> </span>Then add 1d6
to the pool.<span style="mso-spacerun: yes;"> </span>The group of players should
start noticing how many dice are in the tension pool before being reckless or
noisy; the more numerous the dice, the greater the chance of a complication.</div>
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<br /></div>
<div class="MsoNormal">
All that remains is to discuss the nature of
complications.<span style="mso-spacerun: yes;"> </span>Let’s recall that
complications should always be bad, never good.<span style="mso-spacerun: yes;">
</span>Naturally, a random encounter with a wandering monster is a great candidate
for a complication.<span style="mso-spacerun: yes;"> </span>We can use the
random encounter tables provided in the adventure, or we can craft our own;
regardless, random encounters should take up the bulk of possible
complications.<span style="mso-spacerun: yes;"> </span>We can brainstorm for different
types of complications but we need to consider the details of the location to
make them sensible.<span style="mso-spacerun: yes;"> </span>For example,
characters exploring a tomb in Mummy’s Mask would be unlikely to encounter a
volcanic eruption or a flood.<span style="mso-spacerun: yes;"> </span>A
collapsing corridor could be a possibility, as could a build-up of toxic
gases.<span style="mso-spacerun: yes;"> </span>Opponents in the next encounter could
overhear the PCs, and lay an ambush for them.<span style="mso-spacerun: yes;">
</span>Whatever you can dream up, be sure that it is appropriate for the
location, and always bad for the characters.<span style="mso-spacerun: yes;">
</span>If you wanted to raise the stakes, you could use the number of 1’s
rolled as a scaling severity mechanic.<span style="mso-spacerun: yes;"> </span>Two
1’s is worse than one 1, three worse than two, etc.<span style="mso-spacerun: yes;"> </span>Increase the CR of the random encounter by a
corresponding amount, or the DCs for saving throws or ability/skill
checks.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
I guess I’ve explored (ha, get it?) this topic long
enough.<span style="mso-spacerun: yes;"> </span>Next time, we’ll take a look at
wilderness exploration, how this mode of play changes the measurement of time,
and how we can make it interesting, dramatic and meaningful.</div>
Fubbles the baby cowhttp://www.blogger.com/profile/04744696424017626819noreply@blogger.com2tag:blogger.com,1999:blog-1256774754529052747.post-79375034215081902442020-02-06T07:18:00.003-08:002020-02-06T07:18:55.986-08:00Building tension in your game, part 4<!--[if gte mso 9]><xml>
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 5"/>
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<br />
<div class="MsoNoSpacing">
Introductory note: This post was originally uploaded about three weeks ago. I just noticed that the formatting on the web page was all screwed up, so I deleted the post, and reformatted it today. Just in case you thought that you read this already. You probably did.</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
I apologize. I seem to have fallen down a rabbit
hole. This series of articles is supposed to be talking about how to add
tension to your d20 game. I intended to start from the micro and build
outward to the macro, but somehow I ended up doing the opposite. The
following article should probably have been my first in the series.<span style="mso-spacerun: yes;"> </span>But it’s part 4, so we’ll just have to deal
with it. Again, my apologies. I’m new at this blogging thing, and
planning articles now is on my radar for “important things to consider when
writing a blog.”<span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>The dreaded skill gangbang</b><span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
<div class="MsoNoSpacing">
GM’s, how many times in your games does this happen?<span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>GM</b>: “You’ve defeated the grumkins, what do you do
next?”<span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
<div class="MsoNoSpacing">
<b>Player 1</b>: “I search the room for hidden treasure.”<span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
<div class="MsoNoSpacing">
<b>GM</b>: “Please give me a Perception check.”<span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
<div class="MsoNoSpacing">
<b>Player 1</b>: “I get a 16”<span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
<div class="MsoNoSpacing">
<b>Player 2</b>: “I get a 12”<span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
<div class="MsoNoSpacing">
<b>Player 3</b>: “I get a 7”<span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
<div class="MsoNoSpacing">
<b>Player 4</b>: “I get a 19”<span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
<div class="MsoNoSpacing">
<b>Player 5</b>: “I get a 22.”<span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
<div class="MsoNoSpacing">
<b>GM</b>: “Okay, Player 5 beats the DC of 20, and finds
the hidden stash.”<span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
The first thing to notice is that the GM asked Player 1
for a Perception check, but every player at the table jumped in and provided
the results of their check as well. As a GM, I don’t want to deny players
the chance to use their character’s skills, so I shrug and give the characters
the loot they earned. </div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
<div class="MsoNoSpacing">
The second thing to notice is that the risk involved is
fairly small. I don’t want to get all mathy in this post, so let’s just
say that the probability of at least one character getting 20 or higher is more
than 80%. Lots of variables affect this, but it’s a pretty good number to
base the rest of our discussion upon.<span style="mso-spacerun: yes;">
</span>Deciding to have each character search the room is a solid bet.
Most of the time, it will result in success.<span style="mso-spacerun: yes;">
</span>The chances of failure, therefore, are less than 20%.<span style="mso-spacerun: yes;"> </span>What game-player wouldn’t take those odds?</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
<div class="MsoNoSpacing">
Here’s the thing: If the results of a roll are a
nigh-foregone conclusion, why are we rolling? As long as at least one
character says they’re searching the room, just assume that everyone else helps
out, and the loot gets found. Why roll if the outcome is
predetermined?<span style="mso-spacerun: yes;"> </span>Why not just give ‘em the
treasure and move on?</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Here’s why: By allowing every character to make
Perception checks, we remove any risk from the decision, rendering it
meaningless. And that’s boring.<span style="mso-spacerun: yes;">
</span>There’s very little risk to this tactic, and no risk means no tension,
which means no drama.<span style="mso-spacerun: yes;"> </span>No drama equals
boring story. And who wants to listen to (no less play in) a boring
story?<span style="mso-spacerun: yes;"> </span>Not I, rabbi!</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
We can fix the Perception issue with the resource of
time. </div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>Changing our perception of Perception</b><span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
<div class="MsoNoSpacing">
The Pathfinder RPG Core Rulebook states that a Perception
check, “when intentionally searching for stimulus is a move action.” So,
to search a 10’ x 10’ room takes a move action.<span style="mso-spacerun: yes;">
</span>Searching a 200’ x 150’ cavern takes, umm, a move action?<span style="mso-spacerun: yes;"> </span>WTF?<span style="mso-spacerun: yes;">
</span>Nowhere in the 1<sup><span style="font-size: 6.5pt;">st</span></sup>
edition Core Rulebook does it state how much area can be searched during a
measured unit of time. And that sucks, because this means that anyone can
search any size area with nary a glance, and anyone and everyone can make
Perception checks. There’s no cost of time, and therefore no risk.<span style="mso-spacerun: yes;"> </span>We gotta change that if we want risk and
reward to be considered.</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Looking at some later iterations of D20 systems does
provide a little insight. Dungeons & Dragons 4<sup><span style="font-size: 6.5pt;">th</span></sup> Edition has this to say about searching
using the Perception Skill “<b><i>Searching</i></b><i>: When actively searching
an area or looking for something specific, assume you’re searching each
adjacent square. The DM might allow you to do this as a standard action, but
usually searching requires at least 1 minute.</i>”<span style="font-size: 10.0pt;">
</span>So, “each adjacent square” is either 8 or 9 five ft. squares, depending
on if you count the square your character currently stands in. And
searching these 8 or 9 squares requires a minimum 1 minute of searching.<span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Moving to 5<sup><span style="font-size: 6.5pt;">th</span></sup>
Edition D&D, there isn’t anything that specifically governs how much area
can be searched in how much time, but this clue is offered: “<b><i>Finding a
hidden object</i></b><i>: In most cases, you need to describe where you are
looking in order for the DM to determine your chance of success. For example, a
key is hidden beneath a set of folded clothes in the top drawer of a bureau. If
you tell the DM that you pace around the room, looking at the walls and
furniture for clues, you have no chance of finding the key, regardless of your
Wisdom (Perception) check result. You would have to specify that you were
opening the drawers or searching the bureau in order to have any chance of
success.</i>” While we aren’t given any specific measurement, we do know
that an area about the size of a bureau is an example of an area. That
helps a little, but requires interpretation, which can differ from GM to
player.<span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Pathfinder 2<sup><span style="font-size: 6.5pt;">nd</span></sup>
Edition replaces the Perception skill with the Seek action, and describes the
action as follows: “<i>If you’re using Seek to search for objects (including
secret doors and hazards), you search up to a 10-foot square adjacent to you.
The GM might determine you need to Seek as an activity, taking more actions or
even minutes or hours if you’re searching a particularly cluttered area.</i>”
A 10-foot square is 4 squares, and as far as I can tell, this is defined as a
Basic action, and therefore consumes 1 of your 3 actions in the standard game
economy. If the GM decides, it could be classified as an Activity, taking
2 or 3 actions, or even more if searching a cluttered area.<span style="mso-spacerun: yes;"> </span>In a single round, you can potentially search
4, 8 or 12 squares. Not super helpful, but at least gives us a range to
work with.<span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>The times they are a’changin’</b><span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
<div class="MsoNoSpacing">
In a previous post, I calculated that it would take about
two and a half minutes to search a 50 ft. by 50 ft. room. But my previous
calculation of the area to be searched only accounted for the square footage of
the floor.<span style="mso-spacerun: yes;"> </span>For a thorough search, the
characters would probably also search the walls. If the height of the
room is 10 ft., this would add another 200 square feet of area to search.<span style="mso-spacerun: yes;"> </span>Again, assuming that it takes one character six
seconds to search a 5-ft. square, the floor and walls could be searched in four
and a half minutes if all characters searched concurrently. Add another
two minutes if the ceiling is to be included in the search.</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
So what? We searched, we found, we moved on. <i>Vidimus,
invenimus, exivimus. </i>What is missing from this equation is the <i>cost
of the time</i> spent performing the search. If the entire group makes
perception rolls, that means that everyone’s attention is focused on the
search, and not on anything else. No one is standing guard.<span style="mso-spacerun: yes;"> </span>No one is listening for wandering
monsters.<span style="mso-spacerun: yes;"> </span>And with good reason!<span style="mso-spacerun: yes;"> </span>Wandering monsters are stupid, right?<span style="mso-spacerun: yes;"> </span>We all agree on that, right?</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Maybe the designers of the game had a reason for
including wandering monsters since the first incarnation of fantasy roleplaying
games. For every X units of time, there exists the chance to encounter a
wandering monster.<span style="mso-spacerun: yes;"> </span>That entire game
element becomes irrelevant if the time spent performing any activity is
ignored. Time spent performing activities such as searching for treasure
becomes the risk involved in the decision.<span style="mso-spacerun: yes;">
</span>In order for the decision to be meaningful, each time a group commits to
searching a room, there should be a significant increase in the chances of a
random encounter. </div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
How can we codify this in a simple but impactful set of
rules? One approach would be to take a measurement of how much time it
costs to search a room, based on its approximate surface area (but excluding
the ceiling).<span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
<table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184;">
<tbody>
<tr style="height: 40.0pt; mso-yfti-firstrow: yes; mso-yfti-irow: 0;">
<td style="background: #9CC2E5; border: solid windowtext 1.0pt; height: 40.0pt; mso-background-themecolor: accent5; mso-background-themetint: 153; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div class="MsoNoSpacing">
<b>Size of room</b></div>
</td>
<td style="background: #9CC2E5; border-left: none; border: solid windowtext 1.0pt; height: 40.0pt; mso-background-themecolor: accent5; mso-background-themetint: 153; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div class="MsoNoSpacing">
<b><span style="color: black; mso-color-alt: windowtext;">Equivalent
number of 5’ x 5’ squares</span></b></div>
</td>
<td style="background: #9CC2E5; border-left: none; border: solid windowtext 1.0pt; height: 40.0pt; mso-background-themecolor: accent5; mso-background-themetint: 153; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div class="MsoNoSpacing">
<b><span style="color: black; mso-color-alt: windowtext;">Time
required (rounds)</span></b></div>
</td>
<td style="background: #9CC2E5; border-left: none; border: solid windowtext 1.0pt; height: 40.0pt; mso-background-themecolor: accent5; mso-background-themetint: 153; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div class="MsoNoSpacing">
<b><span style="color: black; mso-color-alt: windowtext;">Time
required (minutes)</span></b></div>
</td>
</tr>
<tr style="height: 25.0pt; mso-yfti-irow: 1;">
<td style="border-top: none; border: solid windowtext 1.0pt; height: 25.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div class="MsoNoSpacing">
<span style="font-size: 12.0pt;">10’ x 10’</span><span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 25.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div class="MsoNoSpacing">
<span style="font-size: 12.0pt;">12</span><span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 25.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div class="MsoNoSpacing">
<span style="font-size: 12.0pt;">12</span><span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 25.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div class="MsoNoSpacing">
<span style="font-size: 12.0pt;">1.2</span><span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
</tr>
<tr style="height: 25.0pt; mso-yfti-irow: 2;">
<td style="border-top: none; border: solid windowtext 1.0pt; height: 25.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div class="MsoNoSpacing">
<span style="font-size: 12.0pt;">15’ x 10’</span><span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 25.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div class="MsoNoSpacing">
<span style="font-size: 12.0pt;">16</span><span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 25.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div class="MsoNoSpacing">
<span style="font-size: 12.0pt;">16</span><span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 25.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div class="MsoNoSpacing">
<span style="font-size: 12.0pt;">1.6</span><span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
</tr>
<tr style="height: 25.0pt; mso-yfti-irow: 3;">
<td style="border-top: none; border: solid windowtext 1.0pt; height: 25.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div class="MsoNoSpacing">
<span style="font-size: 12.0pt;">15’ x 15’</span><span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 25.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div class="MsoNoSpacing">
<span style="font-size: 12.0pt;">21</span><span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 25.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div class="MsoNoSpacing">
<span style="font-size: 12.0pt;">21</span><span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 25.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div class="MsoNoSpacing">
<span style="font-size: 12.0pt;">2.1</span><span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
</tr>
<tr style="height: 25.0pt; mso-yfti-irow: 4;">
<td style="border-top: none; border: solid windowtext 1.0pt; height: 25.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div class="MsoNoSpacing">
<span style="font-size: 12.0pt;">20’ x 20’</span><span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 25.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div class="MsoNoSpacing">
<span style="font-size: 12.0pt;">32</span><span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 25.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div class="MsoNoSpacing">
<span style="font-size: 12.0pt;">32</span><span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 25.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div class="MsoNoSpacing">
<span style="font-size: 12.0pt;">3.2</span><span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
</tr>
<tr style="height: 25.0pt; mso-yfti-irow: 5;">
<td style="border-top: none; border: solid windowtext 1.0pt; height: 25.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div class="MsoNoSpacing">
<span style="font-size: 12.0pt;">30’ x 30’</span><span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 25.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div class="MsoNoSpacing">
<span style="font-size: 12.0pt;">60</span><span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 25.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div class="MsoNoSpacing">
<span style="font-size: 12.0pt;">60</span><span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 25.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div class="MsoNoSpacing">
<span style="font-size: 12.0pt;">6</span><span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
</tr>
<tr style="height: 25.0pt; mso-yfti-irow: 6;">
<td style="border-top: none; border: solid windowtext 1.0pt; height: 25.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div class="MsoNoSpacing">
<span style="font-size: 12.0pt;">50’ x 50’</span><span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 25.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div class="MsoNoSpacing">
<span style="font-size: 12.0pt;">140</span><span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 25.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div class="MsoNoSpacing">
<span style="font-size: 12.0pt;">140</span><span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 25.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div class="MsoNoSpacing">
<span style="font-size: 12.0pt;">14</span><span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
</tr>
<tr style="height: 25.0pt; mso-yfti-irow: 7; mso-yfti-lastrow: yes;">
<td style="border-top: none; border: solid windowtext 1.0pt; height: 25.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div class="MsoNoSpacing">
<span style="font-size: 12.0pt;">100’ x 100’</span><span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 25.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div class="MsoNoSpacing">
<span style="font-size: 12.0pt;">480</span><span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 25.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div class="MsoNoSpacing">
<span style="font-size: 12.0pt;">480</span><span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 25.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top">
<div class="MsoNoSpacing">
<span style="font-size: 12.0pt;">48</span><span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
</tr>
</tbody></table>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
A group of 6 characters searching a 100’ x 100’ room
would need 8 minutes (48/6) to complete a thorough search. This would
enable each of the characters to make a Perception check against the stated DC,
and will probably result in a roughly 80% chance of success. For me, that
solution would be fine. I would studiously measure each room, and make a
note of how long it would take 1 character to thoroughly search it. But I
like complexity.<span style="mso-spacerun: yes;"> </span>Not everyone does.<span style="mso-spacerun: yes;"> </span>How about we try to make this a little
simpler, hmm?</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
First, we should clarify some definitions. Most
hidden things have a listed Perception DC to find them. This DC requires
a <b>thorough search</b>. Going with a conservative choice, a character
can thoroughly search a 10 ft. x 10 ft. area in a round (this seems to be the
Pathfinder 2 default). It seems reasonable to me, but let me know if you
disagree.<span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Next, we should identify a different kind of search, one
that aligns with PF1. I dub this the <b>cursory search. </b>A
cursory search takes a single round to perform, but increases the DC of the
Perception check based on how large the room is. We could use the size
categories from Pathfinder to classify various room size ranges.<span style="mso-spacerun: yes;"> </span>Try this out for a first pass:<span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
<div class="MsoNoSpacing">
<br /></div>
<table border="0" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border-collapse: collapse; mso-yfti-tbllook: 1184; width: 624px;">
<tbody>
<tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;">
<td style="background: #9CC2E5; border: solid black 1.0pt; mso-background-themecolor: accent5; mso-background-themetint: 153; padding: 5.0pt 5.0pt 5.0pt 5.0pt;" valign="top">
<div class="MsoNoSpacing">
Dimensions <span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
<td style="background: #9CC2E5; border-left: none; border: solid black 1.0pt; mso-background-themecolor: accent5; mso-background-themetint: 153; mso-border-left-alt: solid black 1.0pt; padding: 5.0pt 5.0pt 5.0pt 5.0pt;" valign="top">
<div class="MsoNoSpacing">
<span style="color: black; mso-color-alt: windowtext;">Room
size </span><span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
<td style="background: #9CC2E5; border-left: none; border: solid black 1.0pt; mso-background-themecolor: accent5; mso-background-themetint: 153; mso-border-left-alt: solid black 1.0pt; padding: 5.0pt 5.0pt 5.0pt 5.0pt;" valign="top">
<div class="MsoNoSpacing">
<span style="color: black; mso-color-alt: windowtext;">Cursory
search DC modifier </span><span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
<td style="background: #9CC2E5; border-left: none; border: solid black 1.0pt; mso-background-themecolor: accent5; mso-background-themetint: 153; mso-border-left-alt: solid black 1.0pt; padding: 5.0pt 5.0pt 5.0pt 5.0pt;" valign="top">
<div class="MsoNoSpacing">
<span style="color: black; mso-color-alt: windowtext;">Time
required in rounds for 1 character</span><span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 1;">
<td style="border-top: none; border: solid black 1.0pt; mso-border-top-alt: solid black 1.0pt; padding: 5.0pt 5.0pt 5.0pt 5.0pt;" valign="top">
<div class="MsoNoSpacing">
5 x 5 <span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
<td style="border-bottom: solid black 1.0pt; border-left: none; border-right: solid black 1.0pt; border-top: none; mso-border-left-alt: solid black 1.0pt; mso-border-top-alt: solid black 1.0pt; padding: 5.0pt 5.0pt 5.0pt 5.0pt;" valign="top">
<div class="MsoNoSpacing">
Tiny<span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
<td style="border-bottom: solid black 1.0pt; border-left: none; border-right: solid black 1.0pt; border-top: none; mso-border-left-alt: solid black 1.0pt; mso-border-top-alt: solid black 1.0pt; padding: 5.0pt 5.0pt 5.0pt 5.0pt;" valign="top">
<div class="MsoNoSpacing">
+0<span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
<td style="border-bottom: solid black 1.0pt; border-left: none; border-right: solid black 1.0pt; border-top: none; mso-border-left-alt: solid black 1.0pt; mso-border-top-alt: solid black 1.0pt; padding: 5.0pt 5.0pt 5.0pt 5.0pt;" valign="top">
<div class="MsoNoSpacing">
1<span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 2;">
<td style="border-top: none; border: solid black 1.0pt; mso-border-top-alt: solid black 1.0pt; padding: 5.0pt 5.0pt 5.0pt 5.0pt;" valign="top">
<div class="MsoNoSpacing">
Up to 10 x 10 <span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
<td style="border-bottom: solid black 1.0pt; border-left: none; border-right: solid black 1.0pt; border-top: none; mso-border-left-alt: solid black 1.0pt; mso-border-top-alt: solid black 1.0pt; padding: 5.0pt 5.0pt 5.0pt 5.0pt;" valign="top">
<div class="MsoNoSpacing">
Small<span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
<td style="border-bottom: solid black 1.0pt; border-left: none; border-right: solid black 1.0pt; border-top: none; mso-border-left-alt: solid black 1.0pt; mso-border-top-alt: solid black 1.0pt; padding: 5.0pt 5.0pt 5.0pt 5.0pt;" valign="top">
<div class="MsoNoSpacing">
+5<span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
<td style="border-bottom: solid black 1.0pt; border-left: none; border-right: solid black 1.0pt; border-top: none; mso-border-left-alt: solid black 1.0pt; mso-border-top-alt: solid black 1.0pt; padding: 5.0pt 5.0pt 5.0pt 5.0pt;" valign="top">
<div class="MsoNoSpacing">
5<span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 3;">
<td style="border-top: none; border: solid black 1.0pt; mso-border-top-alt: solid black 1.0pt; padding: 5.0pt 5.0pt 5.0pt 5.0pt;" valign="top">
<div class="MsoNoSpacing">
Up to 20 x 20 <span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
<td style="border-bottom: solid black 1.0pt; border-left: none; border-right: solid black 1.0pt; border-top: none; mso-border-left-alt: solid black 1.0pt; mso-border-top-alt: solid black 1.0pt; padding: 5.0pt 5.0pt 5.0pt 5.0pt;" valign="top">
<div class="MsoNoSpacing">
Medium<span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
<td style="border-bottom: solid black 1.0pt; border-left: none; border-right: solid black 1.0pt; border-top: none; mso-border-left-alt: solid black 1.0pt; mso-border-top-alt: solid black 1.0pt; padding: 5.0pt 5.0pt 5.0pt 5.0pt;" valign="top">
<div class="MsoNoSpacing">
+10<span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
<td style="border-bottom: solid black 1.0pt; border-left: none; border-right: solid black 1.0pt; border-top: none; mso-border-left-alt: solid black 1.0pt; mso-border-top-alt: solid black 1.0pt; padding: 5.0pt 5.0pt 5.0pt 5.0pt;" valign="top">
<div class="MsoNoSpacing">
10<span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 4;">
<td style="border-top: none; border: solid black 1.0pt; mso-border-top-alt: solid black 1.0pt; padding: 5.0pt 5.0pt 5.0pt 5.0pt;" valign="top">
<div class="MsoNoSpacing">
Up to 50 x 50 <span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
<td style="border-bottom: solid black 1.0pt; border-left: none; border-right: solid black 1.0pt; border-top: none; mso-border-left-alt: solid black 1.0pt; mso-border-top-alt: solid black 1.0pt; padding: 5.0pt 5.0pt 5.0pt 5.0pt;" valign="top">
<div class="MsoNoSpacing">
Large<span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
<td style="border-bottom: solid black 1.0pt; border-left: none; border-right: solid black 1.0pt; border-top: none; mso-border-left-alt: solid black 1.0pt; mso-border-top-alt: solid black 1.0pt; padding: 5.0pt 5.0pt 5.0pt 5.0pt;" valign="top">
<div class="MsoNoSpacing">
+15<span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
<td style="border-bottom: solid black 1.0pt; border-left: none; border-right: solid black 1.0pt; border-top: none; mso-border-left-alt: solid black 1.0pt; mso-border-top-alt: solid black 1.0pt; padding: 5.0pt 5.0pt 5.0pt 5.0pt;" valign="top">
<div class="MsoNoSpacing">
20<span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 5;">
<td style="border-top: none; border: solid black 1.0pt; mso-border-top-alt: solid black 1.0pt; padding: 5.0pt 5.0pt 5.0pt 5.0pt;" valign="top">
<div class="MsoNoSpacing">
Up to 100 x 100 <span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
<td style="border-bottom: solid black 1.0pt; border-left: none; border-right: solid black 1.0pt; border-top: none; mso-border-left-alt: solid black 1.0pt; mso-border-top-alt: solid black 1.0pt; padding: 5.0pt 5.0pt 5.0pt 5.0pt;" valign="top">
<div class="MsoNoSpacing">
Huge<span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
<td style="border-bottom: solid black 1.0pt; border-left: none; border-right: solid black 1.0pt; border-top: none; mso-border-left-alt: solid black 1.0pt; mso-border-top-alt: solid black 1.0pt; padding: 5.0pt 5.0pt 5.0pt 5.0pt;" valign="top">
<div class="MsoNoSpacing">
+20<span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
<td style="border-bottom: solid black 1.0pt; border-left: none; border-right: solid black 1.0pt; border-top: none; mso-border-left-alt: solid black 1.0pt; mso-border-top-alt: solid black 1.0pt; padding: 5.0pt 5.0pt 5.0pt 5.0pt;" valign="top">
<div class="MsoNoSpacing">
100<span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 6;">
<td style="border-top: none; border: solid black 1.0pt; mso-border-top-alt: solid black 1.0pt; padding: 5.0pt 5.0pt 5.0pt 5.0pt;" valign="top">
<div class="MsoNoSpacing">
Up to 200 x 200 <span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
<td style="border-bottom: solid black 1.0pt; border-left: none; border-right: solid black 1.0pt; border-top: none; mso-border-left-alt: solid black 1.0pt; mso-border-top-alt: solid black 1.0pt; padding: 5.0pt 5.0pt 5.0pt 5.0pt;" valign="top">
<div class="MsoNoSpacing">
Gargantuan<span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
<td style="border-bottom: solid black 1.0pt; border-left: none; border-right: solid black 1.0pt; border-top: none; mso-border-left-alt: solid black 1.0pt; mso-border-top-alt: solid black 1.0pt; padding: 5.0pt 5.0pt 5.0pt 5.0pt;" valign="top">
<div class="MsoNoSpacing">
+25<span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
<td style="border-bottom: solid black 1.0pt; border-left: none; border-right: solid black 1.0pt; border-top: none; mso-border-left-alt: solid black 1.0pt; mso-border-top-alt: solid black 1.0pt; padding: 5.0pt 5.0pt 5.0pt 5.0pt;" valign="top">
<div class="MsoNoSpacing">
300<span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 7; mso-yfti-lastrow: yes;">
<td style="border-top: none; border: solid black 1.0pt; mso-border-top-alt: solid black 1.0pt; padding: 5.0pt 5.0pt 5.0pt 5.0pt;" valign="top">
<div class="MsoNoSpacing">
>200 x 200 <span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
<td style="border-bottom: solid black 1.0pt; border-left: none; border-right: solid black 1.0pt; border-top: none; mso-border-left-alt: solid black 1.0pt; mso-border-top-alt: solid black 1.0pt; padding: 5.0pt 5.0pt 5.0pt 5.0pt;" valign="top">
<div class="MsoNoSpacing">
Colossal<span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
<td style="border-bottom: solid black 1.0pt; border-left: none; border-right: solid black 1.0pt; border-top: none; mso-border-left-alt: solid black 1.0pt; mso-border-top-alt: solid black 1.0pt; padding: 5.0pt 5.0pt 5.0pt 5.0pt;" valign="top">
<div class="MsoNoSpacing">
+30 or more<span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
<td style="border-bottom: solid black 1.0pt; border-left: none; border-right: solid black 1.0pt; border-top: none; mso-border-left-alt: solid black 1.0pt; mso-border-top-alt: solid black 1.0pt; padding: 5.0pt 5.0pt 5.0pt 5.0pt;" valign="top">
<div class="MsoNoSpacing">
600 or more<span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
</td>
</tr>
</tbody></table>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
The GM can be as accurate or as approximate as they
wish. You can measure the square footage of every room in your dungeon,
and note the equivalent room sizes, or you can just eyeball it and say “that
looks like a Large room.” I put a spreadsheet together that has more detail
on how I arrived at the numbers above, but I’ll put that in the footnotes so I
don’t bore everyone to tears.<span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
An example from our hypothetical group that just killed
ogres, and wants to search the room for hidden treasure: the group consists of
4 characters, and the ogre’s lair is 200 x 150 feet. Using the chart
above, we can reasonably conclude that this room is a Gargantuan room.<span style="mso-spacerun: yes;"> </span>The group can choose to make a cursory
search, but doing so increases the Perception DC of any hidden objects by
25! They’re not likely to find anything that way!<span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
If they choose to make a thorough search of the lair, it
will take one character 300 rounds (30 minutes) to complete. The group
could decide to have three characters search while one stands guard at the
entrance to the lair, reducing the time required to only 10 minutes.<span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
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<br /></div>
<div class="MsoNoSpacing">
If only one character is searching the lair, that player
rolls their Perception check against the stated DC. However, it becomes a
little more complicated if two or more characters are splitting up the search
area.<span style="mso-spacerun: yes;"> </span>It becomes important to know <i>where</i>
each character is searching. If there is hidden loot, or a secret door or
a trap, only the character that is searching the square where it is located
makes a Perception roll that matters. Sure, everyone else gets to make
Perception rolls as well, but if they’re searching an area that contains no
hidden treasure or hazards, the results of their rolls don’t matter. The
only Perception roll that matters is the one made by the character who is searching
the area where the hidden thingy is.<span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
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<br /></div>
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<b>Why does this matter?</b><span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
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Adding these layers of complexity may seem like a lot of
extra work for little payoff, but give some thought to the choices that they
create for the characters:<span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
<div class="MsoNoSpacing" style="margin-left: .5in; mso-list: l0 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Make a cursory search of the room to save time,
or a thorough search to allow best chance to find hidden stuff.</div>
<div class="MsoNoSpacing" style="margin-left: .5in; mso-list: l0 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Allow your best searcher to thoroughly search
the entire room by themselves, or split it up to save time.</div>
<div class="MsoNoSpacing">
Each of these decisions involve risk (increased chance of
random encounter, miss out on hidden loot) and reward (avoid random encounter,
find the hidden stuff). What this also does is fill in the last blank to
determine how much time is spent in an encounter area.<span style="mso-spacerun: yes;"> </span>At the very least, it gives us a way to
approximate it. <span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
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<br /></div>
<div class="MsoNoSpacing">
Next time, we’ll add up all of the times we’ve
identified, reference the random encounter percentage and see if it provides an
adequate risk (spoiler alert: it doesn’t).<span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
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<br /></div>
<div class="MsoNoSpacing">
Footnote: The full spreadsheet was too big to fit in the
blog without messing up the formatting. If you REALLY want to see it,
leave a comment.<span style="font-family: "Times New Roman",serif; font-size: 12.0pt;"></span></div>
Fubbles the baby cowhttp://www.blogger.com/profile/04744696424017626819noreply@blogger.com0tag:blogger.com,1999:blog-1256774754529052747.post-52058636421033601572020-01-03T13:00:00.001-08:002020-01-03T13:00:39.278-08:00Building tension in your game, part 3<div dir="ltr" id="docs-internal-guid-984cb542-7fff-c7ac-f2af-78e4b2bb929a" style="line-height: 1.38; margin-bottom: 12pt; margin-top: 0pt;">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Today we’re going to talk about wandering monsters.</span></span></span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 12pt; margin-top: 12pt;">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Yeah, I know. The blog title says that this is supposed to be part 3 of a series about building tension in your game, and last week I said we’d start looking at location-based exploration, and how the Tension Pool mechanic worked in that mode of play. And we will. But in order to establish time frames for the Tension pool, we will first need to talk about movement through a location, about how long doing things in a location takes, and about wandering monsters.</span></span></span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 12pt; margin-top: 12pt;">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The Random Encounter, a memorial</span></span></span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 12pt; margin-top: 12pt;">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Ah, wandering monsters…I can remember playing 1</span><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="vertical-align: super;">st</span></span><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> edition D&D with my high school friends, rolling for wandering monsters as their characters explored such hallowed locations as the Glacial Rift of the Frost Giant Jarl or White Plume Mountain. How they hated those fuckers when a positive result was rolled! Sometimes characters died during these random bits of DM-inflicted torture; that style of play was </span><span style="background-color: transparent; color: black; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">de rigueur</span><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> back then. Quit your whining, grab your backup character and get back in the game! </span></span></span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 12pt; margin-top: 12pt;">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Somewhere during my years GMing 3.5 D&D, I started to ignore random encounters. My players did not object to this at all. The group consensus seemed to be that random encounters were stupid. First, they added nothing to the plot of the campaign. They tended to just be speed bumps on the road to their actual goal. A bunch of rando ettercaps shows up and tries to eat you. Why? Skip it and get to the important stuff. Second, random encounters could often drain resources from the characters, resources that would be needed when they faced off against the important (i.e. plot-relevant) encounters. Why should they have to waste a use of their </span><span style="background-color: transparent; color: black; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">fireball</span><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> spell when the drow boss still awaits them somewhere in the location? They need that shit!</span></span></span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 12pt; margin-top: 12pt;">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">So, all through 3.5 and into Pathfinder, I shoved random encounters into the closet, to keep company with other quaint but outdated ideas like frequency of monsters, or mapping a dungeon. Into the collective dustbin of outdated RPG elements! Now characters were free to bring the full force of their collected abilities, health and gear to bear on the real enemies: Those that they </span><span style="background-color: transparent; color: black; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">had</span><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> to face because they stood between the PCs and the big bad villain.</span></span></span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 12pt; margin-top: 12pt;">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Every chapter of a Paizo Adventure Path has a bestiary in its back matter, which begins with at least one random encounter table, and possibly more if the adventure visits multiple locations. I never paid much attention to them because of the above rationale. It didn’t occur to me until recently that the fact that they were still being placed in adventures meant that the designers considered them important. Space in a published adventure is limited, and if content is included, it better damn well be relevant. At the time, I supposed that some poor, unevolved schmucks still used random encounters, and that’s why they were still included in the adventure path. I shrugged and continued to ignore this section.</span></span></span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 12pt; margin-top: 12pt;">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">But in examining how to add tension to my game, I realized to my dismay that I was the poor, unevolved schmuck. I never stopped to consider what effect random encounters could have in my game, nor how those effects could ratchet up uncertainty and drama during play.</span></span></span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 12pt; margin-top: 12pt;">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">See, random encounters are like a timer. Every X number of time units, there is a chance for the PCs to encounter one. </span><span style="background-color: transparent; color: black; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Ice Tomb of the Giant Queen</span><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> (Giantslayer chapter 4) lists it as a 20% chance every four hours spent in the hinterlands surrounding Skirgaard. </span><span style="background-color: transparent; color: black; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The Half-Dead City</span><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> (Mummy’s Mask chapter 1) is 35% per hour spent in the necropolis of Wati. If the PCs spend enough time in a given area, they have a chance to run up against a random encounter. Consequently, the more time spent in a given area, the higher the likelihood of a random encounter. Time becomes an important resource to the PCs. </span></span></span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 12pt; margin-top: 12pt;">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">What happens if they do roll a random encounter? Usually, something bad, like a wandering monster, or an environmental hazard. Something that forces the players to make a decision. Engage, avoid, negotiate, run away or whatever, it gives the players a decision point that has meaning. If they fight, they may waste needed resources. If they hide, they risk both discovery and extra time to do so. If they negotiate, combat may still result if they fail. Even if they succeed, they still must live with the uncertainty that the creature may betray them. Risk and reward must be measured in all these cases, and as we have discussed previously, it is risk and reward that make character decisions meaningful.</span></span></span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 12pt; margin-top: 12pt;">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Why don’t we grab an example from an adventure path to see if the system that Paizo presents sufficiently adds the lever of time to increase the tension of the game. In the first chapter of the Mummy’s Mask Adventure Path (The Half-Dead City), the characters spend the entire adventure exploring locations within the Necropolis of Wati. Turning to the Bestiary section of that publication, we find a random encounter table for the Necropolis of Wati, ranging in Challenge Ratings from CR 1 up to CR 3. The Bestiary section also informs us that characters have a 35% chance per hour of a random encounter. That is good information to have, but it doesn’t really tell us how long the characters will spend in the Necropolis. That really can’t be defined because each group’s experience in the necropolis will vary, as will the time they spend therein.</span></span></span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">We also don’t know how often the characters will need to rest. This will vary from group to group, but in order to establish some type of standard, why don’t we say that a group of characters will need to rest after 5 encounters with CR equal to their APL. Per the Pathfinder Core Rulebook, the APL (average party level) of the group is equal to the total class levels of all characters in the group, divided by the number of characters, rounded to the nearest whole number. For example, a group of 4 5th level characters and 1 4th level character = 5 (5 + 5 + 5 + 5 + 4 = 24, 24/5 = 4.8, round up to 5). A group of six characters does the same thing, but adds one to the final result. My Mummy’s Mask group will have six characters all starting at 1st level, so their APL at the start will be 2 (1 + 1 + 1 + 1 + 1 + 1 = 6, 6/6 = 1, plus 1 = 2).</span></span></span></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><br /></span></span><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">In my group, what that will mean is that the group should be expected to rest after encountering 10 CR’s worth of challenges (including monsters, traps, hazards, haunts, etc.). Any random encounters the group faces should also be included in this calculation. Having this information allows us to determine if the group will be able to explore the entire location in one trip, or if they will have to break it up into multiple incursions.</span></span></span></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><br /></span></span><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Continuing on with our sample adventure, </span><span style="background-color: transparent; color: black; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The Half-Dead City</span><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">, I’m going to be a bit vague here, as I don’t want to spoil any of the adventure for my players (who might even possibly read this blog). The first adventure location to be explored is about 4400 feet from the entry point into the Necropolis. Traveling at a speed of 20 feet (isn’t there always </span><span style="background-color: transparent; color: black; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">someone </span><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">who moves at 20’?) it would take the group about 110 rounds, or 11 minutes, to arrive at their destination. Then there’s this thing (again, being obtuse) that will take about an hour. After that, they enter the first location, and we can start calculating how far they will get based on the CR’s of the encounters they will face.</span></span></span></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><br /></span></span><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">I just did some quick calculations based on the CR’s of the encounters in The Half-Dead City, and determined that my group of 6 characters will face a total of CR 10 worth of encounters before they finish exploring the first location, so a rest period is likely. This will probably mean that the group will travel back to the living part of the city, and sleep in the comfort of an inn. That’s another 11 minutes of travel back from the first encounter location. So far, the group has spent 1 hour and 22 minutes in the necropolis, but this doesn’t account for how much time they actually spent </span><span style="background-color: transparent; color: black; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">inside </span><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">the location. To figure that out, we’ll need to make some assumptions again. And when you assume…</span></span></span></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><br /></span></span><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Characters will move through an encounter area at the rate of their slowest member, usually 20 feet. Traveling between rooms in the dungeon will occur at a rate of 40 feet every six seconds, or 400 feet per minute. If a combat occurs in one of the dungeon rooms, it will likely be resolved within 10 rounds (or 1 minute), so for the purposes of simplicity, let’s just equate 1 encounter to 1 minute. A trap or hazard could reasonably take up about the same amount of time, so let’s just say any encounter takes about a minute to resolve. There are multiple routes through the first encounter area, but on average, I figure that there will be six encounters before the group needs to rest, taking up another 6 minutes of time. The distance traveled through the dungeon is again variable, but on average it is about 350 feet of travel. Since they cover 400 feet per minute, we can round up and assume another minute is spent moving between rooms in the dungeon.</span></span></span></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><br /></span></span><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">But what about if they’re spending time in each room searching for hidden loot, or secret doors or compartments? Doesn’t that take time as well? Yes Virginia, it does take time. And in our next post, we’re going to dive deep into the absurdity of this activity, and try to arrive at some reasonable rules that govern time and searching.</span></span></span></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><br /></span></span>Fubbles the baby cowhttp://www.blogger.com/profile/04744696424017626819noreply@blogger.com0tag:blogger.com,1999:blog-1256774754529052747.post-5394989648022067772019-12-27T16:33:00.001-08:002019-12-27T16:33:29.746-08:00Building tension in your game, part 2<div dir="ltr" style="line-height: 1.38; margin-bottom: 12pt; margin-top: 0pt;">
<span style="font-family: Verdana, sans-serif;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">“Aren't you beginning to feel time gaining on you? It's like a predator; it's stalking you…in the </span><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">end, time is going to hunt you down... and make the kill.” Dr. Soran, </span><span style="font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Star Trek: Generations</span></span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 12pt; margin-top: 12pt;">
<span style="font-family: Verdana, sans-serif;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">“</span><span style="background-color: transparent; color: black; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">YOU CAN NOT HAVE A MEANINGFUL CAMPAIGN IF STRICT TIME RECORDS ARE NOT </span><span style="font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">KEPT.” </span><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Gary Gygax, </span><span style="font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Dungeon Master’s Guide p. 37</span></span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 12pt; margin-top: 12pt;">
<span style="font-family: Verdana, sans-serif;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Okay, I hope you get the message that this post is going to talk about time. The Gygax</span><span style="white-space: pre-wrap;"> quote was indeed in caps in the original DMG, so Gary must have thought it was pretty important. Excusing the High Gygaxian Commandments style of writing, the salient point is that time is an important element in an RPG. “A meaningful campaign” is really determined by the characters in the game making meaningful choices, and those choices are made meaningful by adding the stressor of time. The remainder of this series of articles is going to talk about using time in your game to increase tension in all modes of play.</span></span></div>
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<span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: Verdana, sans-serif;">Time stands still</span></span></div>
<span style="font-family: Verdana, sans-serif;"><span id="docs-internal-guid-3690014a-7fff-86a4-9d45-aed07a13c91c"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">There seems to be a metagame conceit among my players regarding adventure paths. This may be true of other groups as well: As the players move through the chapters of the adventure path, there seems to be an assumption that each chapter will roll out exactly as detailed in the published adventure. The bad guy will be on the verge of completing his evil goal </span><span style="font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">just as the characters reach him at the conclusion of the adventure path</span><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">. If you’re a lazy GM like me, this assumption is valid, particularly so if your group has been with you for a long time. Let’s face it: </span></span><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Game preparation is hard enough as it is without adding “STRICT TIME RECORDS.” You know it, and your players know it too. If there’s no ticking clock, the characters can charge through the adventure at breakneck speed, or they can take a two-week holiday in the Mwangi Expanse; either way, they’ll reach the bad guy just as his evil plot is about to be fulfilled. There’s no impetus to drive the characters forward, no consequences for taking their sweet time. The players are able to set their own efficiency threshold, whatever that may be. It could be once all characters are below 50% of their hit points, and they’re out of healing spells. Or maybe it’s once the sorcerer has cast her three </span><span style="font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">black tentacles</span><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> spells for the day. Regardless, the players determine when it’s time to rest for the day, or teleport to safety. And because time is frozen for the bad guy, waiting for the PCs to show up just in time to stop her from achieving her nefarious goal, they can make this choice without the consideration of time. Because there are no consequences for resting after each combat, the player’s decisions about when to rest becomes meaningless.</span></span><br />
<span id="docs-internal-guid-39e7e806-7fff-35b3-8906-c5f681b45c3c"><div dir="ltr" style="line-height: 1.38; margin-bottom: 12pt; margin-top: 12pt;">
<span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: Verdana, sans-serif;">The same principle holds true at the level of the adventure. By this I mean the individual 6 chapters in each Paizo Adventure Path. Each adventure features a sub-bad guy whose goal is probably connected (either directly or indirectly) to the goals of the main AP bad guy. Sub-bad guy sits around until the PCs show up and kill him. No uncertainty = no tension.</span></span></div>
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<span style="font-family: Verdana, sans-serif;"><span style="font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">But what if this assumption wasn’t true?</span><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> How would the decisions the players make be changed if there </span><span style="font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">was</span><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> a ticking clock and the characters didn’t know how long until the alarm bell rang? </span></span></div>
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<span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span id="docs-internal-guid-93b62786-7fff-b6ec-3ee0-0ccd7f2aa7fe"><div dir="ltr" style="line-height: 1.38; margin-bottom: 12pt; margin-top: 12pt;">
<span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">At the beginning of the adventure, the characters don’t know anything but the inciting event that brings them together. From that moment onward, the main villain of the story begins forward progress towards his ultimate goal. The hands of the clock begin to move. By the second chapter of the adventure path, the characters have probably learned at least some elements of the overall plot, but still won’t know the time frame involved. It is at this point when the players can make decisions about how to proceed. If they are not at all interested in finding out how much time they have, that is a choice, and that choice can have far-reaching implications as the adventure progresses. But if they decide to gather some information, they have means of doing so. Aside from what information the adventure presents them, there’s this well-known but little-used school of magic called “divination”. Divination magic lets you learn things you didn’t know before. You can ask questions to a celestial entity and get yes/no answers. You can scry on places to see what’s going on. If time is a consideration in the campaign, and the characters don’t know what time it is, they will be much more willing to learn and prepare divination spells. </span></span></div>
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<span style="font-family: Verdana, sans-serif;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline;">I have a player in my Giantslayer campaign whose character is a Diviner. Aside from using his Prescience ability during combat, I don’t think I have ever seen him use a divination spell. He doesn’t need to use them, because he knows the bad guy is just sitting around reading </span><span style="font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline;">Sports Illustrated</span><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline;"> and waiting for the PCs to show up. The PCs don’t care what time it is, because time isn’t a stressor.</span></span></div>
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<span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">What is needed is a mechanic that is useful in all modes of play, that is simple to understand and use, and that effectively makes time a resource that characters waste at their own peril.</span></span></div>
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<span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline;"><span id="docs-internal-guid-bb43b436-7fff-1a22-d7db-95e0c6d9aa8b"><div dir="ltr" style="line-height: 1.38; margin-bottom: 12pt; margin-top: 12pt;">
<span style="font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">The core mechanic</span></span></div>
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<span style="font-family: Verdana, sans-serif;"><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline;">As with any game element, the trick to adding a new system is to make it easy to use, simple in its design, and effective in its intended goal. Presented herewith is just such a system (I hope), which I have shamelessly and unapologetically stolen from</span><a href="https://theangrygm.com/" style="text-decoration-line: none;"><span style="color: black; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline;"> </span><span style="color: #1155cc; font-variant-east-asian: normal; font-variant-numeric: normal; text-decoration-line: underline; text-decoration-skip-ink: none; vertical-align: baseline;">The Angry GM</span></a><span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline;"> (a really great blog if you can get past the “I’m smart, you’re stupid, so shut up” schtick). This system is called The Tension Pool.</span></span></div>
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<span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">The mechanics are simple: Grab 6d6 and keep them at the ready. Place a glass, metal or ceramic container on the game table. This is the tension pool. For each defined period of time (which we’ll talk about in later installments), you add a d6 to the pool. When the pool is filled with 6d6, you empty the pool and roll the 6d6. If a 1 is rolled on any of the dice, a complication occurs.</span></span></div>
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<span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">There are a couple of things that either add a die to the pool, or make you roll the pool before it’s full. We’ll delve into this more deeply when we talk about how to apply the tension pool to each mode of game play, but we can generalize as follows:</span></span></div>
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<span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline;"><span id="docs-internal-guid-fc743de8-7fff-aadc-2fb0-2300449b8f6f"><div dir="ltr" style="line-height: 1.38; margin-bottom: 12pt; margin-top: 12pt;">
<span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">Add a die to the pool whenever the group does something that takes a long time to accomplish, like search a large room or cavern, divert from the most direct route during travel, or try to find a seller of an expensive magic item.</span></span></div>
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<span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">Roll the pool immediately if the characters do anything reckless or noisy. If the pool is empty, roll 1d6 and then add it to the pool. Reckless actions would be stuff like breaking down a door or a chest, taking a shortcut through the wilderness, setting shit on fire or using Intimidate to bully townsfolk. Again, we’ll examine this further as we explore Combat, Exploration, Social Interaction and Downtime.</span></span></div>
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<span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">Complications result when the pool is rolled and a 1 appears. Complications will vary based on what mode of play you’re engaged in, but will mostly involve random encounters, environmental hazards, unexpected reactions, etc. The important thing about complications is that they are always bad, never good. The tension pool doesn’t do its job if something good can come of it. Your players will come to dread the tension pool. Dropping a die into the pool is a great way of engaging the senses of the players; that clinking sound as the die hits the pool will be one the players come to loathe.</span></span></div>
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<span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">They will hate it because each die added to the pool brings them one step closer to a complication. If complications are universally bad, the players will do whatever they can to avoid them. And since most of the tension pool mechanics are based on the passage of time, the players will need to make frequent risk/reward decisions based on the knowledge that time is a limited resource.</span></span></div>
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<span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline;"><span id="docs-internal-guid-94a432a5-7fff-fa89-6115-4cee93f0aeae"><div dir="ltr" style="line-height: 1.38; margin-bottom: 12pt; margin-top: 12pt;">
<span style="font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">I’ll spend the balance of these articles looking at each mode of play (dungeon exploration, wilderness exploration, downtime and social interaction) and see how the Tension Pool can be applied. We’ll also look at various types of complications that can be used and define standard time frames for the Tension Pool in each mode of play. Next up: Location-based exploration.</span></span></div>
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<span style="font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline;"><br /></span></div>
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</span>Fubbles the baby cowhttp://www.blogger.com/profile/04744696424017626819noreply@blogger.com1tag:blogger.com,1999:blog-1256774754529052747.post-75233566060518944952019-12-23T08:53:00.000-08:002019-12-23T08:53:12.033-08:00Building tension in your game, part 1<!--[if gte mso 9]><xml>
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<br />
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<span style="font-family: Verdana, sans-serif;"><em><span style="font-style: normal;">I hope that
this is the last time I try to start this series.</span></em></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;"><em><span style="font-style: normal;">You see, many
weeks ago I started out writing a post about wandering monsters and why they
were important.<span style="mso-spacerun: yes;"> </span>But then I realized that
because there were different modes of play, random encounters would be shaped
and timed around the mode of play that was engaged.<span style="mso-spacerun: yes;"> </span>So, I started writing about dungeons and
wilderness and social encounters and down-time.<span style="mso-spacerun: yes;">
</span>And then in so doing, realized that what I </span></em><em>really</em><em><span style="font-style: normal;"> wanted to write about was risk and reward and making player
decisions meaningful.</span></em></span></div>
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<br /></div>
<span style="font-family: Verdana, sans-serif;">
</span><div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;"><em><span style="font-style: normal;">But even
that isn’t what I really wanted to write about.<span style="mso-spacerun: yes;">
</span>At least not completely.<span style="mso-spacerun: yes;"> </span>It
finally occurred to me this past week that what I want to write about today
(and probably for the next few weeks) is about tension in Pathfinder.<span style="mso-spacerun: yes;"> </span>How to use it to make your game better, and </span></em><em>why</em></span><em><span style="font-family: "Calibri",sans-serif; font-style: normal; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: minor-bidi; mso-hansi-theme-font: minor-latin;"><span style="font-family: Verdana, sans-serif;"> it makes your game better.</span><span style="mso-spacerun: yes;"> </span></span></em></div>
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<br /></div>
<div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;">What’s so great about tension anyway?<span style="mso-spacerun: yes;"> </span>Well, Pathfinder is a game, and like most
games, there is a conflict that forms the core premise of the game.<span style="mso-spacerun: yes;"> </span>The mechanics of the game determine win and
loss conditions.<span style="mso-spacerun: yes;"> </span>The possibility of
losing creates tension.<span style="mso-spacerun: yes;"> </span>If there’s no
tension, things tend to get boring rather quickly.<span style="mso-spacerun: yes;"> </span>Sure, you could play a game where everyone
gets along, success is always the outcome and it never was in doubt.<span style="mso-spacerun: yes;"> </span>Wake me up when that game is over.</span></div>
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<br /></div>
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<span style="font-family: Verdana, sans-serif;">Pathfinder has tons of opportunities to create tension.<span style="mso-spacerun: yes;"> </span>Combat, skill checks, social encounters and
character interactions all are great examples.<span style="mso-spacerun: yes;">
</span>A lot of the time, tension does indeed result from some or all of these
elements.<span style="mso-spacerun: yes;"> </span>But in my campaigns, it
doesn’t always happen.<span style="mso-spacerun: yes;"> </span>Particularly at
higher levels, the tension level seems to drop to nearly catatonic levels.<span style="mso-spacerun: yes;"> </span>I’ve ended years-long campaigns because of
the lack of tension in the game.</span></div>
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<br /></div>
<div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;">I’ve recently been examining the elements of my campaigns to
determine what are the causes of decreased tension.<span style="mso-spacerun: yes;"> </span>One of my recent posts, <a href="https://gauntletsofblogrepower.blogspot.com/2019/12/why-my-campaigns-suck.html">Why
My Campaigns Suck</a>, talks about optimized gear and settlement rules and
such, but there are other points where I have unknowingly made my game more
boring by making them less tense.<span style="mso-spacerun: yes;"> </span>Most
of these instances involve hand-waving rules that make character decisions
meaningless.<span style="mso-spacerun: yes;"> </span>Let’s dig deeper.</span></div>
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<span style="font-family: Verdana, sans-serif;"><b>Player decisions</b></span></div>
<span style="font-family: Verdana, sans-serif;">
</span><div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;">One of the worst ways to damage a player’s engagement with a
role-playing game is to make their decisions meaningless.<span style="mso-spacerun: yes;"> </span>“Railroading” is what the kids call it these
days.<span style="mso-spacerun: yes;"> </span>The characters are trying to
prevent an orc raid on their village, so they search for, locate and infiltrate
the orc lair, killing many of them before returning to town.<span style="mso-spacerun: yes;"> </span>The raid happens anyway.<span style="mso-spacerun: yes;"> </span>The main bad guy of an adventure is defeated
by the characters earlier than expected, so the GM has the villain escape
through some <i>deus ex machina</i> because the adventure says the bad guy has
to live until the end of the adventure.<span style="mso-spacerun: yes;">
</span>This is the kind of disempowerment that most people refer to when
discussing railroading.<span style="mso-spacerun: yes;"> </span>But there is
also a more subtle variety, one that doesn’t necessarily make player decisions
meaningless, but rather turns decisions into non-decisions.</span></div>
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<br /></div>
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<span style="font-family: Verdana, sans-serif;">Let’s say your adventuring group just killed some ogres in a
cave, and wants to loot the bodies and search their lair for treasure.<span style="mso-spacerun: yes;"> </span>The GM calls for a Perception check, which is
followed by every single character’s result, at least one of which is bound to
meet or exceed the DC (I lovingly refer to this as a Skill Gangbang).<span style="mso-spacerun: yes;"> </span>The GM reveals the hidden treasure, the group
distributes it, and they move on to the next encounter.<span style="mso-spacerun: yes;"> </span>Sounds familiar?<span style="mso-spacerun: yes;"> </span>It does in my games.</span><span style="mso-spacerun: yes;"><span style="font-family: Verdana, sans-serif;"> </span> </span></div>
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<br /></div>
<div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;">After completing a dungeon, your group is ready to travel to
the next destination and continue the adventure path.<span style="mso-spacerun: yes;"> </span>The GM briefly narrates the journey,
describing some of the terrain and identifying how long the journey takes.<span style="mso-spacerun: yes;"> </span>Rolling for random encounters is skipped,
because both the GM and the players agree that they are a waste of time and add
nothing to the story.<span style="mso-spacerun: yes;"> </span>The characters
arrive at their next destination, clean, refreshed and ready to take on their
next challenge.<span style="mso-spacerun: yes;"> </span>Sounds familiar?<span style="mso-spacerun: yes;"> </span>It does in my games.</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;">Before they set out on their next adventure, the group
gathers up all the unwanted loot they accumulated, sell it and buy the gear
that best optimizes their character.<span style="mso-spacerun: yes;"> </span>The
unwanted gear is always purchased and the desired gear is always
available.<span style="mso-spacerun: yes;"> </span>Sounds familiar?<span style="mso-spacerun: yes;"> </span>You get the point.</span></div>
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<br /></div>
<div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;">In these examples, the GM asks the players for a decision,
and they respond with their intended actions.<span style="mso-spacerun: yes;">
</span>Acceptable results are normally obtained, and the game moves on as
expected.<span style="mso-spacerun: yes;"> </span>Where’s the problem in these
examples?</span></div>
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<br /></div>
<div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;"><b>Meaningful decisions</b></span></div>
<span style="font-family: Verdana, sans-serif;">
</span><div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;">Above, I talked about how making player actions meaningless
is bad, and how you end up with disengaged players and uninteresting stories as
a result.<span style="mso-spacerun: yes;"> </span>But in none of the examples
provided do the players lose any agency.<span style="mso-spacerun: yes;">
</span>They are free to skip the search for treasure if they want.<span style="mso-spacerun: yes;"> </span>They are free to travel anywhere they like. They
sell the loot they want, and buy the gear they want. They have decisions, and
their decisions matter.<span style="mso-spacerun: yes;"> </span>Right?</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;">Well, no, not really.<span style="mso-spacerun: yes;">
</span>For a player’s decisions to <i>really</i> matter, the decision must
balance <b>risk</b> and <b>reward</b>.<span style="mso-spacerun: yes;">
</span>If either of these elements is missing from a decision point, it isn’t
really a meaningful decision.<span style="mso-spacerun: yes;"> </span>Any
decision made by the characters should involve a weighing of the potential
gains against the potential losses.<span style="mso-spacerun: yes;"> </span>If
there’s no risk, it’s not a decision that matters.<span style="mso-spacerun: yes;"> </span>Nor is it if there is no reward.</span> </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;">We make decisions constantly through the course of our day
as adults.<span style="mso-spacerun: yes;"> </span>Each decision we make in real
life involves comparing the potential benefits of a choice with the potential
drawbacks of that decision.<span style="mso-spacerun: yes;"> </span>Should I pay
the electric bill today or buy that new entertainment system?<span style="mso-spacerun: yes;"> </span>Should I get all my work done for the day, or
write a blog about role-playing games?<span style="mso-spacerun: yes;">
</span>Our decisions matter, because what we choose involves potential
loss.<span style="mso-spacerun: yes;"> </span>The lights get shut off.<span style="mso-spacerun: yes;"> </span>Our boss puts us on probation.<span style="mso-spacerun: yes;"> </span><i>Et cetera</i>.<span style="mso-spacerun: yes;"> </span>Keeping this in mind, let’s go back to our
examples so I can explore this idea in the context of RPG’s.</span></div>
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<br /></div>
<div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;">Our adventuring group has killed the ogres, and now make the
decision to loot the bodies and search the room for hidden treasure.<span style="mso-spacerun: yes;"> </span>There is obviously a reward involved; if they
are successful, they will find treasure and improve their character in the form
of currency or items.<span style="mso-spacerun: yes;"> </span>But is there
risk?<span style="mso-spacerun: yes;"> </span>Well, you could argue that the
risk is by not searching the room, or by missing your Perception roll, you
don’t get the treasure.<span style="mso-spacerun: yes;"> </span>The risk is
missing out on the gold and magic, which means your character doesn’t
improve.<span style="mso-spacerun: yes;"> </span>Now, go back and read two
paragraphs above this.<span style="mso-spacerun: yes;"> </span><b>A risk must involve
a potential loss to be meaningful</b>.<span style="mso-spacerun: yes;">
</span>Missing out on treasure isn’t really a risk.<span style="mso-spacerun: yes;"> </span>The net result of not getting the treasure is
that your character remains the same.<span style="mso-spacerun: yes;">
</span>They don’t lose anything if they don’t find the treasure, they just miss
out on the opportunity to improve.<span style="mso-spacerun: yes;"> </span>This
isn’t a real risk, and therefore the decision to search the room isn’t truly
important.</span></div>
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<br /></div>
<div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;">How about travel?<span style="mso-spacerun: yes;"> </span>Are
there any decisions that matter in the second example?<span style="mso-spacerun: yes;"> </span>Let’s get the obvious one out of the way so
we can talk more about the opaquer one.<span style="mso-spacerun: yes;">
</span>I’ve said this a lot, but I play adventure paths.<span style="mso-spacerun: yes;"> </span>In my Giantslayer campaign, the group must
travel south from the frost giant village of Skirgaard, through the Mindspin
Mountains to get to the fire giant lair and the next chapter in the AP.<span style="mso-spacerun: yes;"> </span>Obviously, even though the characters could <i>potentially</i>
decide to go somewhere else, the players know that they <i>must</i> go south if
they want to continue the campaign.<span style="mso-spacerun: yes;"> </span>Going
anywhere else means that the campaign is over, and we start playing some other
campaign.<span style="mso-spacerun: yes;"> </span>The decision of which
direction to travel is just an illusion.<span style="mso-spacerun: yes;">
</span>The players willingly choose to travel to the next location in order to
continue the campaign.</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;">Okay, having dispensed with that,<span style="mso-spacerun: yes;"> t</span>here is another problem in this example that
I want to call out which is more germane to our discussion today.<span style="mso-spacerun: yes;"> I</span>t involves the unwritten contract
between myself and my players which mutually agrees that random encounters
during travel are boring and a waste of time.<span style="mso-spacerun: yes;">
</span>Out of curiosity, I looked at both the Dungeons & Dragons Player’s
Handbook, 5<sup>th</sup> edition and the Pathfinder Roleplaying Game Core
Rulebook, 2<sup>nd</sup> edition to see what they had to say about travel and
exploration:</span></div>
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<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
D&D PHB: <b><span style="font-family: "Times New Roman",serif; font-size: 10.0pt;">THE THREE PILLARS
OF ADVENTURE - </span></b><b><span style="font-family: "Times New Roman",serif; font-size: 9.0pt;">Exploration</span></b><span style="font-family: "Times New Roman",serif; font-size: 9.0pt;"> includes both the
adventurers' movement through the world and their interaction with objects and
situations that require their attention. Exploration is the give-and-take of
the players describing what they want their characters to do, and the Dungeon
Master telling the players what happens as a result. On a large scale, that
might involve the characters spending a day crossing a rolling plain or an hour
making their way through caverns underground. On the smallest scale, it could
mean one character pulling a lever in a dungeon room to see what happens.</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
Pathfinder RPG CRB: <span style="color: #5e0000; font-family: "Gin-Regular",serif; font-size: 12.0pt; mso-bidi-font-family: Gin-Regular;">Exploration - </span><span style="color: black; font-family: "SabonLTStd-Roman",serif; font-size: 9.0pt; mso-bidi-font-family: SabonLTStd-Roman;">Most of the time, your character will explore the world, interact
with characters, travel from place to place, and overcome challenges. This is
called exploration. Game play is relatively free-form during exploration, with
players responding to the narrative whenever they have an idea of what to do
next. Leaving town via horseback, following the trail of a marauding orc tribe,
avoiding the tribe’s scouts, and convincing a local hunter to help in an
upcoming fight are all examples of things that might occur during exploration.</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none; text-indent: .5in;">
<span style="color: black; font-family: "SabonLTStd-Roman",serif; font-size: 9.0pt; mso-bidi-font-family: SabonLTStd-Roman;">Throughout this mode of play, the GM asks the
players what their characters are doing as they explore. This is important in
case a conflict arises. If combat breaks out, the tasks the PCs undertook while
exploring might give them an edge or otherwise inform how the combat begins.</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<br /></div>
<div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;">Well slap my ass and call me Judy!<span style="mso-spacerun: yes;"> </span>The #1 and #2 roleplaying games in the hobby
agree that exploration is one of the principal ways that players engage with
the game.<span style="mso-spacerun: yes;"> </span>Huh!<span style="mso-spacerun: yes;"> </span>If that is true, then why does exploration
get hand-waved so often?<span style="mso-spacerun: yes;"> </span>Does it have anything
to do with player agency and meaningful decisions?</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;">How about social interactions with NPCs?<span style="mso-spacerun: yes;"> </span>Reducing a social encounter to a single skill
check is unrewarding, and usually only includes the character with the best
applicable social skill.<span style="mso-spacerun: yes;"> </span>Whether you use
the verbal duels system from Ultimate Intrigue or Everyman Gaming’s excellent
Skill Challenge Handbook, you’re broadening the roleplaying experience of a
social encounter, giving depth to NPCs, and (in the case of the Skill Challenge
Handbook) opening up opportunities for multiple characters to engage in a
social conflict.</span></div>
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<br /></div>
<div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;">Lastly, there’s downtime.<span style="mso-spacerun: yes;">
</span>You may be thinking “What?<span style="mso-spacerun: yes;">
</span>Downtime is when the characters get to rest and relax, and take a break
from all of the tension of combat and exploration and talking and stuff!”<span style="mso-spacerun: yes;"> </span>Yes, I do agree with that reaction but only
up to a certain point.<span style="mso-spacerun: yes;"> </span>If we remove any
element of uncertainty from downtime activities, it becomes dull, unimportant
and meaningless to the characters.<span style="mso-spacerun: yes;"> </span>For
example, the group of characters returns from the dungeon bearing treasure and
magical items.<span style="mso-spacerun: yes;"> </span>The liquid assets are
divided among the characters, the non-magical solid assets are sold for their
value and the unwanted magical loot is sold, with the proceeds of the sale
being used to buy more desirable magic gear.<span style="mso-spacerun: yes;">
</span>If this transaction is satisfactory to your group, that’s fine.<span style="mso-spacerun: yes;"> </span>But I do believe that you are missing out on
some great worldbuilding and roleplaying potential, as well as the chance to
inject tension into this mode of play.</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;">Firstly, the group needs to find someone to buy their
unwanted magic gear.<span style="mso-spacerun: yes;"> </span>Since the price tag
on these items is pretty large, the pool of potential buyers is quite
small.<span style="mso-spacerun: yes;"> </span>If we use the modern concept of
The Two Percent, we could say that only 2% of the population of the city would
have the funds necessary to buy the item.<span style="mso-spacerun: yes;">
</span>How do the PCs find their potential buyer?<span style="mso-spacerun: yes;"> </span></span></div>
<div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;"><span style="mso-spacerun: yes;"> </span></span></div>
<div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;">The same premise holds true when the PCs want to buy a magic
item.<span style="mso-spacerun: yes;"> </span>Using the magic treasure
generation rules from Ultimate Equipment, the GM determines that a <i>rod of
withering</i> is available for purchase in the city, the PCs learn of its
availability and want to buy it.<span style="mso-spacerun: yes;"> </span>They
can’t just wander into the local WizMart; they need to determine who has it, if
they want to sell it, and if so, how much do they want for it.</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;">Introducing these elements of uncertainty accomplishes three
main goals: First, it gives the players an opportunity to engage in a process,
rather than just accepting a foregone conclusion.<span style="mso-spacerun: yes;"> </span>Why is this good?<span style="mso-spacerun: yes;"> </span>Because it creates an opportunity for the
character to use their skills and/or abilities to improve their chances of
success.<span style="mso-spacerun: yes;"> </span>A character with skill ranks
invested in Diplomacy gets the opportunity to Gather Information to locate a
potential buyer or seller.<span style="mso-spacerun: yes;"> </span>A character
with ranks in Appraise may get a chance to determine if the price offered by a
buyer or seller is fair.<span style="mso-spacerun: yes;"> </span>A character
with a social skill such as Bluff, Diplomacy or Intimidate may use those skills
to influence the outcome of a financial transaction.</span><span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;">Second, it creates roleplaying opportunities. <span style="mso-spacerun: yes;"> </span>Looking for a seller may lead the PCs to meet
an important local noble, or a crime lord, or a wealthy merchant.<span style="mso-spacerun: yes;"> </span>Any roleplaying encounter gives the GM a
chance to introduce an interesting NPC and maybe a potential plot hook.<span style="mso-spacerun: yes;"> </span>Perhaps the NPC will never be seen
again.<span style="mso-spacerun: yes;"> </span>But maybe they come back again at
a later time in the campaign and becomes important to the characters.<span style="mso-spacerun: yes;"> </span>The NPC may be nefarious and want to rob the
characters of their new shiny bauble at the earliest opportunity.<span style="mso-spacerun: yes;"> </span>Or they may be in need of a favor, creating
an adventure hook for future sessions.</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;">Last, it improves the player’s immersion in the campaign
setting.<span style="mso-spacerun: yes;"> </span>Instead of a faceless,
impersonal transaction, the characters meet someone in the setting.<span style="mso-spacerun: yes;"> </span>Maybe it’s Marcus Thalassinus Endrin, leader
of House Endrin or Toff Ornelos, Headmaster of the Acadamae.<span style="mso-spacerun: yes;"> </span>Regardless of who, the important thing is
that they have a name, they have a role in the setting, and the players may
just remember their contact, and seek them out for future transactions.<span style="mso-spacerun: yes;"> </span>This creates persistence in your world, and
persistent NPCs make your setting more vibrant and believable.</span></div>
<div class="MsoNormal">
<br /></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="line-height: 107%;">In my next post, I will offer a system that adds
tension to each of these modes of play. </span></span></span><br />
<br />
<span style="font-family: "Calibri",sans-serif; font-size: 11.0pt; line-height: 107%; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-bidi; mso-fareast-font-family: Calibri; mso-fareast-language: EN-US; mso-fareast-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"><span style="font-size: small;"><span style="font-family: Verdana, sans-serif;">Happy holidays to everyone! </span></span></span>Fubbles the baby cowhttp://www.blogger.com/profile/04744696424017626819noreply@blogger.com0tag:blogger.com,1999:blog-1256774754529052747.post-25151582275157343232019-12-16T08:44:00.000-08:002019-12-16T08:44:22.798-08:00Hacking the Rules: Monster lore, part 7Another late post; my apologies again. Work luncheon on Friday gave me a half-day off, but also gave me a day's work to be done in half a day. So, you get this post today, but I'll be back on schedule with a new series of posts on Friday. So, without further ado...<br />
<br />
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<span style="font-family: "Verdana",sans-serif;">Now that
we’ve properly identified all of the elements in our new monster lore system,
it’s time to write it up into official rules language.</span></div>
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<br /></div>
<br />
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<b><span style="color: #3e0900; font-family: JubileeBold; font-size: 12.0pt; mso-bidi-font-family: JubileeBold;">KNOWLEDGE </span></b><span style="color: #895b3b; font-family: JubileeMedium; font-size: 12.0pt; mso-bidi-font-family: JubileeMedium;">(Int ; Trained
Only [see below])</span></div>
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<span style="color: black; font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">You are educated in a field of study and can answer both simple
and complex questions. Like the Craft, Perform, and Profession skills,
Knowledge actually encompasses a number of different specialties. Below are
listed typical fields of study.</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">• Arcana (ancient mysteries, magic traditions, arcane symbols, monster
lore)</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">• Dungeoneering (caverns, spelunking, monster lore)</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="color: black; font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">• Engineering (buildings, aqueducts, bridges, fortifications)</span><span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;"> </span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">•
Geography (lands, terrain, climate, people, nations)</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">•
History (wars, colonies, migrations, founding of cities)</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">•
Humanoids (Alignment, culture, organization, rivalries, society, monster lore)</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">• Local
(Legends, personalities, inhabitants, laws, customs, traditions,
establishments, history, monster lore. You must select a specific
location (such as a city, a small group of nearby villages, or a distinct
region of wilderness) that your knowledge applies to. For example,
Knowledge (local: Korvosa) would be appropriate, but Knowledge (local: Varisia)
would not.)</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">•
Nature (seasons and cycles, weather, monster lore)</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">•
Nobility (lineages, heraldry, personalities, royalty)</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">•
Planes (the Inner Planes, the Outer Planes, the Astral Plane, the Ethereal
Plane, planar magic, monster lore)</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">•
Religion (gods and goddesses, mythic history, ecclesiastic tradition, holy
symbols, monster lore)</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b><span style="font-family: "NexusSerifOT-Bold",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT-Bold;">Check</span></b><span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">: Answering a question
within your field of study has a DC of 10 (for really easy questions), 15 (for
basic questions), or 20 to 30 (for really tough questions).</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">You
can use this skill to identify monsters and their special powers or
vulnerabilities. In general, the DC is determined by the GM, based on a variety
of factors. A successful check allows you to successfully identify that
monster. For every 5 points by which your check result exceeds the DC, you recall
a piece of useful information, such as its offensive, defensive or special
abilities. </span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b><span style="font-family: "NexusSerifOT-Bold",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT-Bold;">Action</span></b><span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">: Usually none. When
trying to identify a creature with a Knowledge check, the check is a free
action.<span style="mso-spacerun: yes;"> </span>The player must choose which
Knowledge skill they will use to make the check, and only one check per round
can be made.</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b><span style="font-family: "NexusSerifOT-Bold",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT-Bold;">Try Again</span></b><span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">: No. The check
represents what you know, and thinking about a topic a second time doesn’t let
you know something that you never learned in the first place.</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b><span style="font-family: "NexusSerifOT-Bold",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT-Bold;">Untrained</span></b><span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">: You cannot make an
untrained Knowledge check. The only exception to this rule is using Knowledge
(Local) to identify a creature and gain monster lore.<span style="mso-spacerun: yes;"> </span>A character is presumed to have a limited
knowledge of creatures indigenous to their native area.</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b><span style="color: #3e0900; font-family: JubileeBold; font-size: 12.0pt; mso-bidi-font-family: JubileeBold;">Setting Knowledge DC’s</span></b></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">The
DC for a Knowledge checks to learn monster lore is based on the creature’s
Frequency.<span style="mso-spacerun: yes;"> </span>To determine Frequency,
identify the monster source book for the creature, and then consult the chart
below:</span></div>
<table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184;">
<tbody>
<tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;">
<td style="background: #E7E6E6; border: solid windowtext 1.0pt; mso-background-themecolor: background2; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 158.3pt;" valign="top" width="211">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b><span style="color: #3e0900; font-family: JubileeBold; font-size: 12.0pt; mso-bidi-font-family: JubileeBold;">Source book</span></b></div>
</td>
<td style="background: #E7E6E6; border-left: none; border: solid windowtext 1.0pt; mso-background-themecolor: background2; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 162.6pt;" valign="top" width="217">
<div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-align: center; text-autospace: none;">
<b><span style="color: #3e0900; font-family: JubileeBold; font-size: 12.0pt; mso-bidi-font-family: JubileeBold;">Frequency</span></b></div>
</td>
<td style="background: #E7E6E6; border-left: none; border: solid windowtext 1.0pt; mso-background-themecolor: background2; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 146.6pt;" valign="top" width="195">
<div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-align: center; text-autospace: none;">
<b><span style="color: #3e0900; font-family: JubileeBold; font-size: 12.0pt; mso-bidi-font-family: JubileeBold;">Knowledge DC</span></b></div>
</td>
</tr>
<tr style="mso-yfti-irow: 1;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 158.3pt;" valign="top" width="211">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">Bestiary 1</span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 162.6pt;" valign="top" width="217">
<div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-align: center; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">Common or uncommon</span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 146.6pt;" valign="top" width="195">
<div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-align: center; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">5 (Common), 10 (Uncommon)</span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 2;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 158.3pt;" valign="top" width="211">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">Bestiary 2, Bestiary 3</span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 162.6pt;" valign="top" width="217">
<div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-align: center; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">Rare</span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 146.6pt;" valign="top" width="195">
<div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-align: center; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">20</span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 3; mso-yfti-lastrow: yes;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 158.3pt;" valign="top" width="211">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">All other sources</span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 162.6pt;" valign="top" width="217">
<div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-align: center; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">Very rare</span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 146.6pt;" valign="top" width="195">
<div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-align: center; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">30</span></div>
</td>
</tr>
</tbody></table>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">Next,
consult the adventure path, regional source book or use your own hand-picked
list, and identify those creatures that are local to the campaign area.<span style="mso-spacerun: yes;"> </span>If your campaign encompasses multiple regions
or areas, make a separate list for each.<span style="mso-spacerun: yes;">
</span>These are the creatures that can be identified with a Knowledge (Local)
check.<span style="mso-spacerun: yes;"> </span>The DC for the Knowledge (Local)
check is determined using the same criteria listed above, i.e. DC 5 for common
creatures, DC 10 for uncommon, DC 20 for rare and DC 30 for very rare.</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">In all
cases, apply the following modifiers to the DC as applicable:</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<br /></div>
<table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184;">
<tbody>
<tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;">
<td style="background: #E7E6E6; border: solid windowtext 1.0pt; mso-background-themecolor: background2; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;" valign="top" width="312">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b><span style="color: #3e0900; font-family: JubileeBold; font-size: 12.0pt; mso-bidi-font-family: JubileeBold;">Modifier</span></b></div>
</td>
<td style="background: #E7E6E6; border-left: none; border: solid windowtext 1.0pt; mso-background-themecolor: background2; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;" valign="top" width="312">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b><span style="color: #3e0900; font-family: JubileeBold; font-size: 12.0pt; mso-bidi-font-family: JubileeBold;">DC</span></b></div>
</td>
</tr>
<tr style="mso-yfti-irow: 1;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;" valign="top" width="312">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">Creature is in native environment</span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;" valign="top" width="312">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">-5</span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 2;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;" valign="top" width="312">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">Template – Bestiary 1</span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;" valign="top" width="312">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">+2</span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 3;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;" valign="top" width="312">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">Template – Bestiary 2 or Bestiary 3</span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;" valign="top" width="312">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">+4</span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 4;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;" valign="top" width="312">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">Variant or unique creature</span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;" valign="top" width="312">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">+5</span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 5;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;" valign="top" width="312">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">Creature type is Outsider</span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;" valign="top" width="312">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">+5</span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 6; mso-yfti-lastrow: yes;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;" valign="top" width="312">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">Template – All other publications</span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;" valign="top" width="312">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">+6</span></div>
</td>
</tr>
</tbody></table>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">Once
the DC has been determined, the player may make a Knowledge skill check to
identify the creature, and possibly learn a bit of useful lore about it.<span style="mso-spacerun: yes;"> </span>The applicable Knowledge skill is based on
the creature’s type, as listed below:</span></div>
<table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184;">
<tbody>
<tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;">
<td style="background: #E7E6E6; border: solid windowtext 1.0pt; mso-background-themecolor: background2; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;" valign="top" width="312">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b><span style="color: #3e0900; font-family: JubileeBold; font-size: 12.0pt; mso-bidi-font-family: JubileeBold;">Creature type</span></b></div>
</td>
<td style="background: #E7E6E6; border-left: none; border: solid windowtext 1.0pt; mso-background-themecolor: background2; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;" valign="top" width="312">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b><span style="color: #3e0900; font-family: JubileeBold; font-size: 12.0pt; mso-bidi-font-family: JubileeBold;">Knowledge skill type</span></b></div>
</td>
</tr>
<tr style="mso-yfti-irow: 1;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;" valign="top" width="312">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">Aberrations</span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;" valign="top" width="312">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">Dungeoneering</span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 2;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;" valign="top" width="312">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">Animals</span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;" valign="top" width="312">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">Nature</span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 3;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;" valign="top" width="312">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">Constructs</span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;" valign="top" width="312">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">Arcana</span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 4;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;" valign="top" width="312">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">Dragons</span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;" valign="top" width="312">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">Arcana</span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 5;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;" valign="top" width="312">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">Fey</span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;" valign="top" width="312">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">Nature</span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 6;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;" valign="top" width="312">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">Humanoids</span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;" valign="top" width="312">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">Humanoids</span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 7;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;" valign="top" width="312">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">Local creatures</span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;" valign="top" width="312">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">Local</span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 8;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;" valign="top" width="312">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">Magical beasts</span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;" valign="top" width="312">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">Arcana</span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 9;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;" valign="top" width="312">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">Monstrous humanoids</span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;" valign="top" width="312">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">Humanoids</span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 10;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;" valign="top" width="312">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">Oozes</span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;" valign="top" width="312">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">Dungeoneering</span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 11;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;" valign="top" width="312">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">Outsiders</span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;" valign="top" width="312">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">The Planes</span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 12;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;" valign="top" width="312">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">Plants</span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;" valign="top" width="312">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">Nature</span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 13;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;" valign="top" width="312">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">Undead</span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;" valign="top" width="312">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">Religion</span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 14; mso-yfti-lastrow: yes;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;" valign="top" width="312">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">Vermin</span></div>
</td>
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<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">Nature</span></div>
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<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">Lastly,
make a notation in each monster’s bestiary entry to add the DC’s for various
knowledge checks.<span style="mso-spacerun: yes;"> </span>For example, the
characters encounter a giant solifugid (Bestiary 2).<span style="mso-spacerun: yes;"> </span>Next to the creature’s stat block, the GM
should note “Knowledge: Nature 15, Local (Wati) 15”</span></div>
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<br /></div>
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<span style="font-family: "NexusSerifOT",serif; font-size: 8.5pt; mso-bidi-font-family: NexusSerifOT;">When
the characters encounter a creature, the GM should read the short description
of the creature found at the top of its Bestiary entry, and show the players a
picture of the creature.<span style="mso-spacerun: yes;"> </span>This can be the
picture found in the Bestiary, or any picture the GM deems appropriate and
representative.<span style="mso-spacerun: yes;"> </span>When a player chooses to
make a Knowledge check, they may attempt to guess what the creature is before
making their Knowledge check.<span style="mso-spacerun: yes;"> </span>If the
player guesses successfully, grant a +5 insight bonus to the character’s
Knowledge check.<span style="mso-spacerun: yes;"> </span></span></div>
<br /><br />
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<span style="font-family: "Verdana",sans-serif;">And that’s our system.<span style="mso-spacerun: yes;">
</span>All we need to do now is test it and see how broken it is.</span></div>
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<span style="font-family: "Verdana",sans-serif;">Now, I promised you in an earlier article that I would
rigorously crunch these numbers and see how they change the old baseline for
monster lore.<span style="mso-spacerun: yes;"> </span>I’m going to do that
below.<span style="mso-spacerun: yes;"> </span>WARNING: MATH AHEAD!</span></div>
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Salutation"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 4"/>
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</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b><span style="font-family: "Verdana",sans-serif;">MATHFINDER!</span></b></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "Verdana",sans-serif;">The selection I chose to test our system was the Mummy’s
Mask adventure path.<span style="mso-spacerun: yes;"> </span>It’s the next AP I
will run with my group, and seems representative of an average adventure path
in terms of creature variety.<span style="mso-spacerun: yes;"> </span>I first
went through the entire AP and noted any creature from an encounter, be it
hostile or friendly.<span style="mso-spacerun: yes;"> </span>I also noted the
creature’s source book, its Challenge Rating, and its Environment.<span style="mso-spacerun: yes;"> </span>If the creature had a template applied to it,
I noted the template, and the source book the template was published in. I then
did the same thing with any creature that was listed on a random encounter
table in the city of Wati, or that was listed as an ‘urban’ encounter in <i>Osirion:
Legacy of the Pharaohs</i>. I added a column for these creatures called
“local.”</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "Verdana",sans-serif;">After removing any duplicate entries, I finished with a
list of 217 different creatures that could or would be encountered by the
characters in the campaign.<span style="mso-spacerun: yes;"> </span></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "Verdana",sans-serif;">The next step was to list the creature type for each
creature, i.e. monstrous humanoid, undead, dragon, etc.<span style="mso-spacerun: yes;"> </span>The last step of data entry on my spreadsheet
was to add columns for old DC, new DC and net change.<span style="mso-spacerun: yes;"> </span>The old DC was the DC based on the creature’s
Challenge Rating, the new DC was the DC established by the rules listed
above.<span style="mso-spacerun: yes;"> </span></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "Verdana",sans-serif;">Once the data was gathered, I started grouping creatures
by type and determining the change in average DC for Knowledge checks.<span style="mso-spacerun: yes;"> </span>The results are listed below:</span></div>
<table border="0" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border-collapse: collapse; margin-left: 120.4pt; mso-padding-alt: 0in 0in 0in 0in; mso-yfti-tbllook: 1184; width: 302px;">
<tbody>
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<td style="border: solid #CCCCCC 1.0pt; height: 15.75pt; mso-border-alt: solid #CCCCCC .75pt; padding: 1.5pt 2.25pt 1.5pt 2.25pt;" valign="bottom">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<b><span style="font-family: "Arial",sans-serif; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";">Creature Type</span></b></div>
</td>
<td style="border-left: none; border: solid #CCCCCC 1.0pt; height: 15.75pt; mso-border-alt: solid #CCCCCC .75pt; mso-border-left-alt: solid #CCCCCC .75pt; padding: 1.5pt 2.25pt 1.5pt 2.25pt;" valign="bottom"><br /></td>
<td style="border-left: none; border: solid #CCCCCC 1.0pt; height: 15.75pt; mso-border-alt: solid #CCCCCC .75pt; mso-border-left-alt: solid #CCCCCC .75pt; padding: 1.5pt 2.25pt 1.5pt 2.25pt;" valign="bottom">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<b><span style="font-family: "Arial",sans-serif; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";">DC change</span></b></div>
</td>
<td style="border-left: none; border: solid #CCCCCC 1.0pt; height: 15.75pt; mso-border-alt: solid #CCCCCC .75pt; mso-border-left-alt: solid #CCCCCC .75pt; padding: 1.5pt 2.25pt 1.5pt 2.25pt;" valign="bottom">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<b><span style="font-family: "Arial",sans-serif; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";">Sample size</span></b></div>
</td>
</tr>
<tr style="height: 15.75pt; mso-yfti-irow: 1;">
<td style="border-top: none; border: solid #CCCCCC 1.0pt; height: 15.75pt; mso-border-alt: solid #CCCCCC .75pt; mso-border-top-alt: solid #CCCCCC .75pt; padding: 1.5pt 2.25pt 1.5pt 2.25pt;" valign="bottom">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-family: "Arial",sans-serif; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";">Overall</span></div>
</td>
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<td style="border-bottom: solid #CCCCCC 1.0pt; border-left: none; border-right: solid #CCCCCC 1.0pt; border-top: none; height: 15.75pt; mso-border-alt: solid #CCCCCC .75pt; mso-border-left-alt: solid #CCCCCC .75pt; mso-border-top-alt: solid #CCCCCC .75pt; padding: 1.5pt 2.25pt 1.5pt 2.25pt;" valign="bottom">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-family: "Arial",sans-serif; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";">+2.0</span></div>
</td>
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<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="font-family: "Arial",sans-serif; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";">217</span></div>
</td>
</tr>
<tr style="height: 15.75pt; mso-yfti-irow: 2;">
<td style="border-top: none; border: solid #CCCCCC 1.0pt; height: 15.75pt; mso-border-alt: solid #CCCCCC .75pt; mso-border-top-alt: solid #CCCCCC .75pt; padding: 1.5pt 2.25pt 1.5pt 2.25pt;" valign="bottom">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-family: "Arial",sans-serif; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";">Aberrations</span></div>
</td>
<td style="border-bottom: solid #CCCCCC 1.0pt; border-left: none; border-right: solid #CCCCCC 1.0pt; border-top: none; height: 15.75pt; mso-border-alt: solid #CCCCCC .75pt; mso-border-left-alt: solid #CCCCCC .75pt; mso-border-top-alt: solid #CCCCCC .75pt; padding: 1.5pt 2.25pt 1.5pt 2.25pt;" valign="bottom"><br /></td>
<td style="border-bottom: solid #CCCCCC 1.0pt; border-left: none; border-right: solid #CCCCCC 1.0pt; border-top: none; height: 15.75pt; mso-border-alt: solid #CCCCCC .75pt; mso-border-left-alt: solid #CCCCCC .75pt; mso-border-top-alt: solid #CCCCCC .75pt; padding: 1.5pt 2.25pt 1.5pt 2.25pt;" valign="bottom">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-family: "Arial",sans-serif; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";">-5.4</span></div>
</td>
<td style="border-bottom: solid #CCCCCC 1.0pt; border-left: none; border-right: solid #CCCCCC 1.0pt; border-top: none; height: 15.75pt; mso-border-alt: solid #CCCCCC .75pt; mso-border-left-alt: solid #CCCCCC .75pt; mso-border-top-alt: solid #CCCCCC .75pt; padding: 1.5pt 2.25pt 1.5pt 2.25pt;" valign="bottom">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="font-family: "Arial",sans-serif; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";">5</span></div>
</td>
</tr>
<tr style="height: 15.75pt; mso-yfti-irow: 3;">
<td style="border-top: none; border: solid #CCCCCC 1.0pt; height: 15.75pt; mso-border-alt: solid #CCCCCC .75pt; mso-border-top-alt: solid #CCCCCC .75pt; padding: 1.5pt 2.25pt 1.5pt 2.25pt;" valign="bottom">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-family: "Arial",sans-serif; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";">Animals</span></div>
</td>
<td style="border-bottom: solid #CCCCCC 1.0pt; border-left: none; border-right: solid #CCCCCC 1.0pt; border-top: none; height: 15.75pt; mso-border-alt: solid #CCCCCC .75pt; mso-border-left-alt: solid #CCCCCC .75pt; mso-border-top-alt: solid #CCCCCC .75pt; padding: 1.5pt 2.25pt 1.5pt 2.25pt;" valign="bottom"><br /></td>
<td style="border-bottom: solid #CCCCCC 1.0pt; border-left: none; border-right: solid #CCCCCC 1.0pt; border-top: none; height: 15.75pt; mso-border-alt: solid #CCCCCC .75pt; mso-border-left-alt: solid #CCCCCC .75pt; mso-border-top-alt: solid #CCCCCC .75pt; padding: 1.5pt 2.25pt 1.5pt 2.25pt;" valign="bottom">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-family: "Arial",sans-serif; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";">-2.6</span></div>
</td>
<td style="border-bottom: solid #CCCCCC 1.0pt; border-left: none; border-right: solid #CCCCCC 1.0pt; border-top: none; height: 15.75pt; mso-border-alt: solid #CCCCCC .75pt; mso-border-left-alt: solid #CCCCCC .75pt; mso-border-top-alt: solid #CCCCCC .75pt; padding: 1.5pt 2.25pt 1.5pt 2.25pt;" valign="bottom">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="font-family: "Arial",sans-serif; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";">8</span></div>
</td>
</tr>
<tr style="height: 15.75pt; mso-yfti-irow: 4;">
<td style="border-top: none; border: solid #CCCCCC 1.0pt; height: 15.75pt; mso-border-alt: solid #CCCCCC .75pt; mso-border-top-alt: solid #CCCCCC .75pt; padding: 1.5pt 2.25pt 1.5pt 2.25pt;" valign="bottom">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-family: "Arial",sans-serif; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";">Constructs</span></div>
</td>
<td style="border-bottom: solid #CCCCCC 1.0pt; border-left: none; border-right: solid #CCCCCC 1.0pt; border-top: none; height: 15.75pt; mso-border-alt: solid #CCCCCC .75pt; mso-border-left-alt: solid #CCCCCC .75pt; mso-border-top-alt: solid #CCCCCC .75pt; padding: 1.5pt 2.25pt 1.5pt 2.25pt;" valign="bottom"><br /></td>
<td style="border-bottom: solid #CCCCCC 1.0pt; border-left: none; border-right: solid #CCCCCC 1.0pt; border-top: none; height: 15.75pt; mso-border-alt: solid #CCCCCC .75pt; mso-border-left-alt: solid #CCCCCC .75pt; mso-border-top-alt: solid #CCCCCC .75pt; padding: 1.5pt 2.25pt 1.5pt 2.25pt;" valign="bottom">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-family: "Arial",sans-serif; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";">+3.4</span></div>
</td>
<td style="border-bottom: solid #CCCCCC 1.0pt; border-left: none; border-right: solid #CCCCCC 1.0pt; border-top: none; height: 15.75pt; mso-border-alt: solid #CCCCCC .75pt; mso-border-left-alt: solid #CCCCCC .75pt; mso-border-top-alt: solid #CCCCCC .75pt; padding: 1.5pt 2.25pt 1.5pt 2.25pt;" valign="bottom">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="font-family: "Arial",sans-serif; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";">19</span></div>
</td>
</tr>
<tr style="height: 15.75pt; mso-yfti-irow: 5;">
<td style="border-top: none; border: solid #CCCCCC 1.0pt; height: 15.75pt; mso-border-alt: solid #CCCCCC .75pt; mso-border-top-alt: solid #CCCCCC .75pt; padding: 1.5pt 2.25pt 1.5pt 2.25pt;" valign="bottom">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-family: "Arial",sans-serif; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";">Dragons</span></div>
</td>
<td style="border-bottom: solid #CCCCCC 1.0pt; border-left: none; border-right: solid #CCCCCC 1.0pt; border-top: none; height: 15.75pt; mso-border-alt: solid #CCCCCC .75pt; mso-border-left-alt: solid #CCCCCC .75pt; mso-border-top-alt: solid #CCCCCC .75pt; padding: 1.5pt 2.25pt 1.5pt 2.25pt;" valign="bottom"><br /></td>
<td style="border-bottom: solid #CCCCCC 1.0pt; border-left: none; border-right: solid #CCCCCC 1.0pt; border-top: none; height: 15.75pt; mso-border-alt: solid #CCCCCC .75pt; mso-border-left-alt: solid #CCCCCC .75pt; mso-border-top-alt: solid #CCCCCC .75pt; padding: 1.5pt 2.25pt 1.5pt 2.25pt;" valign="bottom">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-family: "Arial",sans-serif; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";">-4.9</span></div>
</td>
<td style="border-bottom: solid #CCCCCC 1.0pt; border-left: none; border-right: solid #CCCCCC 1.0pt; border-top: none; height: 15.75pt; mso-border-alt: solid #CCCCCC .75pt; mso-border-left-alt: solid #CCCCCC .75pt; mso-border-top-alt: solid #CCCCCC .75pt; padding: 1.5pt 2.25pt 1.5pt 2.25pt;" valign="bottom">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="font-family: "Arial",sans-serif; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";">8</span></div>
</td>
</tr>
<tr style="height: 15.75pt; mso-yfti-irow: 6;">
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<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-family: "Arial",sans-serif; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";">Fey</span></div>
</td>
<td style="border-bottom: solid #CCCCCC 1.0pt; border-left: none; border-right: solid #CCCCCC 1.0pt; border-top: none; height: 15.75pt; mso-border-alt: solid #CCCCCC .75pt; mso-border-left-alt: solid #CCCCCC .75pt; mso-border-top-alt: solid #CCCCCC .75pt; padding: 1.5pt 2.25pt 1.5pt 2.25pt;" valign="bottom"><br /></td>
<td style="border-bottom: solid #CCCCCC 1.0pt; border-left: none; border-right: solid #CCCCCC 1.0pt; border-top: none; height: 15.75pt; mso-border-alt: solid #CCCCCC .75pt; mso-border-left-alt: solid #CCCCCC .75pt; mso-border-top-alt: solid #CCCCCC .75pt; padding: 1.5pt 2.25pt 1.5pt 2.25pt;" valign="bottom">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-family: "Arial",sans-serif; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";">+5</span></div>
</td>
<td style="border-bottom: solid #CCCCCC 1.0pt; border-left: none; border-right: solid #CCCCCC 1.0pt; border-top: none; height: 15.75pt; mso-border-alt: solid #CCCCCC .75pt; mso-border-left-alt: solid #CCCCCC .75pt; mso-border-top-alt: solid #CCCCCC .75pt; padding: 1.5pt 2.25pt 1.5pt 2.25pt;" valign="bottom">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="font-family: "Arial",sans-serif; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";">2</span></div>
</td>
</tr>
<tr style="height: 15.75pt; mso-yfti-irow: 7;">
<td style="border-top: none; border: solid #CCCCCC 1.0pt; height: 15.75pt; mso-border-alt: solid #CCCCCC .75pt; mso-border-top-alt: solid #CCCCCC .75pt; padding: 1.5pt 2.25pt 1.5pt 2.25pt;" valign="bottom">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-family: "Arial",sans-serif; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";">Humanoids</span></div>
</td>
<td style="border-bottom: solid #CCCCCC 1.0pt; border-left: none; border-right: solid #CCCCCC 1.0pt; border-top: none; height: 15.75pt; mso-border-alt: solid #CCCCCC .75pt; mso-border-left-alt: solid #CCCCCC .75pt; mso-border-top-alt: solid #CCCCCC .75pt; padding: 1.5pt 2.25pt 1.5pt 2.25pt;" valign="bottom"><br /></td>
<td style="border-bottom: solid #CCCCCC 1.0pt; border-left: none; border-right: solid #CCCCCC 1.0pt; border-top: none; height: 15.75pt; mso-border-alt: solid #CCCCCC .75pt; mso-border-left-alt: solid #CCCCCC .75pt; mso-border-top-alt: solid #CCCCCC .75pt; padding: 1.5pt 2.25pt 1.5pt 2.25pt;" valign="bottom">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-family: "Arial",sans-serif; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";">-2.2</span></div>
</td>
<td style="border-bottom: solid #CCCCCC 1.0pt; border-left: none; border-right: solid #CCCCCC 1.0pt; border-top: none; height: 15.75pt; mso-border-alt: solid #CCCCCC .75pt; mso-border-left-alt: solid #CCCCCC .75pt; mso-border-top-alt: solid #CCCCCC .75pt; padding: 1.5pt 2.25pt 1.5pt 2.25pt;" valign="bottom">
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<span style="font-family: "Arial",sans-serif; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";">9</span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";">Magical beasts</span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";">-0.9</span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";">25</span></div>
</td>
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<tr style="height: 15.75pt; mso-yfti-irow: 9;">
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<span style="font-family: "Arial",sans-serif; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";">Monstrous humanoids</span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";">-2.3</span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";">10</span></div>
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<tr style="height: 15.75pt; mso-yfti-irow: 10;">
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<span style="font-family: "Arial",sans-serif; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";">Oozes</span></div>
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<td style="border-bottom: solid #CCCCCC 1.0pt; border-left: none; border-right: solid #CCCCCC 1.0pt; border-top: none; height: 15.75pt; mso-border-alt: solid #CCCCCC .75pt; mso-border-left-alt: solid #CCCCCC .75pt; mso-border-top-alt: solid #CCCCCC .75pt; padding: 1.5pt 2.25pt 1.5pt 2.25pt;" valign="bottom">
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<span style="font-family: "Arial",sans-serif; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";">-1.8</span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";">6</span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";">Outsiders</span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";">+5.4</span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";">47</span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";">Undead</span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";">55</span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";">Vermin</span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";">+2.5</span></div>
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<span style="font-family: "Arial",sans-serif; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";">23</span></div>
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<br /></div>
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<b><span style="font-family: "Verdana",sans-serif;">NO DATA WITHOUT ACTION</span></b></div>
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<span style="font-family: "Verdana",sans-serif;">Reviewing the results above, the average DC for all
sampled creatures increased by 2.0.<span style="mso-spacerun: yes;"> </span>7
out of 12 creature types saw a net decrease, while the remaining 5 creature
types increased.<span style="mso-spacerun: yes;"> </span>Undead and Outsiders
were the most commonly occurring types, representing 47% of the total
encounters.<span style="mso-spacerun: yes;"> </span>Both categories saw a net
increase in DC’s, which skewed the average DC upward.</span></div>
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<br /></div>
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<span style="font-family: "Verdana",sans-serif;">Blah blah blah whatever.<span style="mso-spacerun: yes;">
</span>What does all this shit mean?</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<br /></div>
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<span style="font-family: "Verdana",sans-serif;">It means that Knowledge checks for monster lore just got
harder.<span style="mso-spacerun: yes;"> </span>On average, the DC increases by
2, meaning that an old DC 15 check just became a DC 17 check.<span style="mso-spacerun: yes;"> </span>From a player’s perspective, ranks in
Knowledge skills don’t buy as much as they used to.<span style="mso-spacerun: yes;"> </span>Statistically, they are worth 10% less than
they used to be.<span style="mso-spacerun: yes;"> </span></span></div>
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<br /></div>
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<span style="font-family: "Verdana",sans-serif;">I’m not satisfied with that result.<span style="mso-spacerun: yes;"> </span>Which leaves me with two options.<span style="mso-spacerun: yes;"> </span>Either decrease the standard DC’s by 2, or
compensate the characters with two additional skill points per level.<span style="mso-spacerun: yes;"> </span>As it stands, the DC’s for our new system are
neatly organized in multiples of 5, which appeals to my sense of order and
structure.<span style="mso-spacerun: yes;"> </span>So, how can we award
additional skill points to characters without rewriting the entire Core
Rulebook?<span style="mso-spacerun: yes;"> </span>Easy.</span></div>
<br /><br />
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of authorities"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="macro"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="toa heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 5"/>
<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Closing"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Signature"/>
<w:LsdException Locked="false" Priority="1" SemiHidden="true"
UnhideWhenUsed="true" Name="Default Paragraph Font"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Salutation"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3"/>
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<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<i><span style="font-family: "Verdana",sans-serif;">Pathfinder Unchained</span></i><span style="font-family: "Verdana",sans-serif;">.<span style="mso-spacerun: yes;">
</span>Background skills.<span style="mso-spacerun: yes;"> </span>2 additional
skill ranks per level to be spent on Appraise, Craft, Handle Animal,
Linguistics, and certain Knowledge skills.<span style="mso-spacerun: yes;">
</span>You’re welcome.</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "Verdana",sans-serif;">Alright, fine.<span style="mso-spacerun: yes;"> </span>It’s
not as simple as all that.<span style="mso-spacerun: yes;"> </span>The optional
Background Skills system found in <i>Pathfinder Unchained </i>does grant 2
additional skill points per level, but they can only be spent on what are
defined as <i>non-adventuring skills</i>.<span style="mso-spacerun: yes;">
</span>These are skills that are not usually employed in a dungeon or
wilderness environment.<span style="mso-spacerun: yes;"> </span>You can spend
the extra two skill points on Knowledge skills such as engineering, nobility,
history and geography, but none of these skills can be used to learn monster
lore.<span style="mso-spacerun: yes;"> </span>Even though players get two extra
skill points per level, it doesn’t <i>directly</i> balance the increased DC’s
that result from our new system.</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "Verdana",sans-serif;">But I think it does <i>indirectly</i> balance the change,
at least partly.<span style="mso-spacerun: yes;"> </span>If I’m playing a class
that has an animal companion (druid, ranger, hunter or whatever third-party
creation is my current flavor-of-the-month), I’m going to want to invest skill
points in Handle Animal.<span style="mso-spacerun: yes;"> </span>In the old
system, I would have to do so at the expense of a rank in a different skill,
including any Knowledge skill.<span style="mso-spacerun: yes;"> </span>Now that
Handle Animal is classified as a non-adventuring skill, it frees up a skill
point for me to spend on any adventuring skill, including any Knowledge skill
that can be used to determine monster lore.<span style="mso-spacerun: yes;">
</span>So that gets us a little down the road towards balance.</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "Verdana",sans-serif;">If my character wants to be some kind of scholar, I will
probably invest skill points in the History or Geography category.<span style="mso-spacerun: yes;"> </span>Now that those skills are considered
non-adventuring, it also frees up skill points.<span style="mso-spacerun: yes;">
</span>We get a little closer.</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "Verdana",sans-serif;">Craft, Artistry and Profession get ignored a lot.<span style="mso-spacerun: yes;"> </span>As a player, I often feel obliged to take a
rank in Profession, just to demonstrate that my character had a life before
they became a murder hobo.<span style="mso-spacerun: yes;"> </span>As a GM, I
frequently hand-wave such skills because <b>A.</b> They don’t contribute
significantly to the plot of the adventure, <b>B.</b> They don’t offer useful
solutions to challenges encountered during an adventure, or <b>C.</b> The
crafting rules in Pathfinder are boring and needlessly complex. Shoving these
skills into the non-adventuring category is just another way of hiding them in
a dusty corner to gather dust, as they rightly should.<span style="mso-spacerun: yes;"> </span></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "Verdana",sans-serif;">Don’t get me started on Appraise.<span style="mso-spacerun: yes;"> </span>That’s a whole other article.</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "Verdana",sans-serif;">I guess what I’m saying is that Background Skills get us
closer to a balance with our higher DC’s for monster lore, but not all the
way.<span style="mso-spacerun: yes;"> </span>Maybe half.<span style="mso-spacerun: yes;"> </span>If accurate, that means that an average check
for monster lore has a net DC increase of about one.<span style="mso-spacerun: yes;"> </span>As a GM, I’m satisfied with that outcome, and
as a player I would be willing to accept a slightly higher difficulty if the
system provides greater immersion and logical consistency.<span style="mso-spacerun: yes;"> </span>Your mileage may vary.</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "Verdana",sans-serif;">One last point of examination, and then we can put a bow
on this bitch.<span style="mso-spacerun: yes;"> </span>I added a skill in our
new system, Knoweldge (Humanoids).<span style="mso-spacerun: yes;"> </span>We
need to identify which classes receive our new Knowledge skill as a class
skill.<span style="mso-spacerun: yes;"> </span>Since we took Knowledge (Local)
and split it into two different skills, it seems logical to make Knowledge
(Humanoids) a class skill for any class that gets Knowledge (Local) as a class
skill.<span style="mso-spacerun: yes;"> </span>From the Core Rulebook classes,
that’s the bard, rogue and wizard.<span style="mso-spacerun: yes;"> </span>Of
the classes introduced in the Advanced Player’s Guide, only the summoner gets
Knowledge (Local) as a class skill (WTF?), but I think it makes sense to give
the inquisitor Knowledge (Humanoids) as a class skill, since monster lore is
kinda their thing.</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "Verdana",sans-serif;">With that out of the way, I guess I need to look at how
adding a skill to the game affects the expenditure of skill points, and what
impact that effect has.<span style="mso-spacerun: yes;"> </span>To do that, I’m
going to have to make some assumptions about the way players spend skill points
on their characters.<span style="mso-spacerun: yes;"> </span>My assumption is
based on how I create characters and allocate skill points.<span style="mso-spacerun: yes;"> </span>Which is probably similar to the way the
majority of players handle it, but maybe not.<span style="mso-spacerun: yes;">
</span><i>Caveat emptor</i>.<span style="mso-spacerun: yes;"> </span>I’ll put
this in a footnote so that you don’t have to be bored reading my <s>bullshit
excuses for foisting this on you</s> rational and well-thought-out
justification.<sup> 1</sup></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "Verdana",sans-serif;">Using the Core Rulebook classes as our sample, an average
character receives 3.8 skill points per level.<span style="mso-spacerun: yes;">
</span>Let’s round that up to 4 to keep it simple.<span style="mso-spacerun: yes;"> </span>Under the original skill rules, each class
receives an average of 4.24 class skills per level.<span style="mso-spacerun: yes;"> </span>Adding the new skill Knowledge (Humanoids),
each class only receives an average of 4.19 class skills per level.<span style="mso-spacerun: yes;"> </span>For the sake of simplicity, let’s assume that
the average character will get 1 skill point in each of their class skills per
level (see footnote).<span style="mso-spacerun: yes;"> </span>Over the course of
a 15-level campaign, the character receives 57 skill ranks (not adding their
Intelligence modifier or ranks gained from Favored Class bonus).<span style="mso-spacerun: yes;"> </span>They have 64 opportunities under the old
system (15 x 4.24) to spend those ranks.<span style="mso-spacerun: yes;">
</span>Under the new system, they still get an average of 57 skill ranks, but
now can spend them on 63 opportunities (15 x 4.19).<span style="mso-spacerun: yes;"> </span></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "Verdana",sans-serif;">So, the addition of a single skill costs the characters 1
skill rank over the course of a 15-level campaign.<span style="mso-spacerun: yes;"> </span>I’m thinking that’s not a terrible burden to
bear, but if you want to mount an armed rebellion, I can’t stop you.<span style="mso-spacerun: yes;"> </span>The final net result of our new monster lore
system is an approximate increase in DC of one, and a cost to the players of
one skill rank over the course of a campaign.<span style="mso-spacerun: yes;">
</span>Is that cost worth a revised system for monster lore that <i>actually
makes sense</i>?<span style="mso-spacerun: yes;"> </span>Comments welcome!</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<br /></div>
<span style="font-family: "Verdana",sans-serif; font-size: 11.0pt; line-height: 107%; mso-ansi-language: EN-US; mso-bidi-font-family: "Times New Roman"; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-bidi; mso-fareast-font-family: Calibri; mso-fareast-language: EN-US; mso-fareast-theme-font: minor-latin;"><span style="mso-spacerun: yes;"> </span><sup>1</sup> </span><span style="font-family: "Verdana",sans-serif; font-size: 10.0pt; line-height: 107%; mso-ansi-language: EN-US; mso-bidi-font-family: "Times New Roman"; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-bidi; mso-fareast-font-family: Calibri; mso-fareast-language: EN-US; mso-fareast-theme-font: minor-latin;">If you’re like me, you probably spend most of
your skill points on class skills.<span style="mso-spacerun: yes;"> </span>It
just makes sense numerically; you get a +4 bonus for investing a rank in a
class skill but only get a +1 bonus for a non-class skill.<span style="mso-spacerun: yes;"> </span>Better bang for the buck.<span style="mso-spacerun: yes;"> </span>Sure, you probably want to max out Perception
even if it’s not a class skill for you (because it’s the most useful skill in
the game), but most of your other non-class skills either get ignored entirely
or get lip service with a pity rank.<span style="mso-spacerun: yes;"> </span>The
point is that the large majority of your skill points are probably going to be
spent on class skills, which is what the analysis that follows is based upon.</span><span style="font-family: "Verdana",sans-serif; font-size: 11.0pt; line-height: 107%; mso-ansi-language: EN-US; mso-bidi-font-family: "Times New Roman"; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-bidi; mso-fareast-font-family: Calibri; mso-fareast-language: EN-US; mso-fareast-theme-font: minor-latin;"> </span>
Fubbles the baby cowhttp://www.blogger.com/profile/04744696424017626819noreply@blogger.com0tag:blogger.com,1999:blog-1256774754529052747.post-32356630215625880412019-12-06T06:29:00.000-08:002019-12-06T06:30:47.719-08:003PP Spotlight - Spheres of Power<!--[if gte mso 9]><xml>
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="line number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="page number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of authorities"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="macro"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="toa heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 5"/>
<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Closing"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Signature"/>
<w:LsdException Locked="false" Priority="1" SemiHidden="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
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<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
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<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
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<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
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<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
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<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
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<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
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<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
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<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
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<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
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<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
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<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
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<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
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<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
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<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
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<a href="https://1.bp.blogspot.com/-hwx7Ip2HYlo/XepkzKOyJEI/AAAAAAAABZc/PZPqevBftQEpO0h5EUjMEiEAUu77LBUhgCLcBGAsYHQ/s1600/Spheres%2Bof%2BPower.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="255" data-original-width="197" height="400" src="https://1.bp.blogspot.com/-hwx7Ip2HYlo/XepkzKOyJEI/AAAAAAAABZc/PZPqevBftQEpO0h5EUjMEiEAUu77LBUhgCLcBGAsYHQ/s400/Spheres%2Bof%2BPower.jpg" width="309" /></a></div>
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<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;">Vancian magic. A
magic system modeled after a series of novels called Thy Dying Earth, by Jack
Vance. Gary Gygax was a fan of Vance’s
writing, and when Gary designed Dungeons & Dragons, he used Vance’s
depiction of magic as his default magic system.
Spells are grouped by level, from weakest (1<sup>st</sup> level) to most
powerful (9<sup>th</sup> level). You can
study only so many spells per level per day.
And you forget them once you cast them, so you have to study them again
day after day after day. This magic
system became such a sacred cow of D&D that it persists into the most
modern versions of the game, including Pathfinder.</span></span></div>
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</span></span><br />
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<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;">Players throughout the years have commented that, despite
being a genetic marker for D&D and its descendants, it’s an odd design
choice. The Vancian magic system is
rather restrictive in how it depicts spell casters, and doesn’t give much room
for players to create magic-users from other literary traditions. Elric didn’t use Vancian magic. Gandalf didn’t either. Neither did Merlin, or Harry Potter, or any
other wizard other than those in The Dying Earth series. Why are mages forced into such a narrow paradigm
for magic?</span></span></div>
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</span></span><br />
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<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"><i>Spheres of Power</i> by Drop Dead Studios is an attempt
to answer that question. This 229-page
book offers GMs and players a completely alternate magic system, replacing
Vancian magic with a very versatile toolkit that allows you to create virtually
any kind of magic-using character. The
book begins by explaining the core concepts of <i>Spheres of Power</i>, and how
magic works in the system. The next
chapter details 20 of the eponymous spheres.
Chapter 3 presents us with 11 new base classes that utilize the SoP
system. Also included in this chapter
are archetypes for converting core Pathfinder spellcasting classes to the <i>Spheres
of Power</i> system, and a prestige class. </span></span></div>
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<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;">It then moves on to discuss four advanced magic systems,
listed as optional by the publisher, all of which gives ways for potent magic
to be expressed in-game. Next up are
Player Options, which include spellcasting traditions, casting drawbacks and
boons. An entire chapter is dedicated to
using magic items with <i>Spheres of Power</i>, and how magic items are
affected by the system. We conclude the
publication with a chapter on how to use the book, and discusses using concepts
built around the use of magic to create thematic, evocative campaigns with
magic that helps to define the campaign world in specific ways.</span></span></div>
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</span></span><br />
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<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;">What are the main differences that <i>Spheres of Power</i>
offers us? First, it eliminates the
schools of magic from Dungeons & Dragons and its iterations (abjuration,
necromancy, evocation, etc.) and re-groups magic effects into twenty thematic
‘spheres’: Alteration, conjuration, creation, dark, death, destruction,
divination, enchantment, fate, illusion, life, light, mind, nature, protection,
telekinesis, time, war, warp and weather.
Each sphere delivers what it promises on the label: Wanna call lightning
from the sky? Weather sphere. Get
answers to unknowable truths? Divination
sphere. Dominate people’s actions? Mind sphere.
Almost any spell in D&D or Pathfinder can be expressed through the
use of spheres.</span></span></div>
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<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;">Casters are classified into three groups. High casters are primary magic-users. Folks like wizards, sorcerers, clerics and
druids would be considered high casters in <i>Spheres of Power</i>. Mid-casters are your hybrid types, who have a
strong magical ability combined with other non-magic class abilities. The bard and magus would be good examples. Finally, low casters are classes that get
minor magical powers, but it really just isn’t their main shtick. Folks like paladins and rangers would be
examples of low casters.</span></span></div>
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<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;">Magic is accessed by selecting a sphere. Each sphere has a basic ability or two. For example, the Time sphere grants the
caster the ability the ability to use a limited version of either the <i>haste</i>
or <i>slow</i> spell. Once a sphere is
chosen, you may choose additional talents within that sphere as you increase in
level, or you can choose another sphere, granting you the base power of that
sphere as well. All casters begin with a
minimum of 2 talents. Talents are used
to gain access to a sphere, and then to learn talents within that sphere. Additional talents are gained at a fixed rate
based upon your class’s classification of high, mid- or low caster.</span></span></div>
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<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;">Here’s where <i>Spheres of Power</i> really differentiates
itself as a magic system: A talent can be used as many times as you want. Until the cows come home. <i>Ad infinitum</i>. No more ‘fire and
forget’ spells <i>a la</i> Vancian magic.
If you want to use a Destructive Blast (base ability from the
Destruction sphere) all day long, you can!
Now, you may be thinking that this is unbalanced and makes magic-users
far too powerful, but the system is very well designed to make base talents <i>useful</i>,
but not overly <i>powerful</i>. If you
want to add some oomph to your talents, <i>Spheres of Power</i> gives us a
spell point pool. Most talents require
the caster to concentrate on the effect in order to keep it persistent. But if you don’t want to concentrate on a
talent, you can spend a spell point to give it a fixed duration, allowing the
caster to use another talent without the first one expiring.</span></span></div>
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<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;">Each sphere features an average of about 20 talents, each
one allowing the caster to perform an additional magical effect in the
sphere. This provides a very wide array
of abilities for the caster to choose.
The caster can choose to sample from as many spheres as they
desire. You can hyper-specialize in a
single sphere or two, or you can sample from a dozen different spheres, it’s
all up to your concept of the character.</span></span></div>
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<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;">The classes presented in <i>Spheres of Power</i> do a nice
job of demonstrating the effectiveness of the system. From the Armorist, who uses Spheres to summon
magical weapons and armor to amplify his combat prowess, to the Incanter, a
‘build-your-own-caster’ who receives a metric crap-ton of talents, the classes
are diverse, well-balanced and thematic.
11 such classes are presented, each with its own unique use of the
Spheres system.</span></span></div>
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<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;">The Advanced Magic section is interesting in that it implies through its inclusion that the core Spheres talents really reflect the
power of spells in core Pathfinder to around 5<sup>th</sup> level spells. Advanced magic offers us ways to extend the
power of Spherecasting up to the traditional power of 9<sup>th</sup> level
spells. This is good to know as a GM; if
you want to run a low-magic game, the core <i>Spheres of Power</i> system would
be perfect. Advanced talents simply
extend the SoP system (with a minimum 10<sup>th</sup> level requirement) to
include talents that emulate high-level spells in Pathfinder. Rituals give Spherecasters a way to access
spells from the core game, but at a greater casting time, typically not usable
in combat. Spellcrafting is a way to
create new talents through the combination of different spheres and
talents. Incantations are similar to
rituals, but serve more as a plot device, as a way to fill gaps in the
character’s abilities and as a means of flavoring the campaign world.</span></span></div>
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<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;">The second main way that <i>Spheres of Power</i>
differentiates itself and adds a great amount of customization for both players
and GMs is the section on Casting Traditions.
These are like templates that you add to the <i>Spheres of Power</i>
system, which alters the ways that the character accesses and wields magical
power. Each tradition brings a set of
drawbacks and boons that constrain the application of spherecasting, giving it
a particular theme. For example, the
Runist tradition makes casting take longer, requires hand gestures to use a
talent, and requires a successful skill check to use a talent. Thematically, think of a type of runic magic
that requires the caster to inscribe a rune on a surface in order to draw forth
a magical effect. I see this as a really
great fit for dwarven magic users! There
are 14 different traditions offered, with advice on how to create your own
traditions. </span></span></div>
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<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;">I have used <i>Spheres of Power</i> in my current Curse of
the Crimson Throne campaign. The group
has an Armorist, an Incanter focused on the Fate and Life spheres and another
Incanter focused on the Dark and Fate spheres, so the system is getting a good
test-run. From what I’ve seen so far
through 6 levels of play, the <i>Spheres of Power</i> magic system is working
very well. Overall, it is less powerful
than the core magic system of Pathfinder, but in my mind, this is a feature,
not a bug. Casters still fill an important
role during combat, but don’t become so powerful that they eclipse other
non-magical classes at mid- to high levels.
My players seem to enjoy the openness of the system; they can realize
their character’s concept more easily, and the system gives them more
versatility to customize their characters to their exact specifications. </span></span></div>
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<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;">An added bonus (a huge benefit for me) is that Hero Lab
files are available for purchase for <i>Spheres of Power</i>. I have purchased and used these files, and
they are great! I can build characters quickly,
and the files comply totally to the source document. All classes, spheres, archetypes, prestige
classes, feats, advanced magic rules and traditions are included in the files. Furthermore, I have received great support
from the Hero Lab community when developing content that uses the SoP
system. For example, I was able to
successfully create an archetype for the Dragonrider class (Super Genius Games)
that uses SoP; with some help from the HL community, it works great. Well done, Hero Lab editors!</span></span></div>
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<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"><b>Conclusion</b>: </span></span></div>
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<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;">If I created a d20 fantasy RPG, <i>Spheres
of Power</i> is the system I would choose as my core magic engine. The beating heart of the system is 20
spheres, each with a base power.
Additional powers in each sphere can be added through talents. It’s simple, it’s elegant, it’s balanced with
respect to other classes in the game, and it’s thoroughly functional. You can customize the power level of the
system through advanced magic, sculpt the thematic feel of magic in your
campaign world through traditions, and you can use the 11 new classes as a
delivery vehicle for Sphere magic in your game.</span></span></div>
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</span></span><br />
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<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;">With <i>Spheres of Power</i>, I can shape magic into
whatever form fits my concept of the game world. It gives me a simple set of tools and a
robust engine with which to create my perfect concept of magic, whatever that
might be, and effectively execute the concept in my game. This is a great book, one that changes the
way that playing Pathfinder feels, in a positive way. Adam Meyers, Owen K.C. Stephens, Thomas Keene
and Ryan Ricks have produced a fantastic magic system which better allows GMs
to create the magic that they want in their world. The simplicity of the system, coupled with
the vast customization options, make <i>Spheres of Power</i> a highly
recommended replacement for the confining Vancian box offered by the Pathfinder
RPG. My rating: 10 out of 10! This wonderful book is available from
DriveThruRPG <a href="https://www.drivethrurpg.com/product/129448/Spheres-of-Power">here</a>. </span></span></div>
<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;">
<span style="line-height: 107%;"> </span></span></span><br />
<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"><span style="line-height: 107%;">A copy of this review will be posted to
DriveThruRPG, Amazon and Paizo.</span></span></span>Fubbles the baby cowhttp://www.blogger.com/profile/04744696424017626819noreply@blogger.com0tag:blogger.com,1999:blog-1256774754529052747.post-8368073297599370622019-12-02T14:02:00.000-08:002019-12-02T14:02:14.039-08:00Why my campaigns suck.<span style="font-family: Verdana, sans-serif;">Happy Thanksgiving to any readers here in the USA. My apologies for the late post; this was written last week, but it was on my work computer, and didn't have access to it until today.</span><br />
<span style="font-family: Verdana, sans-serif;"><br /></span>
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
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<w:LsdException Locked="false" Priority="31" QFormat="true"
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<w:LsdException Locked="false" Priority="32" QFormat="true"
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<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
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<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
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<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
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<w:LsdException Locked="false" Priority="52"
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<w:LsdException Locked="false" Priority="46"
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<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
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</span><br />
<div class="MsoNormal">
<span style="font-size: large;"><b><span style="font-family: Verdana, sans-serif;">Why my campaigns suck.</span></b></span></div>
<div class="MsoNormal">
<br /></div>
<span style="font-family: Verdana, sans-serif;">
</span><div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;">They all start out with such promise.<span style="mso-spacerun: yes;"> </span>Intrepid first level adventurers, starting
out on an epic journey, so fragile…a bad die roll and Poof!<span style="mso-spacerun: yes;"> </span>New character time!<span style="mso-spacerun: yes;"> </span>Each encounter is fraught with potential
danger.<span style="mso-spacerun: yes;"> </span>Each trap or hazard raises the
tension because the possibility of death is very real.</span></div>
<div class="MsoNormal">
<br /></div>
<span style="font-family: Verdana, sans-serif;">
</span><div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;">But something happens in my games as the characters advance
in level.<span style="mso-spacerun: yes;"> </span>At first, it’s not even
noticeable.<span style="mso-spacerun: yes;"> </span>Levels 1-3 deliver
challenging obstacles and opponents commensurate with the power level of the
group.<span style="mso-spacerun: yes;"> </span>Fights are tough.<span style="mso-spacerun: yes;"> </span>Outcomes are not guaranteed.<span style="mso-spacerun: yes;"> </span>The heroes normally win, but occasionally
something goes wrong.<span style="mso-spacerun: yes;"> </span>Like, ‘someone
dies’ wrong.</span></div>
<div class="MsoNormal">
<br /></div>
<span style="font-family: Verdana, sans-serif;">
</span><div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;">But then we start entering in to the level 4-10 range.<span style="mso-spacerun: yes;"> </span>It starts out innocently enough: The
characters seem to find their groove.<span style="mso-spacerun: yes;">
</span>They’ve got some cool weapons and armor now, some interesting class
abilities, a few feats, maybe a magical ring or cloak.<span style="mso-spacerun: yes;"> </span>Combat starts to seem a little less
dangerous; foes just don’t seem to threaten the characters as much as they used
to.<span style="mso-spacerun: yes;"> </span>By 7<sup>th</sup> level, combat is
pretty routine.<span style="mso-spacerun: yes;"> </span>The wizard has some very
effective battlefield control spells, the melee characters are dishing out
pretty impressive damage, and the healer has enough spells and powers to keep
the characters in tip-top shape all the live-long day.<span style="mso-spacerun: yes;"> </span>I start needing to adjust some of the
adversaries, giving them an extra hit die here and an extra use of an ability
there, but the result is the same.<span style="mso-spacerun: yes;"> </span>By 10<sup>th</sup>
level, I’m wondering if the adventure writer screwed up the Challenge Rating
for their monsters because my group is mowing them down like dandelions.</span></div>
<div class="MsoNormal">
<br /></div>
<span style="font-family: Verdana, sans-serif;">
</span><div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;">My Giantslayer group is now all 12<sup>th</sup> level
characters.<span style="mso-spacerun: yes;"> </span>In our last session, I found
myself wondering why we were going through the exercise of playing the combats
out.<span style="mso-spacerun: yes;"> </span>It was clear that the characters
would win in spectacular fashion.<span style="mso-spacerun: yes;"> </span>Just
to be sure, I double-checked the Challenge Ratings for the four encounters the
group faced:<span style="mso-spacerun: yes;"> </span>Four stone giants (CR 12),
a CR 11 haunt, a group of 2 fire giants and 4 rock trolls (CR 12) and an iron
golem (CR 13).<span style="mso-spacerun: yes;"> </span>With an APL of 12, these
should have been easy (CR 11), average (CR 12) and challenging (CR 13).<span style="mso-spacerun: yes;"> </span>They ripped through all encounters like shit
through a goose.</span></div>
<div class="MsoNormal">
<br /></div>
<span style="font-family: Verdana, sans-serif;">
</span><div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;">This isn’t the first time this has happened in my campaigns
either.<span style="mso-spacerun: yes;"> </span>In Carrion Crown, the group took
down the end-boss in less than 3 rounds.<span style="mso-spacerun: yes;">
</span>He was a lich, CR 18.<span style="mso-spacerun: yes;"> </span>My Savage
Tide campaign ended at 14<sup>th</sup> level because the opponents were just
too weak to challenge the PCs any more.</span></div>
<div class="MsoNormal">
<br /></div>
<span style="font-family: Verdana, sans-serif;">
</span><div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;">I started doubting my skill as a GM.<span style="mso-spacerun: yes;"> </span>Was I terrible at tactics?<span style="mso-spacerun: yes;"> </span>Was I forgetting some key ability a monster
possessed to make them a viable opponent?<span style="mso-spacerun: yes;">
</span>Was the Pathfinder RPG broken at higher levels?<span style="mso-spacerun: yes;"> </span>I needed to find out why the character power
levels gradually outpaced the strength of the encounters they faced!</span></div>
<div class="MsoNormal">
<br /></div>
<span style="font-family: Verdana, sans-serif;">
</span><div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;">I started digging in to see if I could determine root causes
for this issue, and if there were any solutions to the causes identified.<span style="mso-spacerun: yes;"> </span>I’ll spare you the investigation narrative
and just skip to my findings.</span></div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-pj1As0JiPQs/XeWJktlLsVI/AAAAAAAABY0/mtJYIHf3AOgYBE4ArPvUMBKS6Q5cDsBfgCLcBGAsYHQ/s1600/PCs%2Bwere%2Bhere.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="750" height="320" src="https://1.bp.blogspot.com/-pj1As0JiPQs/XeWJktlLsVI/AAAAAAAABY0/mtJYIHf3AOgYBE4ArPvUMBKS6Q5cDsBfgCLcBGAsYHQ/s400/PCs%2Bwere%2Bhere.jpg" width="400" /></a></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<span style="font-family: Verdana, sans-serif;"></span><span style="font-size: large;"><span style="font-family: Verdana, sans-serif;">There is no substitute for experience</span></span><span style="font-family: Verdana, sans-serif;"></span><div class="MsoNormal">
<br /></div>
<span style="font-family: Verdana, sans-serif;">
</span><div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;">As a GM, I used experience points through all the iterations
of the game, from 1<sup>st</sup> edition right on up through 3.5.<span style="mso-spacerun: yes;"> </span>Then along came the Pathfinder RPG Adventure
Path, which quite conveniently told me what level the characters should be
when starting and ending each chapter of the Adventure Path.<span style="mso-spacerun: yes;"> </span>I leaped for joy!<span style="mso-spacerun: yes;"> </span>One less thing I had to keep track of!<span style="mso-spacerun: yes;"> </span>Out the door went XP, and I just told the
players when to level based on the Adventure Path’s recommendations.<span style="mso-spacerun: yes;"> </span>Easy peasy, right?</span></div>
<div class="MsoNormal">
<br /></div>
<span style="font-family: Verdana, sans-serif;">
</span><div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;">Wrong.<span style="mso-spacerun: yes;"> </span>Stupidly,
idiotically wrong.<span style="mso-spacerun: yes;"> </span>In a classic example
of ‘seeing only what I want to see’, I completely failed to notice the
statement that appears in every Advancement Track section of every chapter of
every adventure path:</span></div>
<div class="MsoNormal">
<br /></div>
<span style="font-family: Verdana, sans-serif;">
</span><div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;"><span class="A02"><span style="font-size: 36pt; line-height: 107%;">“Anvil of Fire” is designed for four
characters.</span></span></span></div>
<div class="MsoNormal">
<br /></div>
<span style="font-family: Verdana, sans-serif;">
</span><div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;">My group has six characters.<span style="mso-spacerun: yes;">
</span>I don’t get all six in attendance every game, but I normally have all
six about half the time, and at least five players about 90% of the time.<span style="mso-spacerun: yes;"> </span>My adventure, designed for four characters,
has five to six characters, all of whom are told to level at the place
indicated in the adventure.<span style="mso-spacerun: yes;"> </span>This looked
like a very viable suspect, so I threw some numbers into a spreadsheet to see how
badly this affected the power curve.<span style="mso-spacerun: yes;"> </span>And
to my surprise, it only had a minor effect.<span style="mso-spacerun: yes;">
</span>A group of six characters who receive equivalent XP for a group of four
characters, remains at the same effective level until 7<sup>th</sup>
level.<span style="mso-spacerun: yes;"> </span>After that, their effective level
is only 1 higher than that of a group of four characters, right up to 20<sup>th</sup>
level.<span style="mso-spacerun: yes;"> </span></span></div>
<div class="MsoNormal">
<br /></div>
<span style="font-family: Verdana, sans-serif;">
</span><div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;">XP explained part of the problem, but really didn’t account
for how easily my band of adventurers were tearing through the adventure
path.<span style="mso-spacerun: yes;"> </span>I made a quick note to start
tracking XP, but I still lacked a satisfying root cause for the problem.<span style="mso-spacerun: yes;"> </span>I continued to dig.</span></div>
<div class="MsoNormal">
<br /></div>
<span style="font-family: Verdana, sans-serif;">
</span><div class="MsoNormal">
<span style="font-size: large;"><span style="font-family: Verdana, sans-serif;"><b>WizMart </b></span></span></div>
<span style="font-family: Verdana, sans-serif;">
</span><div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;">I came across the section in the Core Rulebook that
discussed Wealth by Level.<span style="mso-spacerun: yes;"> </span>“Aha!” I said
to myself (startling my cats in the process).<span style="mso-spacerun: yes;">
</span>“My characters probably have too much gear!<span style="mso-spacerun: yes;"> </span>This is why they are so overpowered!<span style="mso-spacerun: yes;"> </span>Those bastards!”<span style="mso-spacerun: yes;"> </span>Feeling like I was hot on the trail of my perpetrator,
I carefully examined each player’s character sheet, adding up the value of
their gear, and comparing it to the Wealth by Level chart.</span></div>
<div class="MsoNormal">
<br /></div>
<span style="font-family: Verdana, sans-serif;">
</span><div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;">No dice.<span style="mso-spacerun: yes;"> </span>Without
exception, every character was within the recommended value for their
level.<span style="mso-spacerun: yes;"> </span>This was not the culprit.<span style="mso-spacerun: yes;"> </span>But somewhere in the red haze of my
frustration, an observation bubbled to the surface of my frontal cortex.<span style="mso-spacerun: yes;"> </span>Every character in the game had a +something
cloak of resistance.<span style="mso-spacerun: yes;"> </span>Everyone had a ring
of protection.<span style="mso-spacerun: yes;"> </span>They all had amulets of
natural armor.<span style="mso-spacerun: yes;"> </span>They all had belts of
physical ability boost, and headbands of mental ability boost.<span style="mso-spacerun: yes;"> </span>They all had magic armor and magic weapons
that were the most expensive bonus they could afford, most of them around +3 or
+4.<span style="mso-spacerun: yes;"> </span>In short, they all had the most
optimal gear loadout that money could buy.<span style="mso-spacerun: yes;">
</span>Any item found that was sub-optimal was sold, and the earnings used to upgrade
their gear to optimized status.</span></div>
<div class="MsoNormal">
<br /></div>
<span style="font-family: Verdana, sans-serif;">
</span><div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;"><i>Well that’s what they’re supposed to do</i>, I thought to
myself.<span style="mso-spacerun: yes;"> </span><i>Why wouldn’t you want to make
your character as effective as they can be?<span style="mso-spacerun: yes;">
</span>The game expects it, doesn’t it</i>?</span></div>
<div class="MsoNormal">
<br /></div>
<span style="font-family: Verdana, sans-serif;">
</span><div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;">Yes, it does.<span style="mso-spacerun: yes;"> </span>Why
would I wear a Cloak of the Flail Snail if I can instead wear a cloak of
resistance +2.<span style="mso-spacerun: yes;"> </span>It just makes sense.<span style="mso-spacerun: yes;"> </span>As a player, I want my character to be
awesome.<span style="mso-spacerun: yes;"> </span>In Pathfinder, gear makes you
awesome.<span style="mso-spacerun: yes;"> </span>Where is the disconnect
here?<span style="mso-spacerun: yes;"> </span>Does the game actually cause
itself to be unbalanced at higher levels?</span></div>
<div class="MsoNormal">
<br /></div>
<span style="font-family: Verdana, sans-serif;">
</span><div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;">Unfortunately, the fault lies not in our game, but in
ourselves.<span style="mso-spacerun: yes;"> </span>Continuing my investigation,
I turned to the Game Mastery Guide, hoping for some sage advise on what was
going wrong in my games.<span style="mso-spacerun: yes;"> </span>And lo!<span style="mso-spacerun: yes;"> </span>I found what I believe to be the true root
cause of my troubles:<span style="mso-spacerun: yes;"> </span>WizMart.</span></div>
<div class="MsoNormal">
<br /></div>
<span style="font-family: Verdana, sans-serif;">
</span><div class="Default">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="color: windowtext;">The Game
Mastery Guide has a neat little section about settlements, and offers a system
where you can create a stat block for any settlement.<span> </span>Each settlement is also assigned a Base Value
(any magic item of lower value than the Base Value has a 75% chance of being
available in the settlement), and a Purchase Limit (which is the most money a
shop in the settlement can spend to purchase any single item from the
PCs).<span> </span>Lastly, each settlement stat block
lists the number of minor, medium and major magic items that are available in
the settlement at any given time.</span></span></span></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;">
</span></span><div class="Default">
<br /></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;">
</span></span><div class="Default">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="color: windowtext;">Here was my
smoking gun.<span> </span>You see, I never really
paid much attention to settlement stat blocks.<span>
</span>I really didn’t see any particular use for them.<span> </span>When my characters had the opportunity, they
would teleport to the nearest metropolis, and visit a conceptual shop which I
shall call “WizMart”.<span> </span>WizMart isn’t
exactly a Magic Store.<span> </span>Magic Stores are
silly concepts that I eliminated years ago.<span>
</span>WizMart is more of a collective offering of all possible shops in a
given settlement.<span> </span>The thinking here is
that somewhere in this massive city, the character will be able to find the
item they are looking for.<span> </span>Maybe it
takes a day or two of searching, but they do eventually find someone that can
sell them the +3 Ring of Protection they need to keep their character’s gear
optimized.</span></span></span></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;">
</span></span><div class="Default">
<br /></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;">
</span></span><div class="Default">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="color: windowtext;">Seeing the
settlement section of the Game Mastery Guide opened my eyes to the real
problem.<span> </span>There should not be a
WizMart.<span> </span>Anywhere.<span> </span>The GMG gives a baseline for how many and
which magical items are available in any given settlement.<span> </span>If the characters teleport to Janderhoff,
instead of finding the exact item that optimizes their character to the n<sup>th</sup>
degree, they find a pre-selected list of magic items as dictated by settlement
size.<span> </span></span></span></span></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;">
</span></span><div class="Default">
<br /></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;">
</span></span><div class="Default">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="color: windowtext;">Let’s create
some available items as an example, using Janderhoff as our settlement.<span> </span><i>The Inner Sea World Guide</i> p. 194 lists
Janderhoff’s population as 10,230 souls.<span>
</span>Going with that number, that classifies the settlement as a Large City
according to p. 203 of the <i>Game Mastery Guide</i>.<span> </span><b>Table 7-36: Settlement Statistics</b>
tells us that a Large City has a base value of 8,000 gp, meaning that any item
worth that value or lower has a 75% chance of being available at any given
time.<span> </span>A Large City also has a Purchase
Limit of 50,000 gp, so the players can sell items for that value or lower with
little effort.<span> </span>So far, that’s a pretty
good deal for the characters.<span> </span>Many of
the Big 6 items in Pathfinder cost 8,000 gp or less: +2 armor and weapons, all
possible potions, a ring of protection +2, any scroll up to level 7 spells,
wands of up to 2<sup>nd</sup> level spells, an amulet of mighty fists +1, Type
III bags of holding, +2 belts and headbands of ability bumps, +2 cloaks of
resistance and amulets of natural armor +2 would all be available for purchase
in Janderhoff.<span> </span>Now let’s use the rules
in the GMG to generate the rest of the items.</span></span></span></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;">
</span></span><div class="Default">
<br /></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;">
</span></span><div class="Default">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><b><span style="color: windowtext;">Table 7-37:
Available Magic Items</span></b><span style="color: windowtext;"> tells us
that a Large City will have 4d4 minor items, 3d4 medium items and 2d4 major
items.<span> </span>Rolling the dice gets us 10 minor
items, 11 medium items and 5 major items.<span>
</span>Now we refer to <b>Table 15-2: Random Magic Item Generation</b> in the <i>Pathfinder
Core Rulebook</i> (p. 461) to determine what kinds of items are available.<span> </span>But after rolling the minor items, I realized
that every one of them was worth less than 8,000 gp, and therefore are
available 75% of the time.<span> </span>No reason to
detail these, so I move on to the medium items.<span>
</span>I roll Dwarven Plate armor, a +2 weapon, a potion of 2<sup>nd</sup>
level spell, a ring of evasion, a rod of negation, a rod of withering, 2
scrolls (all worth less than 8000 gp), a wand of 3<sup>rd</sup> level spell and
a Monk’s Robe.<span> </span>Lastly, for major items I
roll a level 3 potion (really, this is major?), a Staff of Abjuration, a
Headband of Mental Prowess +4, a Darkskull, and an orange prism Ioun Stone.</span></span></span></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;">
</span></span><div class="Default">
<br /></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;">
</span></span><div class="Default">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="color: windowtext;">In summary,
Janderhoff has any magic item valued at 8000 gp or less (75% availability),
plus the following:</span></span></span></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;">
</span></span><div class="Default" style="margin-left: .5in; mso-list: l0 level1 lfo1; text-indent: -.25in;">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="color: windowtext;"><span>·<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;">
</span></span></span><b><span style="color: windowtext;">Medium magic items:</span></b></span></span></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;">
</span></span><div class="Default" style="margin-left: .5in; mso-list: l1 level1 lfo2; text-indent: -.25in;">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="color: windowtext;"><span>1.<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;"> </span></span></span><span style="color: windowtext;">Dwarven plate armor</span></span></span></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;">
</span></span><div class="Default" style="margin-left: .5in; mso-list: l1 level1 lfo2; text-indent: -.25in;">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="color: windowtext;"><span>2.<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;"> </span></span></span><span style="color: windowtext;">+2 weapon (exact details to be
determined)</span></span></span></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;">
</span></span><div class="Default" style="margin-left: .5in; mso-list: l1 level1 lfo2; text-indent: -.25in;">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="color: windowtext;"><span>3.<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;"> </span></span></span><span style="color: windowtext;">Ring of evasion</span></span></span></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;">
</span></span><div class="Default" style="margin-left: .5in; mso-list: l1 level1 lfo2; text-indent: -.25in;">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="color: windowtext;"><span>4.<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;"> </span></span></span><span style="color: windowtext;">Rod of negation</span></span></span></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;">
</span></span><div class="Default" style="margin-left: .5in; mso-list: l1 level1 lfo2; text-indent: -.25in;">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="color: windowtext;"><span>5.<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;"> </span></span></span><span style="color: windowtext;">Rod of withering</span></span></span></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;">
</span></span><div class="Default" style="margin-left: .5in; mso-list: l1 level1 lfo2; text-indent: -.25in;">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="color: windowtext;"><span>6.<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;"> </span></span></span><span style="color: windowtext;">Wand of 3<sup>rd</sup> level
spell (to be determined)</span></span></span></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;">
</span></span><div class="Default" style="margin-left: .5in; mso-list: l1 level1 lfo2; text-indent: -.25in;">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="color: windowtext;"><span>7.<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;"> </span></span></span><span style="color: windowtext;">Monk’s robe</span></span></span></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;">
</span></span><div class="Default" style="margin-left: .5in; mso-list: l0 level1 lfo1; text-indent: -.25in;">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="color: windowtext;"><span>·<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;">
</span></span></span><b><span style="color: windowtext;">Major magic items</span></b></span></span></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;">
</span></span><div class="Default" style="margin-left: .5in; mso-list: l2 level1 lfo3; text-indent: -.25in;">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="color: windowtext;"><span>1.<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;"> </span></span></span><span style="color: windowtext;">Staff of abjuration</span></span></span></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;">
</span></span><div class="Default" style="margin-left: .5in; mso-list: l2 level1 lfo3; text-indent: -.25in;">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="color: windowtext;"><span>2.<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;"> </span></span></span><span style="color: windowtext;">Headband of mental prowess +4</span></span></span></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;">
</span></span><div class="Default" style="margin-left: .5in; mso-list: l2 level1 lfo3; text-indent: -.25in;">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="color: windowtext;"><span>3.<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;"> </span></span></span><span style="color: windowtext;">Darkskull</span></span></span></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;">
</span></span><div class="Default" style="margin-left: .5in; mso-list: l2 level1 lfo3; text-indent: -.25in;">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="color: windowtext;"><span>4.<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;"> </span></span></span><span style="color: windowtext;">Orange prism Ioun stone</span></span></span></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;">
</span></span><div class="Default">
<br /></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;">
</span></span><div class="Default">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="color: windowtext;">The GMG
doesn’t offer guidance on how often the list changes, only that the GM can
generate new items if the PCs visit the city again.<span> </span>But in an urban campaign, we would probably
want to know how often the list is updated, since the PCs live there.<span> </span>After talking it over with the players in my
Curse of the Crimson Throne campaign, we agreed that the list should be updated
weekly, and that 1d4 minor items, 1d3 medium items and 1d2 major items would be
removed and replaced with new results.<span> </span></span></span></span></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;">
</span></span><div class="Default">
<br /></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;">
</span></span><div class="Default">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="color: windowtext;">That takes
care of characters interested in buying gear, but what about if they want to
sell it?<span> </span>What if no one in the group
wants to use the <i>Codpiece of the Undulating Bowel</i>?<span> </span>What effect does the sale of magic items have
on the system above?</span></span></span></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;">
</span></span><div class="Default">
<br /></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;">
</span></span><div class="Default">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="color: windowtext;">My thinking
here is that the merchant that purchases the <i>Codpiece of the Undulating
Bowel</i> wants to resell it at a profit.<span>
</span>Provided that the sold item is valued at higher than the Base Value for
the settlement, that item should now be recorded into the available magic items
in the settlement.<span> </span>If the item is a
medium item, it will be added to the list of medium magical items
available.<span> </span>In our example, Janderhoff
would now have 7 total medium items, out of a maximum of 12 (3d4).<span> </span>Each time the PCs sell an item in a
settlement, that item gets added to the inventory, even if it surpasses the
listed maximum number of items for that settlement.<span> </span></span></span></span></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;">
</span></span><div class="Default">
<br /></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;">
</span></span><div class="Default">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="color: windowtext;">But once the
inventory of items has surpassed its maximum, new items don’t appear until the
inventory is within its limits.<span> </span>If
Janderhoff currently has 15 medium items available (due to PC sales), new
medium items don’t become available until the inventory reaches 12 items or
fewer (in Janderhoff, items deplete at a rate of 1d3 items per week).<span> </span></span></span></span></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;">
</span></span><div class="Default">
<br /></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;">
</span></span><div class="Default">
<span style="font-size: large;"><span style="font-family: Verdana, sans-serif;"><b><span style="color: windowtext;">Conclusion</span></b></span></span></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;">
</span></span><div class="Default">
<br /></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;">
</span></span><div class="Default">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="color: windowtext;">I’m an
idiot.</span></span></span></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;">
</span></span><div class="Default">
<br /></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;">
</span></span><div class="Default">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="color: windowtext;">I spent
eight years playing Pathfinder, blithely ignoring the settlement rules, and
bemoaning how overpowered my PCs were.<span> </span>I
knew all along that something was wrong, but it took me this long to actually
try and figure out what it is.<span> </span>The rules
for settlements and magic items are there to prevent characters from fully optimizing
their gear, and also makes the use of less-than-optimal magic items more
likely.<span> </span>Your character might be more
likely to hold onto that <i>Periapt of Proof Against Poison</i> if they can’t
get their hands on a <i>Headband of Alluring Charisma +4</i> at the local
WizMart.</span></span></span></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;">
</span></span><div class="Default">
<br /></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;">
</span></span><div class="Default">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="color: windowtext;">Don’t repeat
my mistake!<span> </span>Don’t watch your promising new
campaign fall apart at higher levels due to WizMart!<span> </span>Invest some game prep, and detail the items
available in your local settlement.<span> </span>Your
players may grumble at first, but the game balance that ensues will more than
compensate.<span> </span>Don’t make your campaigns
suck!</span></span></span></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;">
</span></span><div class="Default">
<br /></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;">
</span></span><div class="Default">
<br /></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;">
</span></span><div class="Default">
<br /></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;">
</span></span><div class="Default">
<br /></div>
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;">
</span></span><div class="MsoNormal">
<br /></div>
Fubbles the baby cowhttp://www.blogger.com/profile/04744696424017626819noreply@blogger.com0tag:blogger.com,1999:blog-1256774754529052747.post-7142483521287900792019-11-22T11:14:00.001-08:002019-11-22T11:14:50.687-08:00Hacking the Rules: Monster lore, part 6<!--[if !mso]>
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of authorities"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="macro"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="toa heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 5"/>
<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Closing"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Signature"/>
<w:LsdException Locked="false" Priority="1" SemiHidden="true"
UnhideWhenUsed="true" Name="Default Paragraph Font"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Salutation"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
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<br />
<div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">When I first started working on this system, my goal was to
improve the <i>realism </i>of monster lore checks.<span> </span>But thinking it over, ‘realism’ isn’t the
right word.<span> </span>After all, how realistic can
you be when dealing with dragons and demons and orcs?<span> </span>I think what I was really after was to
improve <i>immersion</i>.<span> </span>That is, I
wanted to decrease the chances that the rules would get in the way of immersing
ourselves in a good story.<span> </span>One of the
rules of good story-telling is that uncertainty creates drama and certainty
creates boredom.<span> </span>If characters are
presented with uncertainty, it creates drama, and pulls the players deeper into
their immersion in the story.<span> </span>The
current system for monster lore features a lot of flaws that break
immersion.<span> </span>From the example of the
Tarrasque and the ningyo to the Yeti in the desert to the hala demon from the
depths of Hell, all of these provide opportunities for players to recognize the
absurdity of the system, which in turn breaks immersion by drawing attention
away from the story and towards the rules.</span></span></div>
<div class="MsoNormal">
<br /></div>
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">
</span></span><div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">This begs the question of what makes a good story.<span> </span>Taking books, movies and TV shows as our
template, a good story almost always involves uncertainty.<span> </span>A story where the outcome is a foregone
conclusion is boring.<span> </span>No one is
interested in a character that always makes the right choice, always has the
correct answer, and always wins.<span> </span>We want
our protagonists to face impossible choices, to fight against insurmountable
odds, and often to lose the battle before winning the war.<span> </span>We know intuitively that the protagonist will
triumph by the end of the story, but it’s the illusion of uncertainty that
keeps us reading or watching until the end.<span>
</span>It’s what makes the story interesting.</span></span></div>
<div class="MsoNormal">
<br /></div>
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">
</span></span><div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">Turning back to role-playing games and monster lore
specifically, what makes a more interesting story?<span> </span>The character that sees a monster, makes
their Knowledge check and casually comments “Ah, that creature there is a <i>kurobozu,
</i>from Bestiary 5.<span> </span>It is an undead
creature, has the <i>evasion</i> ability and has a disease breath weapon.<span> </span>I rolled a 30 on my Knowledge (Religion)
check, so I calculate its CR at roughly 6”, or the character that sees the same
monster, and says “I think I have heard of this creature before.<span> </span>It is called a <i>kurobozu</i>; I heard a
bard from Tian Xia tell a tale of it, but I know nothing more.”<span> </span>The first reaction is a rules reaction, the
second is a story reaction.<span> </span>The first
breaks immersion, the other improves it.<span>
</span>The first reaction presents no mystery, no uncertainty.<span> </span>The other creates mystery, tension and
uncertainty.</span></span></div>
<div class="MsoNormal">
<br /></div>
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">
</span></span><div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">My point is that uncertainty creates drama.<span> </span>And drama makes for good stories.<span> </span>And the more uncertainty a character faces,
the more interesting the story becomes.<span>
</span>That premise should be considered as we create our new monster lore
system.<span> </span>Some monsters should be
mysterious.<span> </span>How can we translate this imprimatur
into a cogent mechanical expression, and does it improve immersion in the game?</span></span></div>
<div class="MsoNormal">
<br /></div>
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">
</span></span><div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">I’ve mentioned previously that I’m prone to complicating
things.<span> </span>At this point, before I start
adding bells and whistles to our system, I want to acknowledge that through
this process, we have created a working product.<span> </span>As it stands now, our new monster lore system
is robust, balanced and achieves our design goal.<span> </span>The player’s interface with the rules remains
the same (see monster, roll check, determine result), and while the new system
creates more work for the GM up front, the potential for improved immersion is
worth the effort spent.<span> </span>I could walk
away from this right now and be happy.</span></span></div>
<div class="MsoNormal">
<br /></div>
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">
</span></span><div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">But we still have some nagging problems that we haven’t
solved yet.<span> </span>Remember the Yeti in the
desert?<span> </span>And the hala demon from the
Abyss?<span> </span>We still haven’t looked at these
issues yet.<span> </span>Before I jump in and start
complicating this paper bag, I want to point out that every idea that
follows from this point is a suggestion.<span>
</span>I need your input to determine if the added complication is worth the immersion
value it potentially creates.</span></span></div>
<div class="MsoNormal">
<br /></div>
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">
</span></span><div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;"><span style="font-size: large;">The environment</span><span> </span></span></span></div>
<div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;"><span> </span>Everyone is talking about the environment. Pressure from the political
left is forcing me to think about it as well.<span>
</span>And how it can affect our new monster lore system.<span> </span>To start this portion of our discussion off,
let’s go ahead and answer one of the two questions about the yeti in the
desert.<span> </span>Why is the yeti in the
desert?<span> </span>Actually, <b>w<i>e don’t care</i></b>!<span> </span>Remember that we aren’t interested in determining
how many yetis exist in the desert, we only need this as a reference to
determine how much the characters know about yetis.<span> </span>Keeping that in mind, let’s talk about
environmental matches and mismatches.</span></span></div>
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">
</span></span><div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">Each monster in the Pathfinder RPG gets an entry in their
stat blocks called Environment.<span>
</span>Environment gives us two pieces of information: Typical climate and
typical terrain.<span> </span>Example: Our yeti
(Pathfinder Bestiary 1, p. 287) has an Environment listing of ‘cold
mountains.’<span> </span>We’ve learned a few things about
Betty (sorry, I couldn’t help it.<span> </span>At
least she doesn’t live in the Serengeti…).<span>
</span>Her typical climate is Cold, so arctic, sub-arctic and high elevation
areas.<span> </span>Her typical terrain is
Mountains.<span> </span>Great.<span> </span>What can we do with that information?</span></span></div>
<div class="MsoNormal">
<br /></div>
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">
</span></span><div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">To start, we need to remember that our group plays adventure
paths, which means that our chances of encountering Betty are 100% if she is
featured as an encounter in the AP.<span> </span>It
doesn’t matter that we encounter her in a hot desert environment, because the
adventure says she’s there.<span> </span>Maybe the GM
calls shenanigans and replaces Betty the Yeti with her cousin Freddy the desert
yeti (who quite likes spaghetti).<span> </span>But
let’s just roll with Betty for the purposes of our experiment.<span> </span><b>Fact</b>: Betty the yeti, who likes cold
mountain environments, is encountered in a hot desert.<span> </span>We don’t care <i>why</i> she’s there (maybe
she’s seeking confetti), but we <i>do</i> care about how much the characters
know about yeti.<span> </span>The characters are from
a hot desert environment.<span> </span>Should Betty’s
environment mismatch affect our character’s Knowledge checks for monster
lore?<span> </span>You bet your sweet ass it should!</span></span></div>
<div class="MsoNormal">
<br /></div>
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">
</span></span><div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">One of the elements we must consider is the character’s
environmental origin.<span> </span>See, this gives us
a context for what kinds of monsters the character should be more familiar
with, and which ones she knows less about, in a general sense.<span> </span>Adventure paths normally advocate for having
characters originate in the AP’s geographical region.<span> </span>For example, Giantslayer characters are
recommended to originate from the town of Trunau, Crimson Throne characters
from Korvosa, and Mummy’s Mask characters from the city of Wati.<span> </span>It isn’t required, of course, but rather suggested
as a way to tie characters into the setting and the story.<span> </span>Assuming all characters follow this recommendation,
we have a unified origin environment for all the characters, we can compare
their native environment to the environment listing for a creature, decide what
a match means and what a mismatch means.<span>
</span>It gets more complicated if one or more of the characters hails from an
environment outside of the AP region.<span> </span>In
our Giantslayer campaign, only one character remains that originates from
Trunau.<span> </span>We have five out of six
characters in Crimson Throne that come from Korvosa, but the sixth has been there
long enough to consider it home.<span> </span>I’m not
sure what to do about that; I’m just noting it here so I don’t forget about it
later.</span></span></div>
<div class="MsoNormal">
<br /></div>
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">
</span></span><div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">Let’s just pretend that all characters in the Mummy’s Mask
campaign are from Wati, and no one needs to be a special snowflake and play a
Viking or a mongol or a pirate.<span> </span>This geographically-unified
group wanders through the desert and encounters Betty the yeti (who’s feeling
quite sweaty).<span> </span>We compare the
character’s environment reference (hot desert) with Betty’s environment (cold
mountains) and we come up with a mismatch.<span>
</span>From the perspective of immersion, the characters should have a harder
time figuring out what Betty is, because she’s not native to their
environment.<span> </span>Yeti just aren’t found in
hot deserts.<span> </span>How do we translate this
environmental mismatch into game mechanics?<span>
</span>What about environmental matches?<span>
</span>I have two ideas:</span></span></div>
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;"></span></span><span style="font-family: Verdana, sans-serif;"><span style="font-size: small;"><span><span><span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;"><br /></span></span></span></span></span><span style="font-family: Verdana, sans-serif;"></span><ul>
<li><span style="font-family: Verdana, sans-serif;"><span style="font-size: small;"><span><span><span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;"> </span></span></span>Decrease the DC for monster lore checks by 5
where environmental match occurs, and increase the DC by 5 if a mismatch
occurs.</span></span></li>
</ul>
<ul>
<li><span style="font-family: Verdana, sans-serif;"><span style="font-size: small;"> </span></span><span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">Grant a +5 circumstance bonus to monster lore
checks where environmental match occurs.<span>
</span>Alternately, impose a -5 penalty to monster lore checks where mismatch
occurs.</span></span></li>
</ul>
<div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">Personally, I prefer the first option because it doesn’t add
any complication to the players, but your thoughts are desired and welcome.<span> </span>I’m also not set on the values for the
bonus/penalty/DC change either.<span> </span>We could
also further refine the system to differentiate between climate and terrain.<span> </span>Let’s say Betty’s cousin, Freddy the desert
yeti (who’s from Cincinneti [<i>oh God I can’t stop</i>]), is encountered in a
hot desert.<span> </span>Freddy the yeti’s native
environment is hot mountains, so we have a partial match.<span> </span>How would you handle, and is such granularity
valuable from a player perspective?</span></span></div>
<div class="MsoNormal">
<br /></div>
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">
</span></span><div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">The result is that characters who live in a particular
environment can recognize monsters from that same environment more easily, but
they have a tougher time identifying monsters from environments other than
their native one.<span> </span>Monster lore checks
are affected by climate and terrain.</span></span></div>
<div class="MsoNormal">
<br /></div>
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">
</span></span><div class="MsoNormal">
<span style="font-size: large;"><span style="font-family: Verdana, sans-serif;">Templates and variants</span></span></div>
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">
</span></span><div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">As written, a template increases a monster’s Challenge
Rating by a fixed amount, i.e. +1, +2, etc.<span>
</span>So, a CR 10 monster with a +1 template is increased to a CR 11
monster.<span> </span>This, in turn, increases the DC
for monster lore checks by an equivalent amount.<span> </span>So, bringing back our behemoth hippopotamus,
we apply the celestial template to this CR 10 creature, turning it into a CR
11.<span> </span>With our new rules, the un-templated
behemoth hippopotamus can be identified with a DC 20 Knowledge (Nature)
check.<span> </span>When we apply the celestial
template, our Humongous Holy Hippo™ still becomes a CR 11 creature, but the DC
for monster lore doesn’t change, because it’s no longer based on Challenge
Rating.<span> </span></span></span></div>
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">
</span></span><div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">So how do we adjust for templated monsters?<span> </span>The simple solution would be to just increase
the DC for monster lore checks by the same amount that the template increases
the CR of the monster.<span> </span>But really, is
this sufficient?<span> </span>Does it adequately
express in the game mechanics that the creature is truly different in some
way?<span> </span>Sure, we can probably guess that
the Humongous Holy Hippo™ is a celestial creature because of the halo around
its head, but what about if we applied the Boreal Creature template?<span> </span>Now we have a Humongous Hoary Hippo™.<span> </span>Maybe we can identify it by the icicles
hanging off its ears?<span> </span>What about a
Humongous Hellish Hippo, or a Humongous Haunted Hippo?<span> </span>Does an increase of +1 or +2 really reflect
the changes that the template makes to the monster?</span></span></div>
<div class="MsoNormal">
<br /></div>
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">
</span></span><div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">Variant monsters are a little different, in that the variant
creature could potentially have a lower Challenge Rating than the normal
creature.<span> </span>The variant critter is potentially
easier to identify than its standard version, which is stupid.<span> </span>A variant creature should <i>always</i> be
harder to identify, regardless of how its Challenge Rating changes.<span> </span></span></span></div>
<div class="MsoNormal">
<br /></div>
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">
</span></span><div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">Here’s my thinking: Since we’ve already established a
filtering criterion for Frequency, why not use the same filters for
templates?<span> </span>Templates from Bestiary 1
would increase the DC for monster lore checks by +1, those from Bestiary 2
& 3 would increase DC by +2, and those from any other publication would
increase by +3.<span> </span>I think that might
adequately account for the strangeness of a templated creature, but still make
the more common templates easier to identify than the more esoteric ones.<span> </span>What do you think about this solution?</span></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;"><span style="font-size: large;">Outsiders </span></span></span></div>
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">
</span></span><div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">Last potential complication, and then I’m ready to refine
and publish.<span> </span>Let’s talk about the
Metaverse.<span> </span>For purposes of definition, let’s
say Metaverse is any plane of existence other than the Prime Material
Plane.<span> </span>Places like the Abyss, Limbo, the
Elemental Plane of Air, the Negative Energy Plane, the Ethereal Plane,
etc.<span> </span>99.9% of all living beings in
Golarion never get to see any of these places until they die, and when they do
die and go to their eternal reward or punishment, they can’t come back and tell
anyone about what it’s like unless they’re raised from the dead, which 99.9% of
beings can’t afford.<span> </span>In short, <i>very
few beings can visit the Metaverse and share their observations</i>.<span> </span></span></span></div>
<div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;"><span> </span></span></span></div>
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">
</span></span><div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">But there exists that 0.1% that actually<i> does</i> visit Elysium or Axis or the
Elemental Plane of Pudding and some of them write about it.<span> </span>There <i>is</i> an opportunity for characters
to study and learn about the Metaverse, which is why we get a Knowledge (the
Planes) skill.<span> </span>Considering how rare, difficult
and dangerous it is to travel the Metaverse, and how few creatures have the
means and opportunity to do so, wouldn’t creatures from the Metaverse (i.e.
Outsiders) be so alien and inscrutable that they don’t fit into our standard
filtering system for monster lore?<span>
</span>Should not the DC’s for identifying outsiders be harder?</span></span></div>
<div class="MsoNormal">
<br /></div>
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">
</span></span><div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">Think about it: Unless you are traveling through the planes
of existence and encounter an outsider on its native plane, Outsiders will <i>never</i>
be in their natural environment.<span> </span>Any
Outsider encountered on Golarion is <b>not</b> in its natural environment
unless it has the ‘Native’ subtype.<span> </span>We could
still classify the Frequency of Outsiders by Bestiary publication, so we would still
have uncommon, rare and very rare creatures, but it just feels like Outsiders
should be kicked up a notch.<span> </span></span></span></div>
<div class="MsoNormal">
<br /></div>
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">
</span></span><div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">We could bump up the DC’s for monster lore checks for
Outsiders by 5 or 10.<span> </span>A rare (normally
DC 20) Outsider would therefore be increased to DC 25 or 30, reflecting the
limited amount of knowledge anyone has about these creatures.<span> </span>The drawback, of course, is that the ranks
you have invested in Knowledge (the Planes) become less valuable.<span> </span>At an increase in DC of 5, a first level
character with INT 18 and a rank in Knowledge (the Planes) would have a 45%
chance to identify an uncommon Outsider.<span>
</span>With a DC increase of 10, the chance to identify decreases to 20%, with
no chance of learning a useful bit of information about the creature.<span> </span>How do you feel about Outsiders?<span> </span>Do you think they should be treated
differently, or am I just being a mean GM?</span></span></div>
<div class="MsoNormal">
<br /></div>
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">
</span></span><div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">Okay, I lied.<span> </span>Two
more fiddly bits and I’m done.<span> </span>I
promise, because it’s 5:00 and I want to go home.<span> </span></span></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;"><span><span style="font-size: large;">Name that Monster! </span></span></span></span></div>
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">
</span></span><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">This next suggestion is
a little meta-gamey, but it could be a fun way to grab a bit of a bonus as a <i>player</i>
of the game, rather than as a <i>character</i> in the game.<span> </span>Here’s how it would work:<span> </span>You encounter a creature.<span> </span>The GM reads the short description of the
monster from the relevant Bestiary.<span> </span>“<i>This
eerie beast appears to be the animated skeleton of a huge fanged cat, its bones
glowing with fire and seething with smoke.</i>”<span>
</span>And then, you are shown this picture:</span></span></div>
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">
</span></span><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-align: center; text-autospace: none;">
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;"><span></span></span></span></div>
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">
</span></span><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<span style="font-size: small;"><a href="https://1.bp.blogspot.com/-HJ-vn7wNkFw/XdgxCaLcWjI/AAAAAAAABX4/13J1VWv1XqQfdJuhf06VZ9NCejtKerIWACLcBGAsYHQ/s1600/hellcat.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="529" data-original-width="594" height="284" src="https://1.bp.blogspot.com/-HJ-vn7wNkFw/XdgxCaLcWjI/AAAAAAAABX4/13J1VWv1XqQfdJuhf06VZ9NCejtKerIWACLcBGAsYHQ/s320/hellcat.jpg" width="320" /></a></span></div>
<br />
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">
</span></span><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">Before your character
makes any Knowledge check, <i>as a player</i> you get an opportunity to guess
what the creature is.<span> </span>If you guess the
creature correctly, your character gains a +5 insight bonus to their monster
lore check.<span> </span>If the player guesses
incorrectly, but is able to identify the creature’s subtype, they are instead
awarded a +2 insight bonus to their monster lore check.</span></span></div>
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">
</span></span><div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;"><span style="font-size: large;">I know enough to be dangerous... </span></span></span></div>
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">
</span></span><div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">Lastly, how about a mechanic where if you fail your check by
5 or more, your character remembers an <i>incorrect</i> piece of lore about the
creature?<span> </span>You think it’s DR 5/silver,
but it’s really DR 5/cold iron.<span> </span>You
think the monsters main attack deals poison, but it actually deals a disease
effect. Would that be fun, or just a pain in the ass?<span> </span>In my Savage Tide campaign many years ago, I
had a player who flubbed a roll and truly believed that the very human villain
was a fiendish tyrannosaurus.<span> </span>While this
example involved a Gather Information check instead of a monster lore check,
it’s such memorable moments that this idea seeks to capture.</span></span></div>
<div class="MsoNormal">
<br /></div>
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">
</span></span><div class="MsoNormal">
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">And that’s it.<span> </span>After
we discuss the options presented above, all that remains is to codify the
system in a rules-consistent format, and introduce them into our game.<span> </span>Which I will do in the next, final post on
Monster Lore.</span></span></div>
Fubbles the baby cowhttp://www.blogger.com/profile/04744696424017626819noreply@blogger.com0tag:blogger.com,1999:blog-1256774754529052747.post-11636377741679234312019-11-15T10:46:00.000-08:002019-11-15T10:46:22.685-08:00Hacking the Rules: Monster lore, part 5<!--[if gte mso 9]><xml>
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<div class="MsoNormal" style="line-height: 106%;">
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;"><span>So far, we’ve determined the DC’s for
common and uncommon monsters, and determined that any creature published in the
first Pathfinder Bestiary will be classified as either common or
uncommon. We’ve seen that creatures like dragons and elementals are now
more easily identified because of their frequency. What remains is to set
the DC for rare and very rare creatures, and figure out how to classify their
Frequency.</span></span></span></div>
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">
</span></span><div class="MsoNormal" style="line-height: 106%;">
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<div class="MsoNormal" style="line-height: 106%;">
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;"><span>Continuing with the idea that we can
sort monster Frequency by Bestiary publication, my next decision was to give
any creature in the Bestiary 2 a Frequency of rare. Bestiary 2 was pretty
much all of the legacy monsters that couldn’t fit in Bestiary 1. Some of
the creatures were still iconic, but not <i>as</i> iconic as those in the first
Bestiary. After crunching some numbers, I realized that there just
weren’t enough monsters with a Frequency of rare, so I expanded my
classification to all monsters published in Bestiary 2 and Bestiary 3. In
my proposed new system, rare creatures can be identified with a DC 20 Knowledge
check. So, let’s take this baby for a drive and see how she handles:</span></span></span></div>
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">
</span></span><div class="MsoNormal" style="line-height: 106%;">
<br /></div>
<div class="MsoNormal" style="line-height: 106%;">
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;"><span>Once again, we will examine the
extremes to see how the system performs. Our test subjects for this round
will be a hippocampus (CR 1) and a nightwave (CR 20). On the low end of
the spectrum, the hippocampus could be identified using the old rules with a DC
11 Knowledge (Arcana) check. Using the new rules, the DC increases to
20. At the top of the food chain, the nightwave is a DC 30 Knowledge
(Religion) check, whereas under the new rules, the DC decreases to 20.
Just to double-check, let’s have a look at a middle-range monster, like the
behemoth hippopotamus, weighing in at a Challenge Rating of 10. Old
rules: DC 20 Knowledge (Nature). New Rules: DC 20 Knowledge
(Nature). The median result is identical and the variance at either
extreme is equal at +/- 10. So far, it’s still skewing towards easier
DC’s. But that will change once we get to very rare monsters.</span></span></span></div>
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">
</span></span><div class="MsoNormal" style="line-height: 106%;">
<br /></div>
<div class="MsoNormal" style="line-height: 106%;">
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;"><span>I have some thoughts about very rare
beasties. The ‘very rare’ classification implies that most people have
never even <i>heard</i> of such creatures, let alone seen one. Because
they are so very rare, precious little is known about them. Only the most
erudite of scholars could identify one, and even rarer is the scholar that
could tell you about their abilities. Very rare monsters should evoke a
sense of mystery, of something <i>alien</i> that very few intelligent beings
have ever come across. “What the fuck is that?!?” should be the reaction
of most characters, turning hopefully to the group wizard. Who responds
with “I have no fucking idea.”</span></span></span></div>
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">
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<div class="separator" style="clear: both; text-align: center;">
<span style="font-size: small;"><a href="https://1.bp.blogspot.com/-DA3g3MkZJLU/Xc7yRGYn7pI/AAAAAAAABWY/ux0R905TAFY0zFYhYdayo4tt_PrEWgJuQCLcBGAsYHQ/s1600/What%2Bthe%2Bhell%2Bis%2Bthat.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="450" data-original-width="800" height="225" src="https://1.bp.blogspot.com/-DA3g3MkZJLU/Xc7yRGYn7pI/AAAAAAAABWY/ux0R905TAFY0zFYhYdayo4tt_PrEWgJuQCLcBGAsYHQ/s400/What%2Bthe%2Bhell%2Bis%2Bthat.png" width="400" /></a></span></div>
<br />
<div class="MsoNormal" style="line-height: 106%;">
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;"><span>This is not to say that very rare
creatures are unidentifiable; there should be a chance of success, even if it
is exceedingly small. Setting a DC of 30 seems like a good target
number. A first-level character with a rank in Knowledge and an 18
Intelligence would still have no chance to figure out a very rare
creature. And that fits in with the overall vision I have for monster
lore. A character with only a small amount of learning in a Knowledge
skill should not be able to identify a very rare creature, regardless of its
Challenge Rating. As that character gains experience and continues their
studies (i.e. takes more ranks in their Knowledge skill), the chances of
success improve incrementally until they reach a reasonable chance for success
(i.e. greater than 50%) at around 10<sup>th</sup> to 12<sup>th</sup>
level. By that time, if our character has maxed out their ranks in the relevant
Knowledge skill, they have become that erudite scholar, capable of recognizing
even the most esoteric of creatures.</span></span></span></div>
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">
</span></span><div class="MsoNormal" style="line-height: 106%;">
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<div class="MsoNormal" style="line-height: 106%;">
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;"><span>We still have a lot of monsters
left, all of whom must fall into the very rare category. We’ve used
Bestiary 1, 2 and 3 for our common, uncommon and rare categories, so now
everything else falls into the very rare box. This includes all creatures
from Bestiary 4, 5 and 6 and also any creature that was included in an
adventure path bestiary. We also should include any monster from a
third-party publication, such as the <i>Tome of Horrors</i> (Frog God Games) or
the <i>Midgard Bestiary</i> (Kobold Press). That seems like a lot of
monsters. Maybe the majority of them. Maybe a <i>large</i>
majority. Let’s check it out to see if that impression is correct.</span></span></span></div>
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">
</span></span><div class="MsoNormal" style="line-height: 106%;">
<br /></div>
<div class="MsoNormal" style="line-height: 106%;">
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;"><span>I’m going to use the Mummy’s Mask
adventure path as our sample. If I reference the source book for each
monster encountered in the adventure path, I find that 28.5% of all monsters
come from Bestiary 1, 42.1% are drawn from Bestiary 2 or 3, and the balance
(29.4%) come from other publications. Therefore, our fear that most
creatures will fall into the very rare category is unfounded. The
distribution works out somewhat evenly.</span></span></span></div>
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">
</span></span><div class="MsoNormal" style="line-height: 106%;">
<br /></div>
<div class="MsoNormal" style="line-height: 106%;">
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;"><span>A consequence of the decision to
set the DC at 30 is that monster lore checks for very rare creatures become
harder. A lot harder, especially at low CR’s. We gather up a
troodon (CR 1) and a lotus tree (CR 20) as our lab rats. Troodon – old
rules DC 11 (Nature). New rules DC 30 (Nature). Ouch! For our
lotus tree, the old rules yield a DC 30 Knowledge (Nature), while the new rules
produce the same result. So, for most very rare creatures, it becomes
harder to identify them, and in low-CR cases, <i>much</i> harder. </span></span></span></div>
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">
</span></span><div class="MsoNormal" style="line-height: 106%;">
<br /></div>
<div class="MsoNormal" style="line-height: 106%;">
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;"><span>But if we loop back to common and
uncommon monsters, the reverse is true. Low-CR creatures remain at pretty
much the same DC, and high-CR creatures become much <i>easier</i> to
identify. As a whole, the new system appears balanced with respect to the
old. </span></span></span></div>
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">
</span></span><div class="MsoNormal" style="line-height: 106%;">
<br /></div>
<div class="MsoNormal" style="line-height: 106%;">
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;"><span>We have an alternate rule system that
is balanced, and keeps the same chances for success at monster lore checks, but
redistributes them from Challenge Rating to Frequency. Our design goal
was to base monster lore checks on the Frequency of the creature, which I
believe we have done. Some checks are harder, others are easier and our
chances of success are based on how pervasive the creature is in the campaign
setting instead of how hard it is to fight. Achievement unlocked!</span></span></span></div>
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;">
</span></span><div class="MsoNormal" style="line-height: 106%;">
<br /></div>
<div class="MsoNormal" style="line-height: 106%;">
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;"><span>Next time, we’re going to add some
layers of complexity to the system. We need to talk about environment and
how it affects Knowledge checks. We also need to tackle monster
templates, and variant versions of monsters. And we need to discuss the
metaverse. Ah yes, the metaverse…</span></span></span></div>
Fubbles the baby cowhttp://www.blogger.com/profile/04744696424017626819noreply@blogger.com0tag:blogger.com,1999:blog-1256774754529052747.post-90797701969945399032019-11-08T09:00:00.002-08:002019-12-06T06:31:31.348-08:003PP Spotlight - Legendary Rogues<div class="separator" style="clear: both; text-align: center;">
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<div class="MsoNormal">
<span style="font-family: "verdana" , sans-serif;">This is my first attempt at a formal review of a roleplaying
product.<span style="mso-spacerun: yes;"> </span>As with any review, my personal
biases and preferences of game style will color the review, so it’s probably a
good idea to identify these.<span style="mso-spacerun: yes;"> </span>As a GM, I
tend to prefer products that evoke a strong flavor and mechanics which support
that flavor.<span style="mso-spacerun: yes;"> </span>This goes beyond mere
mechanics; I like products that offer a leitmotif that extends beyond rules,
one which can also suffuse the campaign world in a narrative way.<span style="mso-spacerun: yes;"> </span>I also get jazzed by products that provide
elegant solutions to otherwise complicated or ineffective rules in the
Pathfinder RPG.<span style="mso-spacerun: yes;"> </span>Rules systems which
unify disparate concepts into a cohesive whole, which streamline the playing
experience for both GMs and players are greatly appreciated by me.</span></div>
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</span><br />
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<span style="font-family: "verdana" , sans-serif;">As a player, I greatly prefer customization options and
decision points that are built into the product.<span style="mso-spacerun: yes;"> </span>If it is a new character class, I like having
the ability to choose from a selection of options, rather than being shoehorned
into a class ability that may or may not fit my character concept.<span style="mso-spacerun: yes;"> </span>If it is a new rules subsystem, it should
expand my ability to create interesting character concepts that effectively
execute the concept during play, while not adding a large amount of complexity
to the character management process.</span></div>
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<span style="font-family: "verdana" , sans-serif;">Okay, with those caveats out of the way, let’s get on to my
reviewed product: <b>Legendary Rogues </b>by Legendary Games.<span style="mso-spacerun: yes;"> </span></span></div>
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<span style="font-family: "verdana" , sans-serif;">This product offers us a complete rebuild of the rogue
class; it was published in 2015, after Paizo had offered us their rebuild of
the rogue in <b>Pathfinder</b> <b>Unchained</b>.<span style="mso-spacerun: yes;"> </span>Why
all this rebuilding of one of the classic tropes of fantasy gaming?<span style="mso-spacerun: yes;"> </span>Well, the prevailing opinion of the rogue
class as originally published in the Pathfinder Core Rulebook is that it is underpowered
with respect to the other 10 base classes in the Core Rulebook.<span style="mso-spacerun: yes;"> </span>Initial complaints seemed to focus on the
rogue’s opportunities to use her iconic sneak attack ability, her sub-par potential
to be an effective DPR class, rogue talents being underpowered and subsequent class
offerings from Paizo which rendered her skill mastery (another iconic rogue
ability) second-rate.<span style="mso-spacerun: yes;"> </span>Paizo Publishing
answered these criticisms with the Unchained Rogue.<span style="mso-spacerun: yes;"> </span></span></div>
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<span style="font-family: "verdana" , sans-serif;">The unchained rogue attempted to bring the rogue back into
the general power-level of the other base classes.<span style="mso-spacerun: yes;"> </span>They executed this design goal by introducing
skill unlocks (abilities only a rogue could attempt given a specified number of
skill ranks), and by granting the Weapon Finesse feat as 1<sup>st</sup> level
bonus feat.<span style="mso-spacerun: yes;"> </span>This allows rogues to use
DEX as their primary combat stat, reducing MAD and making them more effective
combatants at early levels.<span style="mso-spacerun: yes;"> </span>Rogue
talents get a few additions, but generally remain about the same.</span></div>
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<span style="font-family: "verdana" , sans-serif;">This is where <b>Legendary Rogues </b>steps in.<span style="mso-spacerun: yes;"> </span>The book launches with an unfortunate gaffe:
It welcomes us to Legendary Paladins in the title bar, which may cause some
initial confusion for the reader.<span style="mso-spacerun: yes;"> </span>This
is the only instance of this error, however, and the balance of the book does
reference the correct legendary rogue class and product.</span></div>
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<span style="font-family: "verdana" , sans-serif;">The introduction gives us a brief summary of the product,
and identifies the key concepts that will be introduced in the book, such as
Skill Specialties, Avoidances, and Instincts.<span style="mso-spacerun: yes;">
</span>It goes on to discuss how many Rogue Talents are redefined to align them
better with similar abilities of other core classes. The rogue in combat is
mentioned, and then the Legendary Rogue ties all of these concepts into a
rebuild of the rogue class.</span></div>
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<span style="font-family: "verdana" , sans-serif;">Skill specialties are addressed first.<span style="mso-spacerun: yes;"> </span>These are packages of skills (usually 1 skill
plus a situational use of a second skill) that grant a scaling untyped bonus
equal to ½ the rogue’s class level.<span style="mso-spacerun: yes;"> </span>Each
skill specialty may only be selected once, and bonuses from multiple skill
specialties don’t stack (nitpick: untyped bonuses in PF1 stack, so it may have
been better to give these bonuses a type such as competence or insight).<span style="mso-spacerun: yes;"> </span><i>Athletic agility</i> grants a bonus on
Climb checks and Acrobatic checks made to traverse narrow or uneven
surfaces.<span style="mso-spacerun: yes;"> </span><i>Imperceptible</i> provides
a bonus to stealth checks, and increases the miss chance for concealment.<span style="mso-spacerun: yes;"> </span>I like this one a lot!<span style="mso-spacerun: yes;"> </span><i>Information broker</i> gives bonuses to
Knowledge (local) checks and Diplomacy checks to Gather Information.<span style="mso-spacerun: yes;"> </span>There is a total of 14 skill specialties
provided, giving the legendary rogue a means of diversifying or specializing
while still remaining the best skills-based character class.<span style="mso-spacerun: yes;"> </span>Well done!</span></div>
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</span><br />
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<span style="font-family: "verdana" , sans-serif;">The supplement goes the extra mile by discussing skill
unlocks from Pathfinder Unchained next.<span style="mso-spacerun: yes;">
</span>It discusses ways that skill unlocks can be substituted for skill
specialties, or how you can use both systems simultaneously, giving the player
a wide variety of ways to achieve skill mastery.</span></div>
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<span style="font-family: "verdana" , sans-serif;">Avoidances are next, which are ways that the legendary rogue
can avoid harm.<span style="mso-spacerun: yes;"> </span>Instead of the core
rogue being forced to accept Trap Sense as a linear ability, the legendary
rogue can choose an avoidance at 3<sup>rd</sup> level and every three levels
thereafter.<span style="mso-spacerun: yes;"> </span>Avoidances include such
abilities as <i>Defensive Agility</i> which grants a +1 Dodge bonus to AC when
the rogue fights defensively or takes the Total Defense action, <i>Elusive Moves</i>
which grants a +1 Dodge bonus to AC against attacks of opportunity and a +1
Dodge bonus to CMD to resist a Grapple combat maneuver, Missile Avoidance (+1
Dodge bonus against ranged attacks) and <i>Poison Resistance</i> (bonus to
saves against poison, can be taken multiple times).<span style="mso-spacerun: yes;"> </span><i>Trap Sense</i> is included in the
Avoidances category, but is but one option among eight possible choices.</span></div>
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<span style="font-family: "verdana" , sans-serif;">Instincts are abilities that highlight a legendary rogue’s
superb senses and instinctive awareness, modeled upon the <i>Evasion</i> and <i>Uncanny
Dodge</i> abilities of the core rogue.<span style="mso-spacerun: yes;">
</span>The legendary rogue may select an instinct at 2<sup>nd</sup> and 4<sup>th</sup>
level, and at every four levels thereafter.<span style="mso-spacerun: yes;">
</span>Options include the familiar Uncanny Dodge and Evasion abilities along
with their improved versions, plus <i>Instinctive</i> <i>Awareness</i> (always
act in a surprise round, even if unaware of attackers), <i>Leap Aside</i>
(rogue can take a 5 foot step as an immediate reaction to an attack or AoE
spell; resolution of attack is possibly affected as a result), and <i>Celerity</i>
(roll twice for initiative, take preferred result).<span style="mso-spacerun: yes;"> </span>10 such instincts are provided.</span></div>
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<span style="font-family: "verdana" , sans-serif;">The next section tackles Rogue Talents as a class ability,
and attempts to bring them up to a roughly equivalent power level of other
similar class abilities such as a witch’s hexes or a magus’s arcana.<span style="mso-spacerun: yes;"> </span>Several new rogue talents are listed and
existing talents (such as <i>Assault Leader</i>) are upgraded from once per day
to once per opponent.<span style="mso-spacerun: yes;"> </span>This approach
makes a lot of sense narratively; after all, why would a rogue only be able to
execute a talent (most are extraordinary abilities) once, and then forget how
to use them?!?<span style="mso-spacerun: yes;"> </span>It makes far more sense
for a rogue to use the ability on an opponent, who sees the ability and can
defend against it once used, but a new opponent has no knowledge of this
ability, and is vulnerable to it once as well.<span style="mso-spacerun: yes;">
</span>Rogue talents are gained at 2<sup>nd</sup> level and every two levels
thereafter, for a total of 10 talents at 20<sup>th</sup> level. A massive 93
total rogue talents are offered, roughly balanced between re-worked and new
talents, providing a wide array of effective options for the legendary rogue to
shine.</span></div>
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<span style="font-family: "verdana" , sans-serif;">‘Rogues in combat’ is the next major section of Legendary
Rogues.<span style="mso-spacerun: yes;"> </span>It discusses how the core rogue
tends to fall behind other martial classes in combat ability, and behind other
‘skillful’ classes such as the bard and the inquisitor in Saving Throws.<span style="mso-spacerun: yes;"> </span>It goes on to propose ways to compensate for
this deficiency, making the rogue a more effective combatant.<span style="mso-spacerun: yes;"> </span>These solutions are codified into the
Legendary Rogue class, which follows later in the book.</span></div>
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<span style="font-family: "verdana" , sans-serif;">Legendary Rogues posits that without the Sneak Attack class
ability, the rogue’s attacks are essentially the same as the NPC expert class,
and then enumerates the various ways that Sneak Attack can be nullified in
Pathfinder.<span style="mso-spacerun: yes;"> </span>This section of the book
discusses ways to make Sneak Attack more effective and applicable.<span style="mso-spacerun: yes;"> </span>Most of these solutions are included with the
Legendary Rogue class, which immediately follows.</span></div>
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<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"><span style="color: windowtext;">The
Legendary Rogue class gets d8 hp, 3/4 BAB progression, good Reflex saves and 8
+ Int skill ranks per level. Sneak
attack +1d6 is gained at 1st level, and increases by 1d6 every odd level. She gains a broad and deep group of class
skills, and is proficient in all simple weapons plus the hand crossbow,
longsword, rapier, sap, shortbow, short sword, and sword cane, as well as one
of the following weapons: garrote, longbow, whip, or a single light or
one-handed martial weapon. They are proficient with light armor and bucklers
but not with other shields. Rather than
enumerate each class ability (which other reviewers have done with painstaking
analysis), I’ll skip this and move on to observations, thoughts and
conclusions.</span></span></span></div>
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<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"><span style="color: windowtext;">This class
offering does something really cool, something that I wish other publishers
would pick up on: In addition to the class rebuild, the document offers
numerous commentaries and sidebars about design goals and implementation. The reader gets insight not just into <i>how</i>
the class is reworked, but also <i>why</i>.
We get justification for the design decisions that were made for the
class, giving us better insight into why this class is balanced with more
current Pathfinder classes, and how it goes about doing so. This is great; I wish more publishers would
include such commentary.</span></span></span></div>
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<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"><span style="color: windowtext;">I must
mention one regret that I have about this product. Files for Hero Labs are not offered (as a
rule, Legendary Games does not create Hero Lab content to support its products),
which for me creates an additional investment of time. You see, I use Hero Labs character management
software exclusively for my Pathfinder games, both as a GM and player. I find it indispensable, given the vast
number of variables that can affect a character’s statistics and abilities
during play. When I allow a third-party
class into one of my campaigns, I insist that it is enabled for use with Hero
Labs. Consequently, the Hero Lab files
must either be offered by the publisher (as with Kobold Press and Drop Dead
Studios), or I must create the file myself.
Now, I am not a professional programmer.
My job isn’t even programming-adjacent.
Learning how to code in Hero Lab was purely a skill that I wanted to
learn, and it has taken over two years for me to gain a basic proficiency in
creating custom content through the Hero Lab Editor. I have coded all of the class abilities for
the Legendary Rogue into Hero Lab and am now working my way through the rogue
talents. If you are proficient in the
Hero Lab editor and want to add the Legendary Rogue to your content, be aware
that coding will take several dozen hours to complete, due to the sheer number
of options and abilities included with the class. On a difficulty scale, I would rate this a
six out of 10. The coding isn’t terribly
hard, but the number of scripts is pretty large.</span></span></span></div>
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<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"><span style="color: windowtext;">Legendary
Rogues delivers the rogue class that I have always been hoping for, but never
got. This is the rogue that delivers on
the class fantasy, giving me a robust toolkit with which I can build the kind
of rogue that I envisioned, not some cobbled-together patchwork of archetypes
that doesn’t quite realize my vision. Matt
Goodall and Jason Nelson have created the rogue that will hereinafter be the
default rogue class in all of my future campaigns. The sheer amount of customization offered by
inherent skills, skill specialties, instincts and avoidances allow me to create
virtually any rogue concept that I can conceive without the need to add
archetypes. Their design is impressive,
their goals realized, and the final product is a glory to behold. I love this book! If Hero Lab files existed for it, Legendary
Rogues would get a perfect ten out of ten from me. Lacking the Hero Lab support, I still rate
this at 9 out of 10, and highly recommend it as a wonderful replacement for the
lackluster core rogue, and its slightly less lackluster cousin, the unchained
rogue.</span></span></span></div>
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<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"><span style="color: windowtext;">You can get
this amazing product at DrivethruRPG <a href="https://www.drivethrurpg.com/product/151773/Legendary-Rogues">here</a>. Do your game a huge favor, and get this
book! The rogue will no longer be the
red-headed step-child of the Pathfinder RPG!</span></span></span></div>
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<br /></div>
<div class="Default">
<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"><span style="color: windowtext;"><i><span style="font-size: x-small;">A copy of this review has been posted to the product page on DrivethruRPG, as well as the Amazon.com product page. </span></i></span></span></span></div>
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Fubbles the baby cowhttp://www.blogger.com/profile/04744696424017626819noreply@blogger.com0tag:blogger.com,1999:blog-1256774754529052747.post-24486908514342632432019-11-01T10:42:00.000-07:002019-11-01T10:42:47.596-07:00Hacking the rules: Monster lore, part 4<!--[if !mso]>
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<![endif]--><!--[if gte mso 9]><xml>
<o:shapedefaults v:ext="edit" spidmax="1027"/>
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<br />
<div class="MsoNormal" style="line-height: 106%;">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri;">Let’s review what I’ve gone over so
far:</span></span></span><br />
</div>
<div class="MsoNormal" style="line-height: 106%;">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><b><span style="mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri;">Argument</span></b><span style="mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri;">: The
Pathfinder RPG rules for monster lore are counter-intuitive, and don’t deliver
a satisfyingly realistic result.</span></span></span></div>
<div class="MsoNormal" style="line-height: 106%; margin-bottom: .0001pt; margin-bottom: 0in; margin-left: .5in; margin-right: 0in; margin-top: 0in;">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="font-family: Symbol; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">·</span><span style="line-height: 106%;">
</span><span style="mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri;">The
system of using Challenge Rating to set DC’s for monster lore using Knowledge
skills is flawed. Knowledge of a creature should be based on its
prevalence in the campaign setting, not on how difficult it is to fight.</span></span></span></div>
<div class="MsoNormal" style="line-height: 106%; margin-bottom: .0001pt; margin-bottom: 0in; margin-left: .5in; margin-right: 0in; margin-top: 0in;">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="font-family: Symbol; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">·</span><span style="line-height: 106%;">
</span><span style="mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri;">Obscure,
corner-case monsters are as easy to identify as ubiquitous ones. The
Tarrasque should be easier to identify than a ningyo.</span></span></span></div>
<div class="MsoNormal" style="line-height: 106%; margin-bottom: .0001pt; margin-bottom: 0in; margin-left: .5in; margin-right: 0in; margin-top: 0in;">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="font-family: Symbol; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">·</span><span style="line-height: 106%;">
</span><span style="mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri;">Creatures
that appear in an environment other than their native one should be harder to
identify.</span></span></span></div>
<div class="MsoNormal" style="line-height: 106%; margin-bottom: .0001pt; margin-bottom: 0in; margin-left: .5in; margin-right: 0in; margin-top: 0in;">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="font-family: Symbol; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">·</span><span style="line-height: 106%;">
</span><span style="mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri;">Knowledge
(local) should be able to identify monsters that are local, but not all
Humanoids and Monstrous Humanoids.</span></span></span></div>
<div class="MsoNormal" style="line-height: 106%; margin-left: .5in;">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="font-family: Symbol; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">·</span><span style="line-height: 106%;">
</span><span style="mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri;">A new
Knowledge skill needs to be created that can be used to identify Humanoid and
Monstrous Humanoid creatures, since no other </span></span></span><br />
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri;">Knowledge skill seems appropriate for
the intended purpose.</span></span></span></div>
<div class="MsoNormal" style="line-height: 106%;">
<br />
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri;">What remains to be done is to set the
DC’s based on a new formula that replaces Challenge Rating as the basis for
calculating DC’s for Knowledge checks. In creating this new formula, we
want to account for the problems listed above, and try to solve them
mechanically. So, let’s re-introduce Frequency to the discussion.</span></span></span></div>
<div class="MsoNormal" style="line-height: 106%;">
<br />
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri;">I’ve already discussed how Frequency
was a listing in monster stat blocks in earlier editions of Dungeons &
Dragons, but it disappeared with the publication of 3<sup>rd</sup> Edition, and
has not made a return in the Pathfinder RPG. Frequency wasn’t a
particularly useful data point for players, but it gave the GM a reference to
determine how often a monster could be encountered. In fact, the 1<sup>st</sup>
edition Monster Manual actually listed specific percentages that a monster
could be encountered based on its Frequency listing. For the purposes of
this exercise, however, Frequency by itself really isn’t relevant; I run
adventure paths, and the Frequency of each monster that appears in that
adventure path is 100%. The monster is already included in the adventure,
so the players are <i>going</i> to encounter it. Frequency really doesn’t
help a GM that already knows exactly what monsters are going to be encountered
by the players.</span></span></span></div>
<div class="MsoNormal" style="line-height: 106%;">
<br />
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri;">BUT we’re not looking to establish
population statistics for the flumphs in Golarion. I don’t care how many
flumphs are in the world, and what your chance of encountering one is, because
I already know if a flumph is included in the adventure path. The
Frequency is either 100% or 0%. Our real goal is to determine <i>how much
the characters know about those flumphs</i>, and this is where Frequency is
going to be a good tool to help us solve this equation.</span></span></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<br />
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri;">Frequency
in the early editions of the game was divided into four categories: Common,
uncommon, rare and very rare. Each category provided a percentage chance
of the monster being encountered by a group of characters. While
Frequency doesn’t tell me specifically how to adjudicate Knowledge checks, I
think I can steal it and use it as a framework upon which I will build my new
monster lore system. In fact, I think that Frequency is what will
determine the initial Knowledge DC for that monster. Common monsters
should have a low DC, and very rare monsters should have a high DC, with
uncommon and rare somewhere in the middle. Here’s what I started with:<b>
</b></span></span></span></div>
<div class="MsoNoSpacing">
<br />
<div style="text-align: center;">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><b>Frequency DC for Knowledge check</b></span></span></div>
</div>
<div class="MsoNoSpacing" style="text-align: center;">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;">Common – DC 5</span></span></div>
<div class="MsoNoSpacing" style="text-align: center;">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="mso-tab-count: 1;"> </span>Uncommon
– DC 10</span></span><br />
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;">Rare –
DC 20</span></span></div>
<div class="MsoNoSpacing" style="text-align: center;">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="mso-spacerun: yes;"> </span><span style="mso-tab-count: 1;"> </span>Very rare – DC 30</span></span></div>
<div class="MsoNormal" style="line-height: 106%;">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><br /></span></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri;">Maybe
not perfect, but a good place to start testing. So far, this goes a long
way towards creating a system that bases Knowledge checks on Frequency, not
Challenge Rating. Now, all we need to do is decide what Frequency to
assign to each monster. I started digging to see if I could find some
document or publication, however obscure, that help me assign Frequency.</span></span></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><br /></span></span></div>
<div class="MsoNormal" style="line-height: 106%;">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri;">Zilch. Nada. Bupkis.
Zero. I found nothing in any Pathfinder rule book, third party
publication or blog posting that addressed this topic. Left without any
aid from the internet, I had two choices: Determine Frequency by personal
preference alone, or assign an arbitrary filter that could sort the monsters
into Frequency categories. Not liking the first option at all, I decided
on the second. </span></span></span></div>
<div class="MsoNormal" style="line-height: 106%;">
<br />
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri;">Most new editions of D20 games start
with a critter book. A bestiary or a monster manual or a tome of horrors
or a necronomicon. Whatever they name it, it’s a collection of monsters that
the characters can encounter. And when a new edition of a D20 game is
published, the very first critter book features monsters that are either iconic
to fantasy role playing or are familiar to players through mythology and lore.
You will likely see gargoyles and medusae, wights and ghosts, chromatic and
metallic dragons, iron and flesh golems, black puddings and ochre jellies,
pegasi and ankhegs; all of these creatures have been around since the first
edition of Dungeons & Dragons, and have permeated the fantasy RPG body of
work for over forty years. They are iconic. We recognize them
easily because we have seen them frequently during our years of gaming.
And because of that, I realized that I could determine Frequency by what
Bestiary the monster is published in.</span></span></span></div>
<div class="MsoNormal" style="line-height: 106%;">
<br />
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri;">It’s an arbitrary decision, and not a
perfect solution, but it is a metric fuckton better than pulling a frequency
for every single monster out of my ass. And it aligns with the goal of
having recognizable monsters be, well, recognizable. I started with the
premise that only a select few monsters would be classified as Common.
These include things like zombies, skeletons, kobolds, trolls, ogres, orcs,
gnolls, goblins, hobgoblins, bugbears and maybe a few more that I haven’t
figured out yet. Creatures with a Frequency of Common can be recognized
with a DC 5 Knowledge check. So far, so good.</span></span></span></div>
<div class="MsoNormal" style="line-height: 106%;">
<br />
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri;">Next, I decided that any creature
published in the first Bestiary that has not already been classified as Common
would get a Frequency of Uncommon. Frost and fire giants, bulettes,
chimerae, shadows, basilisks, cockatrices, cyclopes, vrock and glabrezu demons;
all of them get the Uncommon designation, and can be identified with a DC 10
Knowledge check. Now let’s check our solution with examples from the
extreme poles. We will use a troglodyte (CR 1) and an ancient gold dragon
(CR 20) as our test subjects. Under the old rules, the troglodyte could
be identified with a DC 11 Knowledge (local) check, since troglodytes have the
Humanoid type. Under our proposed new rules, the same troglodyte could be
identified with a DC 10 Knowledge (Humanoids) check. Not much difference
here.</span></span></span></div>
<div class="MsoNormal" style="line-height: 106%;">
<br />
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri;">But the rubber meets the road when we
get our ancient gold dragon tied down for examination. Old rules: DC 30
Arcana check. New rules: DC 10 Arcana check. Your character sees an
enormous flying lizard, breathing fire and casting spells. Its scales are
gold. Unless she has an Intelligence score of 4, she will know it’s a
gold dragon. It doesn’t matter if she’s a first level fighter or a 20th
level wizard. She knows a dragon when she sees one.This is another nice benefit of this
change: We eliminate scaling DC’s for creatures like dragons and elementals dependent
on their age or size category. Have you ever encountered this scenario?</span></span></span><br />
</div>
<div class="MsoNormal" style="line-height: 106%;">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><b><span style="mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri;">GM</span></b><span style="mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri;">: You see an enormous flying lizard,
breathing fire and casting spells. Its scales are gold.</span></span></span></div>
<div class="MsoNormal" style="line-height: 106%;">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><b><span style="mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri;">Player</span></b><span style="mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri;">: I make
a Knowledge (Arcana) check. I get a 24.</span></span></span></div>
<div class="MsoNormal" style="line-height: 106%;">
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><b><span style="mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri;">GM</span></b><span style="mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri;">: You don’t recognize the creature; the
best you can determine is that it looks like a young gold dragon, only it’s
much, much bigger.</span></span></span></div>
<div class="MsoNormal" style="line-height: 106%;">
<br />
<span style="font-size: small;"><span style="font-family: Verdana, sans-serif;"><span style="mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri;">And that’s all I have to say about
that. Next time, we’ll discuss rare and very rare creatures, how to
classify them, and we’ll also jump into the topic of environment.</span></span></span></div>
Fubbles the baby cowhttp://www.blogger.com/profile/04744696424017626819noreply@blogger.com1tag:blogger.com,1999:blog-1256774754529052747.post-75794826179507322772019-10-25T06:10:00.001-07:002019-10-28T11:57:22.390-07:00Hacking the Rules: Monster lore, part 3<!--[if gte mso 9]><xml>
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"><b><span style="font-family: "tahoma" , sans-serif; mso-fareast-font-family: "Times New Roman";">Complexity isn’t always great</span></b></span></span></div>
<div class="MsoNormal" style="line-height: 106%;">
<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"><br /></span></span></div>
<div class="MsoNormal" style="line-height: 106%;">
<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"><span style="font-family: "tahoma" , sans-serif; mso-fareast-font-family: "Times New Roman";">I’ve always been a fan of
complexity. When I sit down to design a house rule, my brain
automatically gets set to the highest difficulty rating that I can comprehend,
and I begin my work in that brainspace. I don’t know why, exactly, but it
probably has something to do with deep-seated insecurity and a need to feel
superior. Or to show you how smart I am so you don’t realize how dumb I
am. Whatever, we all have our issues.</span></span></span></div>
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<br />
<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"><span style="font-family: "tahoma" , sans-serif; mso-fareast-font-family: "Times New Roman";">For me, complexity is pleasing and
enjoyable. What I recently realized, however, is that complexity in a
game system isn’t a good thing necessarily. Especially when I am pushing
that complexity onto the players in my game. Players have already
invested a lot of their time learning the rules of the game as they are
published. Replace those rules with something more complicated, and the
best I can hope for is grudging acquiescence. The worst is open revolt.</span></span></span></div>
<div class="separator" style="clear: both; text-align: center;">
<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"><a href="https://1.bp.blogspot.com/-Djqefi6SLsQ/XbLwQnnK8gI/AAAAAAAABTg/LGRtVhSgUW0DBIx_S_OOPtmZGFtRL-UiwCLcBGAsYHQ/s1600/Complexity.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="562" data-original-width="854" height="210" src="https://1.bp.blogspot.com/-Djqefi6SLsQ/XbLwQnnK8gI/AAAAAAAABTg/LGRtVhSgUW0DBIx_S_OOPtmZGFtRL-UiwCLcBGAsYHQ/s320/Complexity.jpg" width="320" /></a></span></span></div>
<div class="MsoNormal" style="line-height: 106%;">
<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"><br /></span></span></div>
<div class="MsoNormal" style="line-height: 106%;">
<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"><span style="font-family: "tahoma" , sans-serif; mso-fareast-font-family: "Times New Roman";">As I’m mulling over solutions for
the monster lore problem I’ve described in the past two posts, the guiding
principle that I have forced into my brain is KISS. This is something new
for me. My design goal with this new system is to try to keep it as
simple as possible; simple for everyone would be ideal, but simple for the
players is a minimum requirement. As a GM, I can handle complexity.
I even prefer it. <span style="mso-spacerun: yes;"> </span>Wow, a growth and
learning opportunity at age fifty-something. Who wouldda thunk? </span></span></span></div>
<div class="MsoNormal" style="line-height: 106%;">
<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"><br /></span></span></div>
<div class="MsoNormal" style="line-height: 106%;">
<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"><span style="font-family: "tahoma" , sans-serif; mso-fareast-font-family: "Times New Roman";">The good news is that the solution I
will outline remains exactly the same for the players: See a monster,
decide what knowledge check you will make, roll a d20 and add your Knowledge
bonus. See? I can totally do easy. The bad news (but not so
bad for me, since I don’t mind complexity) is that a large amount of work gets
placed on the GM. And that work specifically entails reintroducing the Frequency
rating into the corpus of the Pathfinder Bestiaries and figuring out how
Frequency affects the target DC for Knowledge checks. Not a small task.</span></span></span></div>
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<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"><br /></span></span></div>
<div class="MsoNormal" style="line-height: 106%;">
<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"><b><span style="font-family: "tahoma" , sans-serif; mso-fareast-font-family: "Times New Roman";">Fixing Knowledge (Local)</span></b></span></span></div>
<div class="MsoNormal" style="line-height: 106%;">
<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"><span style="font-family: "tahoma" , sans-serif; mso-fareast-font-family: "Times New Roman";">Let’s get this ball rolling by
getting Knowledge (local) out of the way. In my opinion, this is the most
egregious of offenders in the monster lore category and can be fixed pretty
easily. Why don’t we try and redefine Knowledge (local) as follows?</span></span></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"><br /></span></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"><b><span style="font-family: "nexusserifot" , serif; font-size: 12.0pt;">Knowledge
(Local): Legends, personalities, inhabitants, laws, customs, traditions,
establishments, history. You must select a particular location (such as a
city, a small group of nearby villages, or a small region of wilderness) that
your knowledge applies to. For example, Knowledge (local: Korvosa) would
be appropriate, but Knowledge (local: Varisia) would not.</span></b></span></span></div>
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<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"><br /></span></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"><i><span style="font-family: "tahoma" , sans-serif; mso-fareast-font-family: "Times New Roman";">Notice that humanoids have been removed from this
definition.</span></i><span style="font-family: "tahoma" , sans-serif; mso-fareast-font-family: "Times New Roman";"> We’ll get back to that in a moment, don’t fret.
With this revised definition, Knowledge (local) now deals only with things that
are…local! With humanoids removed from the definition, Knowledge (local)
is no longer used to gain monster lore with Knowledge checks (but see
below). I’ve also added history to the definition. It makes sense
that if you take ranks in Knowledge (local: Korvosa), you would also know
something about the city’s history. You wouldn’t be able to use your
local knowledge of Korvosa to make a history check about the Whispering Tyrant,
for example, but you <i>could</i> use it to remember who the founder of the
Korvosa was or recall certain details about the wars against the Shoanti.</span></span></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"><br /></span></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"><span style="font-family: "tahoma" , sans-serif; mso-fareast-font-family: "Times New Roman";">But wait! There’s more! It seems logical to me
that ranks in Knowledge (local) should also allow a character to identify
monsters that are…wait for it…LOCAL. Let’s say your character is from
Korvosa. You have some ranks in Knowledge (local: Korvosa). You
encounter an imp eating a rat in some back alley. Now, your character
knows that imps are very common in Korvosa, because students at the Acadamae
must learn to summon them very early in their education. These summoned
imps are simply released into the city, where they do whatever imps do.
Under the old rules, unless your character had ranks in Knowledge (the Planes),
you would have no idea what an imp was, <i>despite having lived in Korvosa your
whole life</i>. Ranks in Knowledge (local: Korvosa) should allow you to
easily identify an imp, and probably also know a few things about them as well.</span></span></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"><br /></span></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"><span style="font-family: "tahoma" , sans-serif; mso-fareast-font-family: "Times New Roman";">This is where the work begins for the GM. In order to
use Knowledge (local) to learn monster lore, the GM must know what monsters are
local to the area in question. Is there any reference a GM can use to
figure this out? Why yes, there is. And it’s pretty damn easy.</span></span></span></div>
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<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"><br /></span></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"><b><span style="font-family: "tahoma" , sans-serif; mso-fareast-font-family: "Times New Roman";">Random becomes local</span></b></span></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"><a href="https://1.bp.blogspot.com/-faF4ErSfrzU/XbLzvmruPWI/AAAAAAAABTw/l1W3RvYApU8e3iXbGLzWktYWNy3ZG7IfgCLcBGAsYHQ/s1600/Imp.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="446" data-original-width="495" height="180" src="https://1.bp.blogspot.com/-faF4ErSfrzU/XbLzvmruPWI/AAAAAAAABTw/l1W3RvYApU8e3iXbGLzWktYWNy3ZG7IfgCLcBGAsYHQ/s200/Imp.jpg" width="200" /></a><span style="font-family: "tahoma" , sans-serif; mso-fareast-font-family: "Times New Roman";">I run adventure paths. I am not creative enough to
write my own adventures, nor do I have the time to commit to such an
undertaking. Adventure paths have their own kind of drawbacks, but you
can’t beat them for convenience and most of them are written by folks that are
far more talented and creative than me. As a bonus to getting a
pre-written adventure, each volume of an adventure path contains a collection
of supplemental material called back matter. And the back matter always
has a section called the Bestiary. Each bestiary begins with random
encounter tables that you can use for that particular adventure. Do you
know what else you can use those random encounter tables for? <i>Figuring
out what monsters are local.</i> As I glance over the random encounter tables
for Curse of the Crimson Throne, I find a list called <b>Korvosa Street
Encounters</b>. In that list are dream spiders, dire rats, accuser
devils, ettercaps, otyughs, <i>imps</i>, and a whole bunch of other
critters. Since they all can possibly be encountered on the streets of
Korvosa, they can be considered local. And, therefore, can be identified
with the Knowledge (local) skill. So now, your character doesn’t need to
have ranks in Knowledge (the Planes) to figure out what that creature is that’s
flying around your kitchen, trying to eat your cat. And here’s another
thing that should be allowed: Knowledge (local) checks to determine monster
lore can be made untrained. Your character has watched imps and
pseudodragons and otyughs their whole life. They should have a chance to
know at least a little about them without having to spend a rank in a Knowledge
skill.</span></span></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"><br /></span></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"><b><span style="font-family: "tahoma" , sans-serif; mso-fareast-font-family: "Times New Roman";">Where do we put all these humanoids? </span></b></span></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"><span style="font-family: "tahoma" , sans-serif; mso-fareast-font-family: "Times New Roman";">Let’s circle back to humanoids now. We’ve removed
humanoids from Knowledge (local), so we need to find a way to gain monster lore
for humanoids and monstrous humanoids. But humanoids just don’t fit well
into any other Knowledge category. Which is probably why the designers of
the game decided that they had to lump it into the Local category.
‘Cause, there ain’t no other place to put it. I see no other way to
insert it back into the game than to create a new Knowledge category: <b>Knowledge
(humanoids)</b>. Let’s try this out as a preliminary definition:</span></span></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"><br /></span></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"><b><span style="font-family: "nexusserifot" , serif; font-size: 12.0pt;">Knowledge
(Humanoids): Society, organization, culture, rivalries, alignment, monster
lore. </span></b></span></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"><br /></span></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"><span style="font-family: "verdana" , sans-serif;"><span style="font-size: 12pt;">Knowledge
(humanoids) is general, while Knowledge (local) is specific. A Knowledge
(humanoids) check will inform you about goblins <i>in general</i>, whereas
Knowledge (local) would tell you about goblins living in the Tanglewood.
You can also use Knowledge (humanoids) to learn monster lore about humanoid and
monstrous humanoid creatures. So, to learn about Varisian culture and
beliefs in general, you use Knowledge (humanoids), but to learn about the
Varisians living in Korvosa, you use Knowledge (local). It makes sense to
me; hopefully it does to you too.</span></span></span></span></div>
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<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"><br /></span></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"><span style="font-family: "verdana" , sans-serif;"><b><span style="font-size: 12pt;">Grab
your pitchfork</span></b></span></span></span></div>
<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"><span style="font-family: "verdana" , sans-serif;">
</span></span></span><br />
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<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"><span style="font-family: "verdana" , sans-serif;"><span style="font-size: 12pt;">“Nooooooo!!!”
I hear you cry out in protest. “You can’t add another skill to the
game! Now my skill ranks buy less at every level! You have to
increase the number of skill points my character gets to compensate!
Shenanigans! I declare shenanigans!” Yes, I hear you. Your
point is valid. I recognize that. My two options are to adjust
skill points granted per level, or tell you “tough shit, deal with it.”
Truthfully, I don’t know which way I’m leaning, but I promise you that I will
thoroughly examine the mechanical impact of adding a skill into the game and
provide you with statistical data that backs up my decision. I promise, I
don’t want to hose players. I want to make the game better, for both you
and me. Have faith.</span></span></span></span></div>
<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"><span style="font-family: "verdana" , sans-serif;">
</span></span></span><br />
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<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"><br /></span></span></div>
<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"><span style="font-family: "verdana" , sans-serif;">
</span></span></span><br />
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"><span style="font-family: "verdana" , sans-serif;"><span style="font-size: 12pt;">In
my next post, well dive deep into the topic of Frequency, how to introduce it
back into the game, and how to mechanically express it in the form of DC’s.</span></span></span></span></div>
Fubbles the baby cowhttp://www.blogger.com/profile/04744696424017626819noreply@blogger.com3tag:blogger.com,1999:blog-1256774754529052747.post-38340808530759396802019-10-18T08:53:00.000-07:002019-10-18T10:16:17.761-07:00Hacking the rules: Monster lore, part 2<span style="font-family: "tahoma" , sans-serif;"><b>What ever happened to Frequency? </b></span><br />
<br />
<span style="font-family: "verdana" , sans-serif;">Way back in
days of yore, the first edition of the Monster Manual for Advanced Dungeons and
Dragons had an entry in each monster listing called Frequency. The definition as per the MM: “<span style="font-family: "courier new" , "courier" , monospace;">FREQUENCY
refers to the likelihood of a particular creature being encountered in a region
or area where it might be an inhabitant. Very rare indicates a 4% chance of
occurrence, rare indicates an 11 % chance, uncommon indicates a 20% chance, and
common indicates a 65% chance. These probabilities are considered in the
encounter matrices found in ADVANCED DUNGEONS & DRAGONS, DUNGEON MASTER'S
GUIDE.</span>”</span><br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-jBhBMbc_1J0/XaneffUILpI/AAAAAAAABQs/fU0a4FRgYgwKfSJHmFTUXL0FeSJGGxDFQCLcBGAsYHQ/s1600/MM1%2BGriffon.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="461" data-original-width="675" height="272" src="https://1.bp.blogspot.com/-jBhBMbc_1J0/XaneffUILpI/AAAAAAAABQs/fU0a4FRgYgwKfSJHmFTUXL0FeSJGGxDFQCLcBGAsYHQ/s400/MM1%2BGriffon.png" width="400" /></a></div>
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</div>
<br />
<span style="font-family: inherit;"><span style="font-size: 11pt;"></span></span><span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;">So, four different types of frequency: Common, uncommon, rare and very rare, each
with its own percentage chance of encountering the respective creature. Frequency told us how ubiquitous each
creature was in the game world and allowed a GM to create random encounter
tables based on the listed frequency.</span></span><br />
<br />
<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;">Along came
second edition a few years later, and the Monstrous Compendium added a new entry:
Climate and Terrain.</span></span><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-W9HLNtFkAuA/Xane6-Jv-GI/AAAAAAAABQ0/tzb5g6Ie1JICj62lonoPgY1fg_UYCWbBwCLcBGAsYHQ/s1600/MM2%2BGriffon.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="816" data-original-width="1407" height="370" src="https://1.bp.blogspot.com/-W9HLNtFkAuA/Xane6-Jv-GI/AAAAAAAABQ0/tzb5g6Ie1JICj62lonoPgY1fg_UYCWbBwCLcBGAsYHQ/s640/MM2%2BGriffon.png" width="640" /></a></div>
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</div>
<span style="font-family: "tahoma" , sans-serif; font-size: 11pt;"> </span><span style="font-family: "verdana" , sans-serif;">Now,
the GM can tailor his encounter tables to specific terrains to consider the
climate and the terrain, as well as the frequency of the monster. The GM can create encounter lists for
deserts, cold mountains, temperate swamps, or any terrain and climate that the
PCs happened to adventure in. No more yetis
and flood trolls in the desert!</span><br />
<br />
<span style="font-family: "verdana" , sans-serif;">But a curious
thing happened with the publication of the third edition of Dungeons and
Dragons. The Frequency entry for
monsters disappeared. </span><br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-BDNqgG41ECE/XanftfG7DUI/AAAAAAAABRM/6MfiXwlPiXUPQRvFFcI6nu81BniLheu3ACLcBGAsYHQ/s1600/MM3%2BGriffon.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="708" data-original-width="667" height="640" src="https://1.bp.blogspot.com/-BDNqgG41ECE/XanftfG7DUI/AAAAAAAABRM/6MfiXwlPiXUPQRvFFcI6nu81BniLheu3ACLcBGAsYHQ/s640/MM3%2BGriffon.png" width="601" /></a></div>
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</div>
<br />
<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;">Now as far as I
can tell, this was a purposeful design decision. I guess the thinking was “This is the GM’s
world, let’s allow the GM to decide how frequently a griffon is encountered. Let’s unchain the GM from the shackles of
Gygaxian dictatorship!” Which is fine, I
guess. But this design choice also
eliminated any kind of reference point a GM had to inform them of potential frequency. Red dragons could now be just as common as
goblins, if you wanted them to be. A
possibly unintended side-effect of the removal of Frequency was that it also
left a void for the Knowledge skill checks for monster lore. A GM no longer had Frequency to determine how
common a monster was, and consequentially how much a PC might know about said
monster. Along comes Challenge Rating to
the rescue! With this design choice, the
relative strength of a monster now determines how much is known about it. The designers of third edition may have been aware
of the potential problems with this solution but found that the simplicity of
the monster lore system outweighed the problems it created with logical
consistency. And so, Frequency became a
relic of the past, a quaint reminder of a time when game books told you how you
<i>should</i> be playing the game.</span></span><br />
<br />
<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"><b>Where do we go from here?</b></span></span><br />
<span style="font-size: small;"><span style="font-family: "verdana" , sans-serif;"> </span></span><br />
<div class="MsoNormal" style="line-height: 107%; margin: 0in 0in 8pt;">
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;"><span style="font-family: Verdana, sans-serif;">Moving on to
Pathfinder, what do I do if I reject the use of Challenge Rating as a reference
for monster lore? What other reference points are provided that can inform me
of the frequency of each monster? Sadly,
there doesn’t seem to be any. I guess
that I’ll just need to crack open all my bestiaries and assign a frequency to
each and every monster based on, well, my whims, I guess.</span></span></span></div>
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;"><span style="font-family: Verdana, sans-serif;">
</span></span></span><br />
<div class="MsoNormal" style="line-height: 107%; margin: 0in 0in 8pt;">
<span style="font-family: Verdana, sans-serif;"><span style="font-size: small;"><span style="font-family: Verdana, sans-serif;">Except I’m not
going to do that. Who in their right mind
would? Or would have the time for such a
herculean undertaking? Not me. I have kids, and I must pay attention to them
sometimes. Is there a way to cull the
enormous herd of possibilities to make it more manageable? And if so, how can I re-introduce Frequency
as a statistic that makes knowledge of monsters more logical and realistic? And more importantly, how would adding logic
and realism improve the experience for the <i>players</i>? I will present a solution for you in the next
article, because I’m playing Pathfinder tonight and the house is a mess. Because, kids.</span></span></span></div>
Fubbles the baby cowhttp://www.blogger.com/profile/04744696424017626819noreply@blogger.com1tag:blogger.com,1999:blog-1256774754529052747.post-51989287272787234302019-10-18T08:01:00.001-07:002019-10-18T08:01:42.427-07:00Hacking the rules: Monster lore, part 1<div class="hJDwNd-AhqUyc-wNfPc purZT-AhqUyc-II5mzb pSzOP-AhqUyc-wNfPc JNdkSc yYI8W ">
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<h1 class="zfr3Q duRjpb" id="h.p_7kmh2TLRtO50" style="text-align: left;" tabindex="-1">
<div class="TyBUR">
Hacking the Rules</div>
</h1>
</div>
</div>
</div>
</div>
<section class="yaqOZd" id="h.p_FXReIDlLtO5U"><div class="mYVXT">
<div class="LS81yb VICjCf" tabindex="-1">
<div class="hJDwNd-AhqUyc-OwsYgb purZT-AhqUyc-II5mzb pSzOP-AhqUyc-qWD73c JNdkSc yYI8W ">
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<h2 class="zfr3Q JYVBee" id="h.p_sOagUZH3tO6F" style="text-align: left;" tabindex="-1">
<div class="TyBUR">
Monster Lore Part 1</div>
</h2>
<div class="zfr3Q QcmuFb" dir="ltr" id="h.p_W-USJIHO5I0B" style="text-align: left;">
<br /></div>
<div class="zfr3Q QcmuFb" dir="ltr" id="h.p_rADpEV846rf9" style="text-align: left;">
I’d like to engage you in an experiment for a moment. </div>
<div class="zfr3Q QcmuFb" dir="ltr" id="h.p_rADpEV846rf9" style="text-align: left;">
<br /></div>
<div class="zfr3Q QcmuFb" dir="ltr" id="h.p_rADpEV846rf9" style="text-align: left;">
Have a look at the image below and try to identify the creature pictured: </div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img class="CENy8b" height="320" role="img" src="https://lh4.googleusercontent.com/pWluCN_Ni6qplMXUAdmceZzIjxUsj-AGSqtDHF8rcZ0X3nwu4f5vTlOARAkcr2hxSN4NyC-rc4bFPLo0D-ZTbWt9DYqj0RKg9oYWRHWe0ua4L9rPRQ=w472" style="margin-left: auto; margin-right: auto;" width="241" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Tarrasque by JasonEngle on DeviantArt</td></tr>
</tbody></table>
<div class="zfr3Q QcmuFb" dir="ltr" id="h.p_igpEbOyl5uuX" style="text-align: left;">
<br /></div>
<div class="zfr3Q QcmuFb" dir="ltr" id="h.p_RMtUqOBS5uua" style="text-align: left;">
<br /></div>
<div class="zfr3Q QcmuFb" dir="ltr" id="h.p_RMtUqOBS5uua" style="text-align: left;">
Got a good idea of what that bad boy is? Good! Now, try to identify the creature in the next picture.</div>
<div class="zfr3Q QcmuFb" dir="ltr" id="h.p_RMtUqOBS5uua" style="text-align: left;">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-tBza-F_F2qk/XanS_toDz0I/AAAAAAAABPk/MZMwZRWG6mYUFiADEKuomG4eFXzOFChVQCLcBGAsYHQ/s1600/Ningyo.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="640" data-original-width="285" height="320" src="https://1.bp.blogspot.com/-tBza-F_F2qk/XanS_toDz0I/AAAAAAAABPk/MZMwZRWG6mYUFiADEKuomG4eFXzOFChVQCLcBGAsYHQ/s320/Ningyo.jpg" width="142" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Yokai Monsters: Ningyo by Loneanimator on DeviantArt</td></tr>
</tbody></table>
<div class="zfr3Q QcmuFb" id="h.p_yLNTMZ0G5uuh" style="text-align: left;">
Easy, right? 1<sup>st</sup> one is the Tarrasque, the other one is, well, you’re probably not sure, but wish you hadn’t seen it. It’s a Ningyo, by the way. If you’re like me, the Tarrasque was immediately identifiable, but you probably had no idea what the Ningyo was. Everyone has heard of the Tarrasque, nobody has heard (or wants to hear) about the Ningyo. The former is one of the most infamous monsters in all the Pathfinder RPG, the other is an obscure monster tucked away in the back matter of an adventure path. From a realistic perspective, the Tarrasque would be immediately identifiable and the Ningyo would only be recognized by some out-of-work dork living in his mother’s basement, who has made it his sole mission in life to study and recognize <em>every single Pathfinder monster in existence</em>.</div>
<div class="zfr3Q QcmuFb" id="h.p_yLNTMZ0G5uuh" style="text-align: left;">
<br /></div>
<div class="zfr3Q QcmuFb" id="h.p_AQ_vwvou5uul" style="text-align: left;">
It might interest you to know that the Ningyo can be identified with a <em>DC 11 Knowledge (religion) check</em>, while the Tarrasque can only be identified with a <em>DC 35 Knowledge (arcana) check.</em></div>
<div class="zfr3Q QcmuFb" id="h.p_6tW1mIFr5uuo" style="text-align: left;">
My point, exaggerated though it is, is that the Pathfinder rules don’t do a good job of reflecting the <em>infamy</em> of monsters; Knowledge checks to learn monster lore don’t consider such factors as cultural knowledge, environment, rarity and notoriety of the monster being observed. It uses the creature’s Challenge Rating as the basis for identification. Think about it: the way the rules are written, <em>the more dangerous a monster is, the harder it is to identify</em>. This is ass-backwards and has always been a part of Pathfinder that has bugged me. Since my work only requires about 3-4 hours of work a day, I’ve had some think about this problem, and try to come up with a better way.</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</section><section class="yaqOZd WxWicb" id="h.p_p_NAfQsx_KsJ"></section><section class="yaqOZd" id="h.p_AamQkKsm_MtY"></section><h3 class="zfr3Q OmQG5e" id="h.p_YWGACx8o_MtS" style="text-align: left;" tabindex="-1">
<div class="TyBUR">
Why the monster lore rules don't work</div>
</h3>
<div class="zfr3Q QcmuFb" id="h.p_oAXt_DO4_kiR" style="text-align: left;">
Imagine your character encounters two different CR 1 monsters. One is a ghoul, the other is our friend the ningyo. Rules as written, both can be identified with a DC 11 Knowledge (religion) check. But we all know that ghouls are iconic D&D monsters; they are featured in most adventure paths in at least one encounter. The poor ningyo, on the other hand, makes nary an appearance in any adventure that I could find. Why is it that they are equally recognizable by the rules?</div>
<div class="zfr3Q QcmuFb" id="h.p_oAXt_DO4_kiR" style="text-align: left;">
<br /></div>
<div class="zfr3Q QcmuFb" id="h.p_Y9TJuVF5_NRT" style="text-align: left;">
Now, imagine your character is from a desert environment. Happily wandering through the desert, you encounter a yeti. Never mind how the yeti got there, just follow me for a second. A quick glance at the bestiary shows that the yeti’s environment is cold mountains. But here he is, in the desert with you, ready to tear you limb from limb. You make a handy DC 14 Knowledge (local) check and Bang! You know everything there is to know about the yeti. Except for two important things: Having spent your whole life living in a desert environment, how the hell do you know anything about yetis, and what the fuck is a yeti doing in the desert?</div>
<div class="zfr3Q QcmuFb" id="h.p_Y9TJuVF5_NRT" style="text-align: left;">
<br /></div>
<div class="zfr3Q QcmuFb" id="h.p_CzLNh3Ye_NRW" style="text-align: left;">
After you kill the yeti with extreme prejudice, you later encounter a creature that is clearly some kind of fiend from the depths of hell. Now, your character has never actually been to hell. Maybe he’s read some books about it, or maybe he heard a bard sing a ribald tune about a horny vrock, but your character’s experience with the metaverse is very, <em>very</em> limited. We’re talking about other planes of freaking existence, for God’s sake! So, here’s your character, gleefully killing ningyos and yetis in the desert, when out pops a HALA DEMON! What’s a hala demon, you ask? No need to worry, your character simply makes a DC 14 Knowledge (the Planes) check, and mentally notes that the hala demon is a creature that resides in the plane of the Abyss, can alter winds at will, and has the flyby attack feat. And then he kills it.</div>
<div class="zfr3Q QcmuFb" id="h.p_CzLNh3Ye_NRW" style="text-align: left;">
<br /></div>
<div class="zfr3Q QcmuFb" id="h.p_YwF_PcU0_NRY" style="text-align: left;">
Your character’s last encounter of the day, as he wanders through the desert, lustily killing everything he meets, is with a flood troll. Now, you don’t <em>know</em> it’s a flood troll until you make your DC 12 Knowledge (local) check. And then you know it’s a flood troll. Hurray, you! But a small, scared voice in the back of your head says “Umm, wait a second. I live in the desert city of al-Butfuq and flood trolls only live in temperate swamps or rivers. I don’t want to rock the boat or anything, but why does a rank in Knowledge (local) only let me know where the good brothels are in al-Butfuq, but it can allow me to <em>identify every single humanoid creature in the entirety of creation?</em>”</div>
<div class="zfr3Q QcmuFb" id="h.p_YwF_PcU0_NRY" style="text-align: left;">
<br /></div>
<div class="zfr3Q QcmuFb" id="h.p_fsFCO80i_NRb" style="text-align: left;">
The examples above demonstrate that the knowledge rules for monster lore really don’t provide a realistic representation of a character’s ability to identify monsters. The more powerful the monster, the less you know about them. Environmental context isn’t considered. Rarity is ignored. Identifying humanoid creatures with Knowledge (local) has nothing to do with the monster being local. It’s messed up. And I’m trying to do something about it. And I’ll tell you about it in another message, cause I’m tired and it’s 1:43 a.m. and I want to go to bed.</div>
<div class="zfr3Q QcmuFb" id="h.p_fsFCO80i_NRb" style="text-align: left;">
<br /></div>
<div class="zfr3Q QcmuFb" id="h.p_g4BZnrJR_NRc" style="text-align: left;">
Thanks for your patronage.</div>
Fubbles the baby cowhttp://www.blogger.com/profile/04744696424017626819noreply@blogger.com1tag:blogger.com,1999:blog-1256774754529052747.post-4786431193717138612019-08-01T12:15:00.001-07:002019-08-01T12:15:14.457-07:00Welcome and introcuction.<!--[if gte mso 9]><xml>
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
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<br />
<span style="font-family: Verdana, sans-serif;"><b>Why the hell should I read this?</b></span><br />
<span style="font-family: Verdana, sans-serif;">
</span><div class="MsoNoSpacing">
<span style="font-family: Verdana, sans-serif;">Good
question.<span style="mso-spacerun: yes;"> </span>I suppose the answer is “because
you have nothing to lose.”<span style="mso-spacerun: yes;"> </span>Maybe (or
probably) most of my thoughts are either rehashed ideas from minds far greater
than my own, or are utter and complete garbage.<span style="mso-spacerun: yes;">
</span>But maybe I have an idea or two that might actually have some
merit.<span style="mso-spacerun: yes;"> </span>You be the judge.</span></div>
<span style="font-family: Verdana, sans-serif;">
</span><div class="MsoNoSpacing">
<br /></div>
<span style="font-family: Verdana, sans-serif;">
</span><div class="MsoNoSpacing">
<span style="font-family: Verdana, sans-serif;"><b>What
this blog will contain</b></span></div>
<span style="font-family: Verdana, sans-serif;">
</span><div class="MsoNoSpacing">
<span style="font-family: Verdana, sans-serif;"><i>The
GM’s Seat </i>–
Thoughts and notes about the fine art of GMing.<span style="mso-spacerun: yes;">
</span>Observations on things I’ve learned over the past three decades of
running TTRPG’s.</span></div>
<span style="font-family: Verdana, sans-serif;">
</span><div class="MsoNoSpacing">
<span style="font-family: Verdana, sans-serif;"><i>Playing
a Character</i> –
Although my playing experience is far less than my time GMing, I really enjoy
playing, and have a particular style for creating and running characters.</span></div>
<span style="font-family: Verdana, sans-serif;">
</span><div class="MsoNoSpacing">
<span style="font-family: Verdana, sans-serif;"><i>Hacking
Hero Lab</i> – I use
the Hero Lab character management software from Lone Wolf Studios quite
extensively, to the point where I started learning how to use their editor to
create custom content.<span style="mso-spacerun: yes;"> </span>I am by no means
an expert, but I have learned a thing or two, and have successfully added races,
classes, and house rules into Hero Lab via the editor.<span style="mso-spacerun: yes;"> </span>I hope to share some of that learning with
you.</span></div>
<span style="font-family: Verdana, sans-serif;">
</span><div class="MsoNoSpacing">
<span style="font-family: Verdana, sans-serif;"><i>3PP
Spotlight</i> – I use
a lot of third-party publisher’s content, mostly for the Pathfinder and Traveller
RPG’s.<span style="mso-spacerun: yes;"> </span>There is an amazing amount of
really good material out there, some of which, IMHO, is better than Paizo’s
stuff.<span style="mso-spacerun: yes;"> </span>I would like to give some of
these products some love, and maybe share my experiences using them.</span></div>
<span style="font-family: Verdana, sans-serif;">
</span><div class="MsoNoSpacing">
<span style="font-family: Verdana, sans-serif;"><i>Digital
map making</i> -
Recently, I learned a little about making fantasy maps with GIMP.<span style="mso-spacerun: yes;"> </span>I’m still trying out different techniques,
but it’s not hard to do once you understand some basic functions of GIMP.<span style="mso-spacerun: yes;"> </span>I plan to share some of what I’ve learned
with you.</span></div>
<span style="font-family: Verdana, sans-serif;">
</span><div class="MsoNoSpacing">
<span style="font-family: Verdana, sans-serif;"><i>Worldbuilding</i> – I have been tinkering with ideas
for a homebrew world for the past six months or so, and I would love some
feedback on the ideas that I am developing.<span style="mso-spacerun: yes;">
</span></span></div>
<span style="font-family: Verdana, sans-serif;">
</span><div class="MsoNoSpacing">
<span style="font-family: Verdana, sans-serif;"><i>Adventure
Path Hacks</i> – I use
Paizo’s Adventure Paths for my Pathfinder games.<span style="mso-spacerun: yes;"> </span>Most are pretty good, but all require some
tweaks here and there to make them better.<span style="mso-spacerun: yes;">
</span>I also try to modify the AP’s so that they tie in the character’s
backstories and motivations.<span style="mso-spacerun: yes;"> </span>This would
be a grab-bag of fixes to published adventures, reviews of same, and some ideas
about how to adjust AP’s to improve character investment.</span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-family: Verdana, sans-serif;">This is my first-ever attempt at blogging. I chose Google Overlord because I tend to do most of my work in Google applications. Bear with me as I figure out the finer points of blogging. Thanks!</span></div>
Fubbles the baby cowhttp://www.blogger.com/profile/04744696424017626819noreply@blogger.com1